OpenSimMirror/bin/Robust.Tests.ini

469 lines
21 KiB
INI
Raw Normal View History

; * FOR TESTS ONLY -- DO NOT USE THIS FILE
[Const]
; The URL of the Robust server
BaseURL = "http://127.0.0.1"
2018-03-19 16:30:03 +00:00
; The public port of the Robust server
PublicPort = "8888"
; The private port of the Robust server, same for testing
PrivatePort = "8888"
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
; Place to create a PID file
; If no path if specified then a PID file is not created.
; PIDFile = "/tmp/Robust.exe.pid"
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
2018-03-19 16:30:03 +00:00
; The Robust.exe process must have R/W access to the location
RegistryLocation = "."
; Modular configurations
; Set path to directory for modular ini files...
2018-03-19 16:30:03 +00:00
; The Robust.exe process must have R/W access to the location
ConfigDirectory = "."
2018-03-19 16:30:03 +00:00
console = "rest"
; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
ConsoleHistoryFileEnabled = false
; The history file can be just a filename (relative to OpenSim's bin/ directory
; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
ConsoleHistoryFile = "RobustConsoleHistory.txt"
; How many lines of command history should we keep? (default is 100)
ConsoleHistoryFileLines = 100
2018-03-19 16:30:03 +00:00
[ServiceList]
GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;; Uncomment as more tests are added
;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
port = ${Const|PrivatePort}
;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
;; but you want to protect them from unauthorized access.
; AuthType = "BasicHttpAuthentication"
; HttpAuthUsername = "some_username"
; HttpAuthPassword = "some_password"
;;
;; AuthType above can be overriden in any of the service sections below by
; AuthType = "None"
;; This is useful in cases where you want to protect most of the services,
;; but unprotect individual services. Username and Password can also be
;; overriden if you want to use different credentials for the different services.
2018-03-19 16:30:03 +00:00
;; By default, scripts are not allowed to call private services via llHttpRequest()
;; Such calls are detected by the X-SecondLife-Shared HTTP header
;; If you allow such calls you must be sure that they are restricted to very trusted scripters
;; (remember scripts can also be in visiting avatar attachments).
;; This can be overriden in individual private service sections if necessary
AllowllHTTPRequestIn = false
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
[DatabaseService]
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
; Null
; Uncomment these lines if you want to use MySQL storage
; Change the connection string to your db details
StorageProvider = "OpenSim.Data.Null.dll"
ConnectionString = ""
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = ""
; Allow maptile assets to remotely deleted by remote calls to the asset service.
; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
; This only applies to maptiles served via the version 1 viewer mechanisms
; Default is false
AllowRemoteDelete = false
; Allow all assets to be remotely deleted.
; Only set this to true if you are operating a grid where you control all calls to the asset service
; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
; If set to true, AllowRemoteDelete = true is required as well.
; Default is false.
AllowRemoteDeleteAllTypes = false
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
2015-05-11 15:52:12 +00:00
StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
ConnectionString = ""
; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
; If this is set to false then some other arrangement must be made to perform these operations if necessary.
AllowDelete = true
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = "True"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
2018-03-19 16:30:03 +00:00
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
;; Example specification:
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
;; Allow supporting viewers to export content
;; Set to false to prevent export
ExportSupported = true
; * This is the new style authentication service. Currently, only MySQL
2018-03-19 16:30:03 +00:00
; * is implemented.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
;; Allow the service to process HTTP getauthinfo calls.
;; Default is false.
; AllowGetAuthInfo = false
;; Allow the service to process HTTP setauthinfo calls.
;; Default is false.
; AllowSetAuthInfo = false
;; Allow the service to process HTTP setpassword calls.
;; Default is false.
; AllowSetPassword = false
; * This is the new style authentication service. Currently, only MySQL
; * is implemented. "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
StorageProvider = "OpenSim.Data.Null.dll"
ConnectionString = ""
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; Realm = "useraccounts"
; These are for creating new accounts by the service
;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
2018-03-19 16:30:03 +00:00
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false
CreateDefaultAvatarEntries = true
;; Allow the service to process HTTP createuser calls.
;; Default is false.
AllowCreateUser = true
;; Allow the service to process HTTP setaccount calls.
;; Default is false.
AllowSetAccount = true
[GridUserService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
; Set this to true to allow the use of advanced web services and multiple
; bots using one account
AllowDuplicatePresences = false;
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
[FriendsService]
; for the server connector
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
[EstateService]
LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
; MinLoginLevel = 0
; Ask co-operative viewers to use a different currency name
;Currency = ""
;; Set minimum fee to publish classified
; ClassifiedFee = 0
WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
; For V2 map
MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";
; Url to search service
; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";
; For V3 destination guide
; DestinationGuide = "${Const|BaseURL}/guide"
; For V3 avatar picker (( work in progress ))
; AvatarPicker = "${Const|BaseURL}/avatars"
; If you run this login server behind a proxy, set this to true
; HasProxy = false
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
;; would result in time inconsistencies between grids (during summer and around DST transition period)
;; default let OpenSim calculate US Pacific DST
;; "none" disable DST (equivallent to "local" with system set to GMT)
;; "local" force legacy behaviour (using local system time to calculate DST)
; DSTZone = "America/Los_Angeles;Pacific Standard Time"
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
2018-03-19 16:30:03 +00:00
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "America/Los_Angeles;Pacific Standard Time"
;Basic Login Service Dos Protection Tweaks
;;
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
;; get around this basic DOS protection.
;DOSAllowXForwardedForHeader = false
;;
;; The protector adds up requests during this rolling period of time, default 10 seconds
;DOSRequestTimeFrameMS = 10000
;;
;; The amount of requests in the above timeframe from the same endpoint that triggers protection
;DOSMaxRequestsInTimeFrame = 5
;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000
2018-03-19 16:30:03 +00:00
;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
;
; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
; you may want to set this. Otherwise, don't set it, because it's already protected.
; GridService = "OpenSim.Services.GridService.dll:GridService"
;
; Additionally, if you run this server behind a proxy, set this to true
; HasProxy = false
[Messaging]
; OfflineIM
OfflineIMService = ""
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
; login uri: for grid this is the login server URI
login = ${Const|BaseURL}:${Const|PublicPort}/
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
; short grid name: the short name of your grid
gridnick = "hippogrid"
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
;welcome = ${Const|BaseURL}/welcome
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
;economy = ${Const|BaseURL}:${Const|PublicPort}/
; web page of grid: optional: page providing further information about your grid
;about = ${Const|BaseURL}/about/
; account creation: optional: page providing further information about obtaining
; a user account on your grid
;register = ${Const|BaseURL}/register
; help: optional: page providing further assistance for users of your grid
;help = ${Const|BaseURL}/help
; password help: optional: page providing password assistance for users of your grid
;password = ${Const|BaseURL}/password
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
Enabled = false
;; Configure this for separate profiles database
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
;; Realm = UserProfiles
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
[BakedTextureService]
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
BaseDirectory = "./bakes"
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
UserAgentService = ""
; This should always be true in the Robust config
InGatekeeper = True