OpenSimMirror/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs

83 lines
3.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
using OpenSim.Region.CoreModules.World.Permissions;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
using OpenSim.Tests.Common;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneObjectUserGroupTests : OpenSimTestCase
{
/// <summary>
/// Test share with group object functionality
/// </summary>
/// <remarks>This test is not yet fully implemented</remarks>
[Test]
public void TestShareWithGroup()
{
TestHelpers.InMethod();
UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
TestScene scene = new SceneHelpers().SetupScene();
IConfigSource configSource = new IniConfigSource();
IConfig startupConfig = configSource.AddConfig("Startup");
startupConfig.Set("serverside_object_permissions", true);
IConfig groupsConfig = configSource.AddConfig("Groups");
groupsConfig.Set("Enabled", true);
groupsConfig.Set("Module", "GroupsModule");
groupsConfig.Set("DebugEnabled", true);
SceneHelpers.SetupSceneModules(
scene, configSource, new object[]
{ new PermissionsModule(),
new GroupsModule(),
new MockGroupsServicesConnector() });
IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();
groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
}
}
}