176 lines
7.9 KiB
C#
176 lines
7.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using OpenSim.Region.CoreModules.Framework.InventoryAccess;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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{
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[TestFixture]
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public class InventoryAccessModuleTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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protected BasicInventoryAccessModule m_iam;
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protected UUID m_userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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protected TestClient m_tc;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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m_iam = new BasicInventoryAccessModule();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
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SceneHelpers sceneHelpers = new SceneHelpers();
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m_scene = sceneHelpers.SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_iam);
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = m_userId;
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m_tc = new TestClient(acd, m_scene);
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}
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[Test]
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public void TestRezCoalescedObject()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// Create asset
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);
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object1.AbsolutePosition = new Vector3(15, 30, 45);
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SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);
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object2.AbsolutePosition = new Vector3(25, 50, 75);
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CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, coa);
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m_scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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string item1Name = "My Little Dog";
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = item1Name;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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item1.Flags |= (uint)InventoryItemFlags.ObjectHasMultipleItems;
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m_scene.AddInventoryItem(item1);
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SceneObjectGroup so
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= m_iam.RezObject(
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m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
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Assert.That(so, Is.Not.Null);
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Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));
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SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);
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Assert.That(retrievedObj1Part, Is.Null);
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retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
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Assert.That(retrievedObj1Part, Is.Not.Null);
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Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));
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// Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
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// object is unit square.
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Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));
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SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);
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Assert.That(retrievedObj2Part, Is.Not.Null);
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Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
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Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
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}
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[Test]
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public void TestRezObject()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// Create asset
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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m_scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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string item1Name = "My Little Dog";
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = item1Name;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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m_scene.AddInventoryItem(item1);
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SceneObjectGroup so
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= m_iam.RezObject(
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m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);
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Assert.That(so, Is.Not.Null);
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SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);
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Assert.That(retrievedPart, Is.Not.Null);
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}
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}
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} |