![]() * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); |
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.. | ||
Minimodule | ||
ObjectModules | ||
RegionReady |
![]() * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-..."); |
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.. | ||
Minimodule | ||
ObjectModules | ||
RegionReady |