OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie 97c37c370b Merge branch 'avination' into careminster 2012-08-23 00:12:12 +01:00
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Animation Merge branch 'master' into careminster 2012-07-20 09:31:06 +01:00
Scripting
Serialization Add Camera Offsets to serialization 2012-08-21 16:41:08 +02:00
Tests Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-19 21:54:50 +01:00
Types
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs
Cardinals.cs
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Add support for the extra params to scene and the event manager 2012-08-15 18:58:39 +01:00
KeyframeMotion.cs Revert "Add a frame based watchdog function to keyframed motion" 2012-06-08 16:54:47 +02:00
Prioritizer.cs Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
Scene.Inventory.cs Fix group return stuff 2012-08-21 23:28:00 +02:00
Scene.PacketHandlers.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Merge branch 'avination' into careminster 2012-08-23 00:12:12 +01:00
SceneBase.cs Merge branch 'master' into careminster 2012-07-28 00:39:36 +01:00
SceneCommunicationService.cs Fix an exception while outputting a log message 2012-07-29 15:12:03 +02:00
SceneGraph.cs Merge branch 'master' into careminster 2012-08-18 13:17:39 +01:00
SceneManager.cs Fix some merge issues and a functional issue in the scene manager 2012-07-28 01:06:28 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster 2012-07-11 03:56:50 +01:00
SceneObjectGroup.cs Merge branch 'avination' into careminster 2012-08-23 00:12:12 +01:00
SceneObjectPart.cs Merge branch 'master' into careminster 2012-08-18 13:17:39 +01:00
SceneObjectPartInventory.cs Fix merge artefacts 2012-07-17 01:42:42 +02:00
ScenePresence.cs Merge branch 'master' into careminster 2012-08-18 13:17:39 +01:00
SimStatsReporter.cs Merge branch 'master' into careminster 2012-07-28 00:39:36 +01:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00