118 lines
4.2 KiB
C#
118 lines
4.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Mono.Addins;
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namespace OpenSim.Region.CoreModules.Avatar.Gestures
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GesturesModule")]
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public class GesturesModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene;
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public void Initialise(IConfigSource source)
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{
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_scene.EventManager.OnNewClient += OnNewClient;
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.EventManager.OnNewClient -= OnNewClient;
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m_scene = null;
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}
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public void Close() {}
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public string Name { get { return "Gestures Module"; } }
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnActivateGesture += ActivateGesture;
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client.OnDeactivateGesture += DeactivateGesture;
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}
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public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
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item = invService.GetItem(item);
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if (item != null)
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{
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item.Flags |= 1;
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invService.UpdateItem(item);
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}
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else
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m_log.WarnFormat(
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"[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
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}
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public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
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{
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IInventoryService invService = m_scene.InventoryService;
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InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
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item = invService.GetItem(item);
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if (item != null)
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{
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item.Flags &= ~(uint)1;
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invService.UpdateItem(item);
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}
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else
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m_log.ErrorFormat(
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"[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
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}
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}
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}
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