807 lines
34 KiB
C#
807 lines
34 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using Nwc.XmlRpc;
|
|
using Mono.Addins;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Services.Interfaces;
|
|
using OpenSim.Services.Connectors.Hypergrid;
|
|
using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
|
|
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
|
|
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
|
|
|
namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|
{
|
|
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGFriendsModule")]
|
|
public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector
|
|
{
|
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private int m_levelHGFriends = 0;
|
|
|
|
IUserManagement m_uMan;
|
|
public IUserManagement UserManagementModule
|
|
{
|
|
get
|
|
{
|
|
if (m_uMan == null)
|
|
m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
|
return m_uMan;
|
|
}
|
|
}
|
|
|
|
protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
|
|
protected HGStatusNotifier m_StatusNotifier;
|
|
|
|
#region ISharedRegionModule
|
|
public override string Name
|
|
{
|
|
get { return "HGFriendsModule"; }
|
|
}
|
|
|
|
public override void AddRegion(Scene scene)
|
|
{
|
|
if (!m_Enabled)
|
|
return;
|
|
|
|
base.AddRegion(scene);
|
|
scene.RegisterModuleInterface<IFriendsSimConnector>(this);
|
|
}
|
|
|
|
public override void RegionLoaded(Scene scene)
|
|
{
|
|
if (!m_Enabled)
|
|
return;
|
|
if (m_StatusNotifier == null)
|
|
m_StatusNotifier = new HGStatusNotifier(this);
|
|
}
|
|
|
|
protected override void InitModule(IConfigSource config)
|
|
{
|
|
base.InitModule(config);
|
|
|
|
// Additionally to the base method
|
|
IConfig friendsConfig = config.Configs["HGFriendsModule"];
|
|
if (friendsConfig != null)
|
|
{
|
|
m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
|
|
|
|
// TODO: read in all config variables pertaining to
|
|
// HG friendship permissions
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IFriendsSimConnector
|
|
|
|
/// <summary>
|
|
/// Notify the user that the friend's status changed
|
|
/// </summary>
|
|
/// <param name="userID">user to be notified</param>
|
|
/// <param name="friendID">friend whose status changed</param>
|
|
/// <param name="online">status</param>
|
|
/// <returns></returns>
|
|
public bool StatusNotify(UUID friendID, UUID userID, bool online)
|
|
{
|
|
return LocalStatusNotification(friendID, userID, online);
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
|
{
|
|
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
|
{
|
|
// we got a friendship offer
|
|
UUID principalID = new UUID(im.fromAgentID);
|
|
UUID friendID = new UUID(im.toAgentID);
|
|
|
|
// Check if friendID is foreigner and if principalID has the permission
|
|
// to request friendships with foreigners. If not, return immediately.
|
|
if (!UserManagementModule.IsLocalGridUser(friendID))
|
|
{
|
|
ScenePresence avatar = null;
|
|
((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
|
|
|
|
if (avatar == null)
|
|
return;
|
|
|
|
if (avatar.UserLevel < m_levelHGFriends)
|
|
{
|
|
client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
base.OnInstantMessage(client, im);
|
|
}
|
|
|
|
protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
|
|
{
|
|
// Update the local cache. Yes, we need to do it right here
|
|
// because the HGFriendsService placed something on the DB
|
|
// from under the sim
|
|
base.OnApproveFriendRequest(client, friendID, callingCardFolders);
|
|
}
|
|
|
|
protected override bool CacheFriends(IClientAPI client)
|
|
{
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
|
|
|
|
if (base.CacheFriends(client))
|
|
{
|
|
UUID agentID = client.AgentId;
|
|
// we do this only for the root agent
|
|
if (m_Friends[agentID].Refcount == 1)
|
|
{
|
|
// We need to preload the user management cache with the names
|
|
// of foreign friends, just like we do with SOPs' creators
|
|
foreach (FriendInfo finfo in m_Friends[agentID].Friends)
|
|
{
|
|
if (finfo.TheirFlags != -1)
|
|
{
|
|
UUID id;
|
|
if (!UUID.TryParse(finfo.Friend, out id))
|
|
{
|
|
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
|
|
if (Util.ParseUniversalUserIdentifier(finfo.Friend, out id, out url, out first, out last, out tmp))
|
|
{
|
|
IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
|
|
uMan.AddUser(id, url + ";" + first + " " + last);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected root agent", client.Name);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected not root agent", client.Name);
|
|
return false;
|
|
}
|
|
|
|
public override bool SendFriendsOnlineIfNeeded(IClientAPI client)
|
|
{
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering SendFriendsOnlineIfNeeded for {0}", client.Name);
|
|
|
|
if (base.SendFriendsOnlineIfNeeded(client))
|
|
{
|
|
AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId);
|
|
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
|
|
{
|
|
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
|
|
if (account == null) // foreign
|
|
{
|
|
FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
|
|
foreach (FriendInfo f in friends)
|
|
{
|
|
client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, f.TheirFlags);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting SendFriendsOnlineIfNeeded for {0}", client.Name);
|
|
return false;
|
|
}
|
|
|
|
protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
|
|
{
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetOnlineFriends for {0}", userID);
|
|
|
|
List<string> fList = new List<string>();
|
|
foreach (string s in friendList)
|
|
{
|
|
if (s.Length < 36)
|
|
m_log.WarnFormat(
|
|
"[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short",
|
|
s, s.Length, userID);
|
|
else
|
|
fList.Add(s.Substring(0, 36));
|
|
}
|
|
|
|
// FIXME: also query the presence status of friends in other grids (like in HGStatusNotifier.Notify())
|
|
|
|
PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray());
|
|
foreach (PresenceInfo pi in presence)
|
|
{
|
|
UUID presenceID;
|
|
if (UUID.TryParse(pi.UserID, out presenceID))
|
|
online.Add(presenceID);
|
|
}
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
|
|
}
|
|
|
|
protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
|
|
{
|
|
//m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
|
|
|
|
// First, let's divide the friends on a per-domain basis
|
|
Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
|
|
foreach (FriendInfo friend in friendList)
|
|
{
|
|
UUID friendID;
|
|
if (UUID.TryParse(friend.Friend, out friendID))
|
|
{
|
|
if (!friendsPerDomain.ContainsKey("local"))
|
|
friendsPerDomain["local"] = new List<FriendInfo>();
|
|
friendsPerDomain["local"].Add(friend);
|
|
}
|
|
else
|
|
{
|
|
// it's a foreign friend
|
|
string url = string.Empty, tmp = string.Empty;
|
|
if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out url, out tmp, out tmp, out tmp))
|
|
{
|
|
// Let's try our luck in the local sim. Who knows, maybe it's here
|
|
if (LocalStatusNotification(userID, friendID, online))
|
|
continue;
|
|
|
|
if (!friendsPerDomain.ContainsKey(url))
|
|
friendsPerDomain[url] = new List<FriendInfo>();
|
|
friendsPerDomain[url].Add(friend);
|
|
}
|
|
}
|
|
}
|
|
|
|
// For the local friends, just call the base method
|
|
// Let's do this first of all
|
|
if (friendsPerDomain.ContainsKey("local"))
|
|
base.StatusNotify(friendsPerDomain["local"], userID, online);
|
|
|
|
m_StatusNotifier.Notify(userID, friendsPerDomain, online);
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
|
|
}
|
|
|
|
protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
|
|
{
|
|
first = "Unknown"; last = "UserHGGAI";
|
|
if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last))
|
|
return true;
|
|
|
|
// fid is not a UUID...
|
|
string url = string.Empty, tmp = string.Empty, f = string.Empty, l = string.Empty;
|
|
if (Util.ParseUniversalUserIdentifier(fid, out agentID, out url, out f, out l, out tmp))
|
|
{
|
|
if (!agentID.Equals(UUID.Zero))
|
|
{
|
|
m_uMan.AddUser(agentID, f, l, url);
|
|
|
|
string name = m_uMan.GetUserName(agentID);
|
|
string[] parts = name.Trim().Split(new char[] { ' ' });
|
|
if (parts.Length == 2)
|
|
{
|
|
first = parts[0];
|
|
last = parts[1];
|
|
}
|
|
else
|
|
{
|
|
first = f;
|
|
last = l;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
protected override string GetFriendshipRequesterName(UUID agentID)
|
|
{
|
|
return m_uMan.GetUserName(agentID);
|
|
}
|
|
|
|
protected override string FriendshipMessage(string friendID)
|
|
{
|
|
UUID id;
|
|
if (UUID.TryParse(friendID, out id))
|
|
return base.FriendshipMessage(friendID);
|
|
|
|
return "Please confirm this friendship you made while you were away.";
|
|
}
|
|
|
|
protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
|
|
{
|
|
foreach (FriendInfo fi in friends)
|
|
{
|
|
if (fi.Friend.StartsWith(friendID.ToString()))
|
|
return fi;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public override FriendInfo[] GetFriendsFromService(IClientAPI client)
|
|
{
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
|
|
Boolean agentIsLocal = true;
|
|
if (UserManagementModule != null)
|
|
agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
|
|
|
|
if (agentIsLocal)
|
|
return base.GetFriendsFromService(client);
|
|
|
|
FriendInfo[] finfos = new FriendInfo[0];
|
|
// Foreigner
|
|
AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
|
|
if (agentClientCircuit != null)
|
|
{
|
|
// Note that this is calling a different interface than base; this one calls with a string param!
|
|
finfos = FriendsService.GetFriends(client.AgentId.ToString());
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
|
|
}
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
|
|
|
|
return finfos;
|
|
}
|
|
|
|
protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
|
|
{
|
|
Boolean agentIsLocal = true;
|
|
Boolean friendIsLocal = true;
|
|
if (UserManagementModule != null)
|
|
{
|
|
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
|
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
|
}
|
|
|
|
// Are they both local users?
|
|
if (agentIsLocal && friendIsLocal)
|
|
{
|
|
// local grid users
|
|
return base.StoreRights(agentID, friendID, rights);
|
|
}
|
|
|
|
if (agentIsLocal) // agent is local, friend is foreigner
|
|
{
|
|
FriendInfo[] finfos = GetFriendsFromCache(agentID);
|
|
FriendInfo finfo = GetFriend(finfos, friendID);
|
|
if (finfo != null)
|
|
{
|
|
FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (friendIsLocal) // agent is foreigner, friend is local
|
|
{
|
|
string agentUUI = GetUUI(friendID, agentID);
|
|
if (agentUUI != string.Empty)
|
|
{
|
|
FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void StoreBackwards(UUID friendID, UUID agentID)
|
|
{
|
|
bool agentIsLocal = true;
|
|
// bool friendIsLocal = true;
|
|
|
|
if (UserManagementModule != null)
|
|
{
|
|
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
|
// friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
|
}
|
|
|
|
// Is the requester a local user?
|
|
if (agentIsLocal)
|
|
{
|
|
// local grid users
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
|
|
|
|
base.StoreBackwards(friendID, agentID);
|
|
return;
|
|
}
|
|
|
|
// no provision for this temporary friendship state when user is not local
|
|
//FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
|
|
}
|
|
|
|
protected override void StoreFriendships(UUID agentID, UUID friendID)
|
|
{
|
|
Boolean agentIsLocal = true;
|
|
Boolean friendIsLocal = true;
|
|
if (UserManagementModule != null)
|
|
{
|
|
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
|
friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
|
|
}
|
|
|
|
// Are they both local users?
|
|
if (agentIsLocal && friendIsLocal)
|
|
{
|
|
// local grid users
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
|
|
base.StoreFriendships(agentID, friendID);
|
|
return;
|
|
}
|
|
|
|
// ok, at least one of them is foreigner, let's get their data
|
|
IClientAPI agentClient = LocateClientObject(agentID);
|
|
IClientAPI friendClient = LocateClientObject(friendID);
|
|
AgentCircuitData agentClientCircuit = null;
|
|
AgentCircuitData friendClientCircuit = null;
|
|
string agentUUI = string.Empty;
|
|
string friendUUI = string.Empty;
|
|
string agentFriendService = string.Empty;
|
|
string friendFriendService = string.Empty;
|
|
|
|
if (agentClient != null)
|
|
{
|
|
agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
|
agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
|
|
agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
|
RecacheFriends(agentClient);
|
|
}
|
|
if (friendClient != null)
|
|
{
|
|
friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
|
|
friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
|
|
friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
|
|
RecacheFriends(friendClient);
|
|
}
|
|
|
|
m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
|
agentUUI, friendUUI, agentFriendService, friendFriendService);
|
|
|
|
// Generate a random 8-character hex number that will sign this friendship
|
|
string secret = UUID.Random().ToString().Substring(0, 8);
|
|
|
|
string theFriendUUID = friendUUI + ";" + secret;
|
|
string agentUUID = agentUUI + ";" + secret;
|
|
|
|
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
|
{
|
|
// This may happen when the agent returned home, in which case the friend is not there
|
|
// We need to look for its information in the friends list itself
|
|
FriendInfo[] finfos = null;
|
|
bool confirming = false;
|
|
if (friendUUI == string.Empty)
|
|
{
|
|
finfos = GetFriendsFromCache(agentID);
|
|
foreach (FriendInfo finfo in finfos)
|
|
{
|
|
if (finfo.TheirFlags == -1)
|
|
{
|
|
if (finfo.Friend.StartsWith(friendID.ToString()))
|
|
{
|
|
friendUUI = finfo.Friend;
|
|
theFriendUUID = friendUUI;
|
|
UUID utmp = UUID.Zero;
|
|
string url = String.Empty;
|
|
string first = String.Empty;
|
|
string last = String.Empty;
|
|
|
|
// If it's confirming the friendship, we already have the full UUI with the secret
|
|
if (Util.ParseUniversalUserIdentifier(theFriendUUID, out utmp, out url, out first, out last, out secret))
|
|
{
|
|
agentUUID = agentUUI + ";" + secret;
|
|
m_uMan.AddUser(utmp, first, last, url);
|
|
}
|
|
confirming = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!confirming)
|
|
{
|
|
friendUUI = m_uMan.GetUserUUI(friendID);
|
|
theFriendUUID = friendUUI + ";" + secret;
|
|
}
|
|
|
|
friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
|
|
|
// m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
|
|
// agentUUI, friendUUI, agentFriendService, friendFriendService);
|
|
|
|
}
|
|
|
|
// Delete any previous friendship relations
|
|
DeletePreviousRelations(agentID, friendID);
|
|
|
|
// store in the local friends service a reference to the foreign friend
|
|
FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
|
|
// and also the converse
|
|
FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
|
|
|
|
//if (!confirming)
|
|
//{
|
|
// store in the foreign friends service a reference to the local agent
|
|
HGFriendsServicesConnector friendsConn = null;
|
|
if (friendClientCircuit != null) // the friend is here, validate session
|
|
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
|
else // the friend is not here, he initiated the request in his home world
|
|
friendsConn = new HGFriendsServicesConnector(friendFriendService);
|
|
|
|
friendsConn.NewFriendship(friendID, agentUUID);
|
|
//}
|
|
}
|
|
else if (friendIsLocal) // 'friend' is local, agent is foreigner
|
|
{
|
|
// Delete any previous friendship relations
|
|
DeletePreviousRelations(agentID, friendID);
|
|
|
|
// store in the local friends service a reference to the foreign agent
|
|
FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
|
|
// and also the converse
|
|
FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1);
|
|
|
|
if (agentClientCircuit != null)
|
|
{
|
|
// store in the foreign friends service a reference to the local agent
|
|
HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
|
|
friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
|
|
}
|
|
}
|
|
else // They're both foreigners!
|
|
{
|
|
HGFriendsServicesConnector friendsConn;
|
|
if (agentClientCircuit != null)
|
|
{
|
|
friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
|
|
friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
|
|
}
|
|
if (friendClientCircuit != null)
|
|
{
|
|
friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
|
|
friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
|
|
}
|
|
}
|
|
// my brain hurts now
|
|
}
|
|
|
|
private void DeletePreviousRelations(UUID a1, UUID a2)
|
|
{
|
|
// Delete any previous friendship relations
|
|
FriendInfo[] finfos = null;
|
|
FriendInfo f = null;
|
|
finfos = GetFriendsFromCache(a1);
|
|
if (finfos != null)
|
|
{
|
|
f = GetFriend(finfos, a2);
|
|
if (f != null)
|
|
{
|
|
FriendsService.Delete(a1, f.Friend);
|
|
// and also the converse
|
|
FriendsService.Delete(f.Friend, a1.ToString());
|
|
}
|
|
}
|
|
|
|
finfos = GetFriendsFromCache(a2);
|
|
if (finfos != null)
|
|
{
|
|
f = GetFriend(finfos, a1);
|
|
if (f != null)
|
|
{
|
|
FriendsService.Delete(a2, f.Friend);
|
|
// and also the converse
|
|
FriendsService.Delete(f.Friend, a2.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
|
|
{
|
|
Boolean agentIsLocal = true;
|
|
Boolean friendIsLocal = true;
|
|
if (UserManagementModule != null)
|
|
{
|
|
agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
|
|
friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
|
|
}
|
|
|
|
// Are they both local users?
|
|
if (agentIsLocal && friendIsLocal)
|
|
{
|
|
// local grid users
|
|
return base.DeleteFriendship(agentID, exfriendID);
|
|
}
|
|
|
|
// ok, at least one of them is foreigner, let's get their data
|
|
string agentUUI = string.Empty;
|
|
string friendUUI = string.Empty;
|
|
|
|
if (agentIsLocal) // agent is local, 'friend' is foreigner
|
|
{
|
|
// We need to look for its information in the friends list itself
|
|
FriendInfo[] finfos = GetFriendsFromCache(agentID);
|
|
FriendInfo finfo = GetFriend(finfos, exfriendID);
|
|
if (finfo != null)
|
|
{
|
|
friendUUI = finfo.Friend;
|
|
|
|
// delete in the local friends service the reference to the foreign friend
|
|
FriendsService.Delete(agentID, friendUUI);
|
|
// and also the converse
|
|
FriendsService.Delete(friendUUI, agentID.ToString());
|
|
|
|
// notify the exfriend's service
|
|
Util.FireAndForget(
|
|
delegate { Delete(exfriendID, agentID, friendUUI); }, null, "HGFriendsModule.DeleteFriendshipForeignFriend");
|
|
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI);
|
|
return true;
|
|
}
|
|
}
|
|
else if (friendIsLocal) // agent is foreigner, 'friend' is local
|
|
{
|
|
agentUUI = GetUUI(exfriendID, agentID);
|
|
|
|
if (agentUUI != string.Empty)
|
|
{
|
|
// delete in the local friends service the reference to the foreign agent
|
|
FriendsService.Delete(exfriendID, agentUUI);
|
|
// and also the converse
|
|
FriendsService.Delete(agentUUI, exfriendID.ToString());
|
|
|
|
// notify the agent's service?
|
|
Util.FireAndForget(
|
|
delegate { Delete(agentID, exfriendID, agentUUI); }, null, "HGFriendsModule.DeleteFriendshipLocalFriend");
|
|
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID);
|
|
return true;
|
|
}
|
|
}
|
|
//else They're both foreigners! Can't handle this
|
|
|
|
return false;
|
|
}
|
|
|
|
private string GetUUI(UUID localUser, UUID foreignUser)
|
|
{
|
|
// Let's see if the user is here by any chance
|
|
FriendInfo[] finfos = GetFriendsFromCache(localUser);
|
|
if (finfos != EMPTY_FRIENDS) // friend is here, cool
|
|
{
|
|
FriendInfo finfo = GetFriend(finfos, foreignUser);
|
|
if (finfo != null)
|
|
{
|
|
return finfo.Friend;
|
|
}
|
|
}
|
|
else // user is not currently on this sim, need to get from the service
|
|
{
|
|
finfos = FriendsService.GetFriends(localUser);
|
|
foreach (FriendInfo finfo in finfos)
|
|
{
|
|
if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it!
|
|
{
|
|
return finfo.Friend;
|
|
}
|
|
}
|
|
}
|
|
return string.Empty;
|
|
}
|
|
|
|
private void Delete(UUID foreignUser, UUID localUser, string uui)
|
|
{
|
|
UUID id;
|
|
string url = string.Empty, secret = string.Empty, tmp = string.Empty;
|
|
if (Util.ParseUniversalUserIdentifier(uui, out id, out url, out tmp, out tmp, out secret))
|
|
{
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
|
|
HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
|
|
friendConn.DeleteFriendship(foreignUser, localUser, secret);
|
|
}
|
|
}
|
|
|
|
protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
|
|
{
|
|
if (base.ForwardFriendshipOffer(agentID, friendID, im))
|
|
return true;
|
|
|
|
// OK, that didn't work, so let's try to find this user somewhere
|
|
if (!m_uMan.IsLocalGridUser(friendID))
|
|
{
|
|
string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
|
|
if (friendsURL != string.Empty)
|
|
{
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
|
|
GridRegion region = new GridRegion();
|
|
region.ServerURI = friendsURL;
|
|
|
|
string name = im.fromAgentName;
|
|
if (m_uMan.IsLocalGridUser(agentID))
|
|
{
|
|
IClientAPI agentClient = LocateClientObject(agentID);
|
|
AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
|
|
string agentHomeService = string.Empty;
|
|
try
|
|
{
|
|
agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
|
|
string lastname = "@" + new Uri(agentHomeService).Authority;
|
|
string firstname = im.fromAgentName.Replace(" ", ".");
|
|
name = firstname + lastname;
|
|
}
|
|
catch (KeyNotFoundException)
|
|
{
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
|
|
return false;
|
|
}
|
|
catch (NullReferenceException)
|
|
{
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
|
|
return false;
|
|
}
|
|
catch (UriFormatException)
|
|
{
|
|
m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
|
{
|
|
if (base.LocalFriendshipOffered(toID, im))
|
|
{
|
|
if (im.fromAgentName.Contains("@"))
|
|
{
|
|
string[] parts = im.fromAgentName.Split(new char[] { '@' });
|
|
if (parts.Length == 2)
|
|
{
|
|
string[] fl = parts[0].Trim().Split(new char[] { '.' });
|
|
if (fl.Length == 2)
|
|
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
|
|
else
|
|
m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
} |