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Animation
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Merge branch 'master' into careminster
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2012-07-20 09:31:06 +01:00 |
Scripting
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Serialization
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Add Camera Offsets to serialization
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2012-08-21 16:41:08 +02:00 |
Tests
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Add TestCreateDuplicateRootScenePresence() regression test.
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2012-07-19 21:54:50 +01:00 |
Types
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AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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…
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Cardinals.cs
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…
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CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
CollisionSounds.cs
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remove forgotten line...
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2012-07-14 20:13:40 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Add support for the extra params to scene and the event manager
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2012-08-15 18:58:39 +01:00 |
KeyframeMotion.cs
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Revert "Add a frame based watchdog function to keyframed motion"
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2012-06-08 16:54:47 +02:00 |
Prioritizer.cs
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Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me.
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2012-07-31 23:38:01 +02:00 |
RegionStatsHandler.cs
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Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
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2012-07-25 23:11:50 +01:00 |
ReturnInfo.cs
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…
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SOPMaterial.cs
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initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
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2012-03-13 17:56:32 +00:00 |
SOPVehicle.cs
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missed fix on vehicle reference frame
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2012-07-13 20:25:47 +01:00 |
Scene.Inventory.cs
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Fix group return stuff
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2012-08-21 23:28:00 +02:00 |
Scene.PacketHandlers.cs
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Revert "Mantis 5977 Corrections to llRegionSayTo"
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2012-06-28 22:02:20 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Merge branch 'avination' into careminster
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2012-08-23 00:12:12 +01:00 |
SceneBase.cs
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Merge branch 'master' into careminster
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2012-07-28 00:39:36 +01:00 |
SceneCommunicationService.cs
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Fix an exception while outputting a log message
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2012-07-29 15:12:03 +02:00 |
SceneGraph.cs
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Merge branch 'master' into careminster
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2012-08-18 13:17:39 +01:00 |
SceneManager.cs
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Fix some merge issues and a functional issue in the scene manager
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2012-07-28 01:06:28 +01:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster
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2012-07-11 03:56:50 +01:00 |
SceneObjectGroup.cs
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Merge branch 'avination' into careminster
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2012-08-23 00:12:12 +01:00 |
SceneObjectPart.cs
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Merge branch 'master' into careminster
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2012-08-18 13:17:39 +01:00 |
SceneObjectPartInventory.cs
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Fix merge artefacts
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2012-07-17 01:42:42 +02:00 |
ScenePresence.cs
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Merge branch 'master' into careminster
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2012-08-18 13:17:39 +01:00 |
SimStatsReporter.cs
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Merge branch 'master' into careminster
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2012-07-28 00:39:36 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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…
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UndoState.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
UuidGatherer.cs
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Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
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2011-10-25 03:19:55 +01:00 |