193 lines
9.4 KiB
C#
193 lines
9.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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[TestFixture]
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public class InventoryArchiveLoadTests : InventoryArchiveTestCase
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{
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protected TestScene m_scene;
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protected InventoryArchiverModule m_archiverModule;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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SerialiserModule serialiserModule = new SerialiserModule();
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m_archiverModule = new InventoryArchiverModule();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
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}
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[Test]
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public void TestLoadCoalesecedItem()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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InventoryItemBase coaItem
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_coaItemName);
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Assert.That(coaItem, Is.Not.Null, "Didn't find loaded item 1");
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string assetXml = AssetHelpers.ReadAssetAsString(m_scene.AssetService, coaItem.AssetID);
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CoalescedSceneObjects coa;
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bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
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Assert.That(readResult, Is.True);
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Assert.That(coa.Count, Is.EqualTo(2));
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List<SceneObjectGroup> coaObjects = coa.Objects;
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Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
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Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
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Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
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Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));
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}
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/// <summary>
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/// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
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/// objects.
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/// </summary>
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[Test]
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public void TestLoadIarCreatorAccountPresent()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item uuid creator doesn't match original");
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Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
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}
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// /// <summary>
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// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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// /// an account exists with the same name as the creator, though not the same id.
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// /// </summary>
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// [Test]
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// public void TestLoadIarV0_1SameNameCreator()
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// {
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// TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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//
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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//
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// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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// InventoryItemBase foundItem1
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// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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//
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
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// "Loaded item non-uuid creator doesn't match original");
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// Assert.That(
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// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
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// "Loaded item uuid creator doesn't match original");
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// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
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// "Loaded item owner doesn't match inventory reciever");
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//
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// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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// string xmlData = Utils.BytesToString(asset1.Data);
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// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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//
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// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
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// }
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// the creator or an account with the creator's name does not exist within the system.
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/// </summary>
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[Test]
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public void TestLoadIarV0_1AbsentCreator()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match that of the loading user");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
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"Loaded item uuid creator doesn't match that of the loading user");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
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}
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}
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} |