OpenSimMirror/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs

102 lines
4.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Media.Moap;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
{
[TestFixture]
public class MoapTests : OpenSimTestCase
{
protected TestScene m_scene;
protected MoapModule m_module;
[SetUp]
public override void SetUp()
{
base.SetUp();
m_module = new MoapModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, m_module);
}
[Test]
public void TestClearMediaUrl()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me);
m_module.ClearMediaEntry(part, 1);
Assert.That(part.Shape.Media[1], Is.EqualTo(null));
// Although we've cleared one face, other faces may still be present. So we need to check for an
// update media url version
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
// Not at all confusing, eh?
Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
}
[Test]
public void TestSetMediaUrl()
{
TestHelpers.InMethod();
string homeUrl = "opensimulator.org";
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me);
Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
}
}
}