469 lines
21 KiB
INI
469 lines
21 KiB
INI
; * FOR TESTS ONLY -- DO NOT USE THIS FILE
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[Const]
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; The URL of the Robust server
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BaseURL = "http://127.0.0.1"
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; The public port of the Robust server
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PublicPort = "8888"
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; The private port of the Robust server, same for testing
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PrivatePort = "8888"
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; * The startup section lists all the connectors to start up in this server
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; * instance. This may be only one, or it may be the entire server suite.
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; * Multiple connectors should be separated by commas.
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; *
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; * These are the IN connectors the server uses, the in connectors
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; * read this config file and load the needed service and database connectors
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; *
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; * The full syntax of a connector string is:
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; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
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; *
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[Startup]
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; Place to create a PID file
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; If no path if specified then a PID file is not created.
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; PIDFile = "/tmp/Robust.exe.pid"
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; Plugin Registry Location
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; Set path to directory for plugin registry. Information
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; about the registered repositories and installed plugins
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; will be stored here
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; The Robust.exe process must have R/W access to the location
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RegistryLocation = "."
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; Modular configurations
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; Set path to directory for modular ini files...
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; The Robust.exe process must have R/W access to the location
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ConfigDirectory = "."
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console = "rest"
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; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
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ConsoleHistoryFileEnabled = false
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; The history file can be just a filename (relative to OpenSim's bin/ directory
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; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
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ConsoleHistoryFile = "RobustConsoleHistory.txt"
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; How many lines of command history should we keep? (default is 100)
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ConsoleHistoryFileLines = 100
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[ServiceList]
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GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
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PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
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InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
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UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
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InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
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;; Uncomment as more tests are added
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;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
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;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
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;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
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;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
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;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
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;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
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;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
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;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
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;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
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;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
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;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
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;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
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;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
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;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none is specified above
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; *
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[Network]
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port = ${Const|PrivatePort}
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;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
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;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
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;; but you want to protect them from unauthorized access.
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; AuthType = "BasicHttpAuthentication"
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; HttpAuthUsername = "some_username"
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; HttpAuthPassword = "some_password"
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;;
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;; AuthType above can be overriden in any of the service sections below by
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; AuthType = "None"
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;; This is useful in cases where you want to protect most of the services,
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;; but unprotect individual services. Username and Password can also be
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;; overriden if you want to use different credentials for the different services.
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;; By default, scripts are not allowed to call private services via llHttpRequest()
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;; Such calls are detected by the X-SecondLife-Shared HTTP header
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;; If you allow such calls you must be sure that they are restricted to very trusted scripters
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;; (remember scripts can also be in visiting avatar attachments).
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;; This can be overriden in individual private service sections if necessary
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AllowllHTTPRequestIn = false
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; * The following are for the remote console
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; * They have no effect for the local or basic console types
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; * Leave commented to diable logins to the console
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;ConsoleUser = Test
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;ConsolePass = secret
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;ConsolePort = 0
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[DatabaseService]
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; PGSQL
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; Uncomment these lines if you want to use PGSQL storage
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; Change the connection string to your db details
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;StorageProvider = "OpenSim.Data.PGSQL.dll"
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;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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; Null
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; Uncomment these lines if you want to use MySQL storage
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; Change the connection string to your db details
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StorageProvider = "OpenSim.Data.Null.dll"
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ConnectionString = ""
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; * As an example, the below configuration precisely mimicks the legacy
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; * asset server. It is read by the asset IN connector (defined above)
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; * and it then loads the OUT connector (a local database module). That,
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; * in turn, reads the asset loader and database connection information
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; *
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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DefaultAssetLoader = ""
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; Allow maptile assets to remotely deleted by remote calls to the asset service.
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; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
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; This only applies to maptiles served via the version 1 viewer mechanisms
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; Default is false
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AllowRemoteDelete = false
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; Allow all assets to be remotely deleted.
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; Only set this to true if you are operating a grid where you control all calls to the asset service
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; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
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; If set to true, AllowRemoteDelete = true is required as well.
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; Default is false.
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AllowRemoteDeleteAllTypes = false
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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; *
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[InventoryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
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ConnectionString = ""
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; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
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; If this is set to false then some other arrangement must be made to perform these operations if necessary.
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AllowDelete = true
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; * This is the new style grid service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "regions", which uses the legacy tables
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; *
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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; Realm = "regions"
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; AllowDuplicateNames = "True"
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;; Next, we can specify properties of regions, including default and fallback regions
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;; The syntax is: Region_<RegionName> = "<flags>"
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;; or: Region_<RegionID> = "<flags>"
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;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
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;;
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;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
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;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
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;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
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;; an explicit region.
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;;
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;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
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;; region will be used.
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;;
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;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
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;; order specified. This only applies to local logins at this time, not Hypergrid connections.
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;;
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;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
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;;
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;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
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;;
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;; Example specification:
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; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
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; (replace spaces with underscore)
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;; Allow supporting viewers to export content
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;; Set to false to prevent export
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ExportSupported = true
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented.
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; *
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[AuthenticationService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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;; Allow the service to process HTTP getauthinfo calls.
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;; Default is false.
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; AllowGetAuthInfo = false
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;; Allow the service to process HTTP setauthinfo calls.
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;; Default is false.
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; AllowSetAuthInfo = false
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;; Allow the service to process HTTP setpassword calls.
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;; Default is false.
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; AllowSetPassword = false
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented. "Realm" is the table that is used for user lookup.
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; * It defaults to "useraccounts", which uses the new style.
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; * Realm = "users" will use the legacy tables as an authentication source
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; *
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[UserAccountService]
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StorageProvider = "OpenSim.Data.Null.dll"
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ConnectionString = ""
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; Realm = "useraccounts"
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; These are for creating new accounts by the service
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;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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CreateDefaultAvatarEntries = true
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;; Allow the service to process HTTP createuser calls.
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;; Default is false.
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AllowCreateUser = true
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;; Allow the service to process HTTP setaccount calls.
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;; Default is false.
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AllowSetAccount = true
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[GridUserService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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[PresenceService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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; Set this to true to allow the use of advanced web services and multiple
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; bots using one account
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AllowDuplicatePresences = false;
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[AvatarService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[FriendsService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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[EstateService]
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LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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[LoginService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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; for the service
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
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LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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; The minimum user level required for a user to be able to login. 0 by default
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; If you disable a particular user's account then you can set their login level below this number.
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; You can also change this level from the console though these changes will not be persisted.
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; MinLoginLevel = 0
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; Ask co-operative viewers to use a different currency name
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;Currency = ""
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;; Set minimum fee to publish classified
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; ClassifiedFee = 0
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WelcomeMessage = "Welcome, Avatar!"
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AllowRemoteSetLoginLevel = "false"
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; For V2 map
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MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
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; Url to search service
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; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
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; For V3 destination guide
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; DestinationGuide = "${Const|BaseURL}/guide"
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; For V3 avatar picker (( work in progress ))
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; AvatarPicker = "${Const|BaseURL}/avatars"
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; If you run this login server behind a proxy, set this to true
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; HasProxy = false
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;; Regular expressions for controlling which client versions are accepted/denied.
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;; An empty string means nothing is checked.
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;;
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;; Example 1: allow only these 3 types of clients (any version of them)
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;; AllowedClients = "Imprudence|Hippo|Second Life"
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;;
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;; Example 2: allow all clients except these
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;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
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;;
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;; Note that these are regular expressions, so every character counts.
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;; Also note that this is very weak security and should not be trusted as a reliable means
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;; for keeping bad clients out; modified clients can fake their identifiers.
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;;
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;;
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;AllowedClients = ""
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;DeniedClients = ""
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
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;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
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;; would result in time inconsistencies between grids (during summer and around DST transition period)
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;; default let OpenSim calculate US Pacific DST
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;; "none" disable DST (equivallent to "local" with system set to GMT)
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;; "local" force legacy behaviour (using local system time to calculate DST)
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; DSTZone = "America/Los_Angeles;Pacific Standard Time"
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
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;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
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;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
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;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
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;; Options are
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;; "none" no DST
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;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
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;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
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;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
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DSTZone = "America/Los_Angeles;Pacific Standard Time"
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;Basic Login Service Dos Protection Tweaks
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;;
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;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
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;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
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;; get around this basic DOS protection.
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;DOSAllowXForwardedForHeader = false
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;;
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;; The protector adds up requests during this rolling period of time, default 10 seconds
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;DOSRequestTimeFrameMS = 10000
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;;
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;; The amount of requests in the above timeframe from the same endpoint that triggers protection
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;DOSMaxRequestsInTimeFrame = 5
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;;
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;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
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;DOSForgiveClientAfterMS = 120000
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;;
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;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
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[MapImageService]
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LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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; Set this if you want to change the default
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; TilesStoragePath = "maptiles"
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;
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; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
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; you may want to set this. Otherwise, don't set it, because it's already protected.
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; GridService = "OpenSim.Services.GridService.dll:GridService"
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;
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; Additionally, if you run this server behind a proxy, set this to true
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; HasProxy = false
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[Messaging]
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; OfflineIM
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OfflineIMService = ""
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[GridInfoService]
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; These settings are used to return information on a get_grid_info call.
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; Client launcher scripts and third-party clients make use of this to
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; autoconfigure the client and to provide a nice user experience. If you
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; want to facilitate that, you should configure the settings here according
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; to your grid or standalone setup.
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;
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; See http://opensimulator.org/wiki/GridInfo
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; login uri: for grid this is the login server URI
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login = ${Const|BaseURL}:${Const|PublicPort}/
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; long grid name: the long name of your grid
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gridname = "the lost continent of hippo"
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; short grid name: the short name of your grid
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gridnick = "hippogrid"
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; login page: optional: if it exists it will be used to tell the client to use
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; this as splash page
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;welcome = ${Const|BaseURL}/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; this for all economy related things
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;economy = ${Const|BaseURL}:${Const|PublicPort}/
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; web page of grid: optional: page providing further information about your grid
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;about = ${Const|BaseURL}/about/
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; account creation: optional: page providing further information about obtaining
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; a user account on your grid
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;register = ${Const|BaseURL}/register
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; help: optional: page providing further assistance for users of your grid
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;help = ${Const|BaseURL}/help
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; password help: optional: page providing password assistance for users of your grid
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;password = ${Const|BaseURL}/password
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[UserProfilesService]
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LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
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Enabled = false
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;; Configure this for separate profiles database
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;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
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;; Realm = UserProfiles
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UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
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AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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[BakedTextureService]
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LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
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;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
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BaseDirectory = "./bakes"
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[HGInstantMessageService]
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LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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UserAgentService = ""
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; This should always be true in the Robust config
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InGatekeeper = True
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