382 lines
17 KiB
C#
382 lines
17 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using log4net.Config;
|
|
using NUnit.Framework;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Assets;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Interfaces;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Tests.Common;
|
|
|
|
namespace OpenSim.Region.CoreModules.World.Land.Tests
|
|
{
|
|
[TestFixture]
|
|
public class PrimCountModuleTests : OpenSimTestCase
|
|
{
|
|
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
|
|
protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
|
|
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
|
|
protected TestScene m_scene;
|
|
protected PrimCountModule m_pcm;
|
|
|
|
/// <summary>
|
|
/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
|
|
/// </summary>
|
|
protected ILandObject m_lo;
|
|
|
|
/// <summary>
|
|
/// A parcel that covers just the eastern strip of the sim.
|
|
/// </summary>
|
|
protected ILandObject m_lo2;
|
|
|
|
[SetUp]
|
|
public override void SetUp()
|
|
{
|
|
base.SetUp();
|
|
|
|
m_pcm = new PrimCountModule();
|
|
LandManagementModule lmm = new LandManagementModule();
|
|
m_scene = new SceneHelpers().SetupScene();
|
|
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
|
|
|
|
int xParcelDivider = (int)Constants.RegionSize - 1;
|
|
|
|
ILandObject lo = new LandObject(m_userId, false, m_scene);
|
|
lo.LandData.Name = "m_lo";
|
|
lo.SetLandBitmap(
|
|
lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
|
|
m_lo = lmm.AddLandObject(lo);
|
|
|
|
ILandObject lo2 = new LandObject(m_userId, false, m_scene);
|
|
lo2.SetLandBitmap(
|
|
lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
|
|
lo2.LandData.Name = "m_lo2";
|
|
m_lo2 = lmm.AddLandObject(lo2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test that counts before we do anything are correct.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestInitialCounts()
|
|
{
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(0));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(0));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test count after a parcel owner owned object is added.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestAddOwnerObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(3));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(3));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
|
|
|
// Add a second object and retest
|
|
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
|
|
m_scene.AddNewSceneObject(sog2, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(5));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(5));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(5));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test count after a parcel owner owned copied object is added.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestCopyOwnerObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(6));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(6));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(6));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
|
|
/// is not done directly by the user/
|
|
/// </summary>
|
|
[Test]
|
|
public void TestMoveOwnerObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
|
|
m_scene.AddNewSceneObject(sog2, false);
|
|
|
|
// Move the first scene object to the eastern strip parcel
|
|
sog.AbsolutePosition = new Vector3(254, 2, 2);
|
|
|
|
IPrimCounts pclo1 = m_lo.PrimCounts;
|
|
|
|
Assert.That(pclo1.Owner, Is.EqualTo(2));
|
|
Assert.That(pclo1.Group, Is.EqualTo(0));
|
|
Assert.That(pclo1.Others, Is.EqualTo(0));
|
|
Assert.That(pclo1.Total, Is.EqualTo(2));
|
|
Assert.That(pclo1.Selected, Is.EqualTo(0));
|
|
Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
|
|
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pclo1.Simulator, Is.EqualTo(5));
|
|
|
|
IPrimCounts pclo2 = m_lo2.PrimCounts;
|
|
|
|
Assert.That(pclo2.Owner, Is.EqualTo(3));
|
|
Assert.That(pclo2.Group, Is.EqualTo(0));
|
|
Assert.That(pclo2.Others, Is.EqualTo(0));
|
|
Assert.That(pclo2.Total, Is.EqualTo(3));
|
|
Assert.That(pclo2.Selected, Is.EqualTo(0));
|
|
Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
|
|
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pclo2.Simulator, Is.EqualTo(5));
|
|
|
|
// Now move it back again
|
|
sog.AbsolutePosition = new Vector3(2, 2, 2);
|
|
|
|
Assert.That(pclo1.Owner, Is.EqualTo(5));
|
|
Assert.That(pclo1.Group, Is.EqualTo(0));
|
|
Assert.That(pclo1.Others, Is.EqualTo(0));
|
|
Assert.That(pclo1.Total, Is.EqualTo(5));
|
|
Assert.That(pclo1.Selected, Is.EqualTo(0));
|
|
Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
|
|
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pclo1.Simulator, Is.EqualTo(5));
|
|
|
|
Assert.That(pclo2.Owner, Is.EqualTo(0));
|
|
Assert.That(pclo2.Group, Is.EqualTo(0));
|
|
Assert.That(pclo2.Others, Is.EqualTo(0));
|
|
Assert.That(pclo2.Total, Is.EqualTo(0));
|
|
Assert.That(pclo2.Selected, Is.EqualTo(0));
|
|
Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
|
|
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pclo2.Simulator, Is.EqualTo(5));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test count after a parcel owner owned object is removed.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestRemoveOwnerObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
|
|
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
|
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(1));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(1));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(1));
|
|
}
|
|
|
|
[Test]
|
|
public void TestAddGroupObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
m_lo.DeedToGroup(m_groupId);
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
|
|
sog.GroupID = m_groupId;
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
|
Assert.That(pc.Group, Is.EqualTo(3));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(3));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
|
|
// Is this desired behaviour? Not totally sure.
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
|
|
|
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test count after a parcel owner owned object is removed.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestRemoveGroupObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
m_lo.DeedToGroup(m_groupId);
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
|
|
sogToKeep.GroupID = m_groupId;
|
|
m_scene.AddNewSceneObject(sogToKeep, false);
|
|
|
|
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
|
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
|
Assert.That(pc.Group, Is.EqualTo(1));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(1));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
|
|
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(1));
|
|
}
|
|
|
|
[Test]
|
|
public void TestAddOthersObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(3));
|
|
Assert.That(pc.Total, Is.EqualTo(3));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
|
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
|
}
|
|
|
|
[Test]
|
|
public void TestRemoveOthersObject()
|
|
{
|
|
TestHelpers.InMethod();
|
|
// log4net.Config.XmlConfigurator.Configure();
|
|
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
|
|
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
|
|
m_scene.AddNewSceneObject(sogToDelete, false);
|
|
m_scene.DeleteSceneObject(sogToDelete, false);
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(0));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(1));
|
|
Assert.That(pc.Total, Is.EqualTo(1));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
|
|
Assert.That(pc.Simulator, Is.EqualTo(1));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test the count is correct after is has been tainted.
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTaint()
|
|
{
|
|
TestHelpers.InMethod();
|
|
IPrimCounts pc = m_lo.PrimCounts;
|
|
|
|
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
|
|
m_scene.AddNewSceneObject(sog, false);
|
|
|
|
m_pcm.TaintPrimCount();
|
|
|
|
Assert.That(pc.Owner, Is.EqualTo(3));
|
|
Assert.That(pc.Group, Is.EqualTo(0));
|
|
Assert.That(pc.Others, Is.EqualTo(0));
|
|
Assert.That(pc.Total, Is.EqualTo(3));
|
|
Assert.That(pc.Selected, Is.EqualTo(0));
|
|
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
|
|
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
|
|
Assert.That(pc.Simulator, Is.EqualTo(3));
|
|
}
|
|
}
|
|
} |