OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) d469bde849 minor: Add/correct some doc messages associated with entity teleport.
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it.
2012-10-16 01:20:41 +01:00
..
Animation Allow default animation to be stopped to be replaced with another one. 2012-10-04 15:42:52 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization
Tests Get rid of accidental scene start left in ScenePresenceAutopilotTests 2012-10-12 03:20:27 +01:00
Types
AsyncInventorySender.cs
AsyncSceneObjectGroupDeleter.cs
Border.cs
Cardinals.cs
CoalescedSceneObjects.cs
EntityBase.cs
EntityManager.cs
EventManager.cs minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread. 2012-10-10 00:48:20 +01:00
Prioritizer.cs
RegionStatsHandler.cs
ReturnInfo.cs
Scene.Inventory.cs On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. 2012-10-06 02:34:49 +01:00
Scene.PacketHandlers.cs
Scene.Permissions.cs
Scene.cs minor: Add/correct some doc messages associated with entity teleport. 2012-10-16 01:20:41 +01:00
SceneBase.cs
SceneCommunicationService.cs
SceneGraph.cs Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. 2012-08-24 21:36:20 +01:00
SceneManager.cs
SceneObjectGroup.Inventory.cs
SceneObjectGroup.cs Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini. 2012-09-27 00:12:34 +01:00
SceneObjectPart.cs Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric 2012-10-05 17:32:07 -07:00
SceneObjectPartInventory.cs Add regression TestDetachScriptedAttachmentToInventory() 2012-07-11 21:43:35 +01:00
ScenePresence.cs
SimStatsReporter.cs Add generic PercentageStat. 2012-10-04 01:27:40 +01:00
TerrainChannel.cs
TerrainUtil.cs
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs This fixes HG attachments' missing assets (textures, etc). 2012-09-21 17:58:44 -07:00