OpenSimMirror/OpenSim/Region/CoreModules/Framework/InventoryAccess
Justin Clark-Casey (justincc) 830735a42f When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument.
This is because objects with lots of parts can have a lot of xml to load into memory, and this has been seen to have a noticeable performance impact.
Whereas streaming has been seen to reduce the impact in normal serialization.
Implmentation is messy but I couldn't see a better way of doing it when you can't assume that you know the exact structure of the input XML.
2014-10-20 23:46:34 +01:00
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Tests When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument. 2014-10-20 23:46:34 +01:00
HGAssetMapper.cs When inserting missing CreatorData in the HGAssetMapper, do the rewrite on a streaming xml basis rather than loading it all into memory via XmlDocument. 2014-10-20 23:46:34 +01:00
HGInventoryAccessModule.cs Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers 2014-07-04 15:56:09 -07:00
InventoryAccessModule.cs Do not add attachments to the region scene object backup list. 2014-09-27 01:02:27 +01:00