47 lines
1.4 KiB
Plaintext
47 lines
1.4 KiB
Plaintext
vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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// get permission to take over the avatar's control inputs.
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llRequestPermissions( llGetOwner(), PERMISSION_TAKE_CONTROLS );
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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}
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run_time_permissions( integer perm ) // event for processing
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// permission dialog.
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{
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if ( perm & PERMISSION_TAKE_CONTROLS ) // permission has been given.
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{
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// go ahead and take over the forward and backward controls.
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llTakeControls( CONTROL_FWD | CONTROL_BACK, TRUE, FALSE );
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}
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}
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control( key id, integer held, integer change ) // event for processing
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// key press.
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{
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vector position = llGetPos();
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if ( change & held & CONTROL_FWD )
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{ // the "move forward" control has been activated.
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if( position.z < (startPosition.z + 10.0) )
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{
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llSetPos( llGetPos() + < 0, 0, 1.0 >); // move up
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}
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}
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else if ( change & held & CONTROL_BACK )
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{ // the "move backward" key has been activated.
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if( position.z > groundLevel + 1.0 )
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{
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llSetPos( llGetPos() + < 0, 0, -1.0 >); // move down
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}
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}
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}
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}
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