d469bde849
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context - viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it. |
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.. | ||
Animation | ||
Scripting | ||
Serialization | ||
Tests | ||
Types | ||
AsyncInventorySender.cs | ||
AsyncSceneObjectGroupDeleter.cs | ||
Border.cs | ||
Cardinals.cs | ||
CoalescedSceneObjects.cs | ||
EntityBase.cs | ||
EntityManager.cs | ||
EventManager.cs | ||
Prioritizer.cs | ||
RegionStatsHandler.cs | ||
ReturnInfo.cs | ||
Scene.Inventory.cs | ||
Scene.PacketHandlers.cs | ||
Scene.Permissions.cs | ||
Scene.cs | ||
SceneBase.cs | ||
SceneCommunicationService.cs | ||
SceneGraph.cs | ||
SceneManager.cs | ||
SceneObjectGroup.Inventory.cs | ||
SceneObjectGroup.cs | ||
SceneObjectPart.cs | ||
SceneObjectPartInventory.cs | ||
ScenePresence.cs | ||
SimStatsReporter.cs | ||
TerrainChannel.cs | ||
TerrainUtil.cs | ||
UndoState.cs | ||
UuidGatherer.cs |