OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs

174 lines
6.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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using System;
using System.IO;
using System.Net;
using System.Reflection;
using System.Threading;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Agent.TextureSender;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
{
[TestFixture]
public class LLImageManagerTests : OpenSimTestCase
{
private AssetBase m_testImageAsset;
private Scene scene;
private LLImageManager llim;
private TestClient tc;
[TestFixtureSetUp]
public void FixtureInit()
{
// Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
Util.FireAndForgetMethod = FireAndForgetMethod.None;
using (
Stream resource
= GetType().Assembly.GetManifestResourceStream(
"OpenSim.Region.ClientStack.LindenUDP.Tests.Resources.4-tile2.jp2"))
{
using (BinaryReader br = new BinaryReader(resource))
{
m_testImageAsset
= new AssetBase(
TestHelpers.ParseTail(0x1),
"Test Image",
(sbyte)AssetType.Texture,
TestHelpers.ParseTail(0x2).ToString());
m_testImageAsset.Data = br.ReadBytes(99999999);
}
}
}
[TestFixtureTearDown]
public void TearDown()
{
// We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
// threads. Possibly, later tests should be rewritten not to worry about such things.
Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
}
[SetUp]
public override void SetUp()
{
base.SetUp();
UUID userId = TestHelpers.ParseTail(0x3);
J2KDecoderModule j2kdm = new J2KDecoderModule();
SceneHelpers sceneHelpers = new SceneHelpers();
scene = sceneHelpers.SetupScene();
SceneHelpers.SetupSceneModules(scene, j2kdm);
tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
llim = new LLImageManager(tc, scene.AssetService, j2kdm);
}
[Test]
public void TestSendImage()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
scene.AssetService.Store(m_testImageAsset);
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = m_testImageAsset.FullID;
args.DiscardLevel = 0;
args.PacketNumber = 1;
args.Priority = 5;
args.requestSequence = 1;
llim.EnqueueReq(args);
llim.ProcessImageQueue(20);
Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1));
}
[Test]
public void TestDiscardImage()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
scene.AssetService.Store(m_testImageAsset);
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = m_testImageAsset.FullID;
args.DiscardLevel = 0;
args.PacketNumber = 1;
args.Priority = 5;
args.requestSequence = 1;
llim.EnqueueReq(args);
// Now create a discard request
TextureRequestArgs discardArgs = new TextureRequestArgs();
discardArgs.RequestedAssetID = m_testImageAsset.FullID;
discardArgs.DiscardLevel = -1;
discardArgs.PacketNumber = 1;
discardArgs.Priority = 0;
discardArgs.requestSequence = 2;
llim.EnqueueReq(discardArgs);
llim.ProcessImageQueue(20);
Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0));
}
[Test]
public void TestMissingImage()
{
TestHelpers.InMethod();
// XmlConfigurator.Configure();
TextureRequestArgs args = new TextureRequestArgs();
args.RequestedAssetID = m_testImageAsset.FullID;
args.DiscardLevel = 0;
args.PacketNumber = 1;
args.Priority = 5;
args.requestSequence = 1;
llim.EnqueueReq(args);
llim.ProcessImageQueue(20);
Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0));
Assert.That(tc.SentImageNotInDatabasePackets.Count, Is.EqualTo(1));
}
}
}