OpenSimMirror/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs

382 lines
17 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
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* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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using System;
using System.Collections.Generic;
using System.Reflection;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.World.Land.Tests
{
[TestFixture]
public class PrimCountModuleTests : OpenSimTestCase
{
protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
protected TestScene m_scene;
protected PrimCountModule m_pcm;
/// <summary>
/// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
/// </summary>
protected ILandObject m_lo;
/// <summary>
/// A parcel that covers just the eastern strip of the sim.
/// </summary>
protected ILandObject m_lo2;
[SetUp]
public override void SetUp()
{
base.SetUp();
m_pcm = new PrimCountModule();
LandManagementModule lmm = new LandManagementModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
int xParcelDivider = (int)Constants.RegionSize - 1;
ILandObject lo = new LandObject(m_userId, false, m_scene);
lo.LandData.Name = "m_lo";
lo.SetLandBitmap(
lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
m_lo = lmm.AddLandObject(lo);
ILandObject lo2 = new LandObject(m_userId, false, m_scene);
lo2.SetLandBitmap(
lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
lo2.LandData.Name = "m_lo2";
m_lo2 = lmm.AddLandObject(lo2);
}
/// <summary>
/// Test that counts before we do anything are correct.
/// </summary>
[Test]
public void TestInitialCounts()
{
IPrimCounts pc = m_lo.PrimCounts;
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(0));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(0));
}
/// <summary>
/// Test count after a parcel owner owned object is added.
/// </summary>
[Test]
public void TestAddOwnerObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
// Add a second object and retest
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
Assert.That(pc.Owner, Is.EqualTo(5));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(5));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(5));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(5));
}
/// <summary>
/// Test count after a parcel owner owned copied object is added.
/// </summary>
[Test]
public void TestCopyOwnerObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
Assert.That(pc.Owner, Is.EqualTo(6));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(6));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(6));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(6));
}
/// <summary>
/// Test that parcel counts update correctly when an object is moved between parcels, where that movement
/// is not done directly by the user/
/// </summary>
[Test]
public void TestMoveOwnerObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
SceneObjectGroup sog2 = SceneHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sog2, false);
// Move the first scene object to the eastern strip parcel
sog.AbsolutePosition = new Vector3(254, 2, 2);
IPrimCounts pclo1 = m_lo.PrimCounts;
Assert.That(pclo1.Owner, Is.EqualTo(2));
Assert.That(pclo1.Group, Is.EqualTo(0));
Assert.That(pclo1.Others, Is.EqualTo(0));
Assert.That(pclo1.Total, Is.EqualTo(2));
Assert.That(pclo1.Selected, Is.EqualTo(0));
Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo1.Simulator, Is.EqualTo(5));
IPrimCounts pclo2 = m_lo2.PrimCounts;
Assert.That(pclo2.Owner, Is.EqualTo(3));
Assert.That(pclo2.Group, Is.EqualTo(0));
Assert.That(pclo2.Others, Is.EqualTo(0));
Assert.That(pclo2.Total, Is.EqualTo(3));
Assert.That(pclo2.Selected, Is.EqualTo(0));
Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo2.Simulator, Is.EqualTo(5));
// Now move it back again
sog.AbsolutePosition = new Vector3(2, 2, 2);
Assert.That(pclo1.Owner, Is.EqualTo(5));
Assert.That(pclo1.Group, Is.EqualTo(0));
Assert.That(pclo1.Others, Is.EqualTo(0));
Assert.That(pclo1.Total, Is.EqualTo(5));
Assert.That(pclo1.Selected, Is.EqualTo(0));
Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo1.Simulator, Is.EqualTo(5));
Assert.That(pclo2.Owner, Is.EqualTo(0));
Assert.That(pclo2.Group, Is.EqualTo(0));
Assert.That(pclo2.Others, Is.EqualTo(0));
Assert.That(pclo2.Total, Is.EqualTo(0));
Assert.That(pclo2.Selected, Is.EqualTo(0));
Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pclo2.Simulator, Is.EqualTo(5));
}
/// <summary>
/// Test count after a parcel owner owned object is removed.
/// </summary>
[Test]
public void TestRemoveOwnerObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(1));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
[Test]
public void TestAddGroupObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
m_lo.DeedToGroup(m_groupId);
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
sog.GroupID = m_groupId;
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(3));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
// Is this desired behaviour? Not totally sure.
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
/// <summary>
/// Test count after a parcel owner owned object is removed.
/// </summary>
[Test]
public void TestRemoveGroupObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
m_lo.DeedToGroup(m_groupId);
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sogToKeep = SceneHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
sogToKeep.GroupID = m_groupId;
m_scene.AddNewSceneObject(sogToKeep, false);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(1));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(1));
Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
[Test]
public void TestAddOthersObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(3));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
[Test]
public void TestRemoveOthersObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
IPrimCounts pc = m_lo.PrimCounts;
m_scene.AddNewSceneObject(SceneHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
SceneObjectGroup sogToDelete = SceneHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
m_scene.AddNewSceneObject(sogToDelete, false);
m_scene.DeleteSceneObject(sogToDelete, false);
Assert.That(pc.Owner, Is.EqualTo(0));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(1));
Assert.That(pc.Total, Is.EqualTo(1));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(0));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
Assert.That(pc.Simulator, Is.EqualTo(1));
}
/// <summary>
/// Test the count is correct after is has been tainted.
/// </summary>
[Test]
public void TestTaint()
{
TestHelpers.InMethod();
IPrimCounts pc = m_lo.PrimCounts;
SceneObjectGroup sog = SceneHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
m_scene.AddNewSceneObject(sog, false);
m_pcm.TaintPrimCount();
Assert.That(pc.Owner, Is.EqualTo(3));
Assert.That(pc.Group, Is.EqualTo(0));
Assert.That(pc.Others, Is.EqualTo(0));
Assert.That(pc.Total, Is.EqualTo(3));
Assert.That(pc.Selected, Is.EqualTo(0));
Assert.That(pc.Users[m_userId], Is.EqualTo(3));
Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
Assert.That(pc.Simulator, Is.EqualTo(3));
}
}
}