OpenSimMirror/OpenSim/ScriptEngine/Components/DotNetEngine/Compilers/Compiler_CS.cs

71 lines
2.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.Text;
using Microsoft.CSharp;
using OpenSim.ScriptEngine.Shared;
namespace OpenSim.ScriptEngine.Components.DotNetEngine.Compilers
{
public class Compiler_CS : CILCompiler, IScriptCompiler
{
private string[] ScriptUsing = new string[]
{
"System",
"OpenSim.ScriptEngine.Shared",
"OpenSim.Region.ScriptEngine.Shared",
"System.Collections.Generic"
};
public Compiler_CS()
{
CompileProvider = new CSharpCodeProvider();
}
public override string PreProcessScript(ref string script)
{
string s = "";
foreach (string u in ScriptUsing)
{
s += "using " + u + ";";
}
s += "\r\n"
+ String.Empty + "namespace ScriptAssemblies { "
+ String.Empty + "public class UserScript" + " : " + ScriptInheritFrom + " { \r\n" +
@"public Script() { } " +
script +
"} }\r\n";
return s;
}
}
}