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This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact. Whereas streaming has been seen to reduce the impact in normal serialization. Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML. |
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Tests | ||
HGAssetMapper.cs | ||
HGInventoryAccessModule.cs | ||
InventoryAccessModule.cs |