![]() * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint) |
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Properties | ||
ComplexObject.cs | ||
CpuCounterObject.cs | ||
FileSystemObject.cs | ||
MyNpcCharacter.cs | ||
README.txt | ||
RegionModule.cs |
README.txt
!!!IMPORTANT NOTE!!! This code snippet provided as an example of coding functional content with region modules. As of 13/3 2008 this module actually renders all regions within the instance unusable if enabled by dragging the dll from ./bin to global /bin. So, use at own peril and in dedicated instance. Peace.