3108 lines
123 KiB
C#
3108 lines
123 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.Framework.Scenes
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{
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/// <summary>
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/// A class for triggering remote scene events.
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/// </summary>
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public class EventManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void OnFrameDelegate();
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/// <summary>
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/// Triggered on each sim frame.
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
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/// Core uses it for things like Sun, Wind & Clouds
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/// The MRM module also uses it.
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/// </remarks>
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public event OnFrameDelegate OnFrame;
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public delegate void ClientMovement(ScenePresence client);
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/// <summary>
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/// Trigerred when an agent moves.
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
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/// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
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/// </remarks>
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public event ClientMovement OnClientMovement;
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public delegate void OnTerrainTaintedDelegate();
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/// <summary>
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/// Triggered if the terrain has been edited
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
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/// after it determines that an update has been made.
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/// </remarks>
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public event OnTerrainTaintedDelegate OnTerrainTainted;
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public delegate void OnTerrainTickDelegate();
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/// <summary>
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/// Triggered if the terrain has been edited
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
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/// but is used by core solely to update the physics engine.
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/// </remarks>
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public event OnTerrainTickDelegate OnTerrainTick;
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public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
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/// <summary>
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/// Triggered when a region is backed up/persisted to storage
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
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/// and is fired before the persistence occurs.
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/// </remarks>
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public event OnBackupDelegate OnBackup;
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public delegate void OnClientConnectCoreDelegate(IClientCore client);
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/// <summary>
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/// Triggered when a new client connects to the scene.
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/// </summary>
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/// <remarks>
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/// This gets triggered in <see cref="TriggerOnNewClient"/>,
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/// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
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/// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
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/// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
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/// </remarks>
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public event OnClientConnectCoreDelegate OnClientConnect;
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public delegate void OnNewClientDelegate(IClientAPI client);
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/// <summary>
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/// Triggered when a new client is added to the scene.
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/// </summary>
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/// <remarks>
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/// This is triggered for both child and root agent client connections.
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///
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/// Triggered before OnClientLogin.
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///
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/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
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/// do this on a separate thread.
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/// </remarks>
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public event OnNewClientDelegate OnNewClient;
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/// <summary>
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/// Fired if the client entering this sim is doing so as a new login
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/// </summary>
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/// <remarks>
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/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
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/// do this on a separate thread.
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/// </remarks>
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public event Action<IClientAPI> OnClientLogin;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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/// <summary>
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/// Triggered when a new presence is added to the scene
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/// </summary>
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/// <remarks>
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/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
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/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
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/// </remarks>
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public event OnNewPresenceDelegate OnNewPresence;
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public delegate void OnRemovePresenceDelegate(UUID agentId);
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/// <summary>
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/// Triggered when a presence is removed from the scene
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/// </summary>
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/// <remarks>
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/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/> which is used by both
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/// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
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///
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/// Triggered under per-agent lock. So if you want to perform any long-running operations, please
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/// do this on a separate thread.
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/// </remarks>
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public event OnRemovePresenceDelegate OnRemovePresence;
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public delegate void OnParcelPrimCountUpdateDelegate();
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/// <summary>
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/// Triggered whenever the prim count may have been altered, or prior
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/// to an action that requires the current prim count to be accurate.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
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/// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
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/// </remarks>
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
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public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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/// <summary>
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/// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
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/// objects that actually contribute to parcel prim count.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
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/// </remarks>
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
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public delegate void OnPluginConsoleDelegate(string[] args);
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/// <summary>
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/// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
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/// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
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/// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
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/// Handlers for this event are typically used to parse the arguments
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/// from <see cref="OnPluginConsoleDelegate"/> in order to process or
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/// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerOnPluginConsole"/> in
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/// <see cref="Scene.SendCommandToPlugins"/> via
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/// <see cref="SceneManager.SendCommandToPluginModules"/> via
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/// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
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/// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
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/// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
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/// </remarks>
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public event OnPluginConsoleDelegate OnPluginConsole;
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/// <summary>
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/// Triggered when the entire simulator is shutdown.
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/// </summary>
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public event Action OnShutdown;
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public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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public delegate void ScriptResetDelegate(uint localID, UUID itemID);
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public delegate void OnPermissionErrorDelegate(UUID user, string reason);
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public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
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/// <summary>
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/// Triggered before the grunt work for adding a root agent to a
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/// scene has been performed (resuming attachment scripts, physics,
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/// animations etc.)
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/// </summary>
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/// <remarks>
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/// Triggered before <see cref="OnMakeRootAgent"/>
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/// by <see cref="TriggerSetRootAgentScene"/>
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/// in <see cref="ScenePresence.MakeRootAgent"/>
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/// via <see cref="Scene.AgentCrossing"/>
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/// and <see cref="ScenePresence.CompleteMovement"/>
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/// </remarks>
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public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
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/// <summary>
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/// Triggered after parcel properties have been updated.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
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/// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
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/// </remarks>
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public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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/// <summary>
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/// Triggered when an individual scene is shutdown.
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/// </summary>
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/// <remarks>
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/// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that
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/// notification.
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/// </remarks>
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public event Action<Scene> OnSceneShuttingDown;
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/// <summary>
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/// Fired when an object is touched/grabbed.
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/// </summary>
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/// <remarks>
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/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
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/// the root part.
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/// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
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/// via <see cref="TriggerObjectGrab"/>
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/// in <see cref="Scene.ProcessObjectGrab"/>
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/// </remarks>
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public event ObjectGrabDelegate OnObjectGrab;
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public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
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/// <summary>
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/// Triggered when an object is being touched/grabbed continuously.
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/// </summary>
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/// <remarks>
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/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
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/// via <see cref="TriggerObjectGrabbing"/>
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/// in <see cref="Scene.ProcessObjectGrabUpdate"/>
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/// </remarks>
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public event ObjectGrabDelegate OnObjectGrabbing;
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/// <summary>
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/// Triggered when an object stops being touched/grabbed.
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/// </summary>
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/// <remarks>
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/// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
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/// via <see cref="TriggerObjectDeGrab"/>
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/// in <see cref="Scene.ProcessObjectDeGrab"/>
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/// </remarks>
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public event ObjectDeGrabDelegate OnObjectDeGrab;
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/// <summary>
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/// Triggered when a script resets.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerScriptReset"/>
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/// in <see cref="Scene.ProcessScriptReset"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
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/// </remarks>
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public event ScriptResetDelegate OnScriptReset;
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public event OnPermissionErrorDelegate OnPermissionError;
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/// <summary>
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/// Fired when a script is run.
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/// </summary>
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/// <remarks>
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/// Occurs after OnNewScript.
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/// Triggered by <see cref="TriggerRezScript"/>
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/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
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/// </remarks>
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public event NewRezScript OnRezScript;
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public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
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public delegate void RemoveScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script is removed from an object.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerRemoveScript"/>
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/// in <see cref="Scene.RemoveTaskInventory"/>,
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/// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
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/// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
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/// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
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/// </remarks>
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public event RemoveScript OnRemoveScript;
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public delegate void StartScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script starts.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerStartScript"/>
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/// in <see cref="Scene.SetScriptRunning"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
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/// </remarks>
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public event StartScript OnStartScript;
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public delegate void StopScript(uint localID, UUID itemID);
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/// <summary>
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/// Triggered when a script stops.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerStopScript"/>,
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/// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
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/// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
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/// <see cref="Scene.SetScriptRunning"/>
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/// </remarks>
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public event StopScript OnStopScript;
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public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
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/// <summary>
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/// Triggered when an object is moved.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupMove"/>
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/// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
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/// <see cref="SceneObjectGroup.GrabMovement"/>
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/// </remarks>
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public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
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/// <summary>
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/// Triggered when an object is grabbed.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupGrab"/>
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/// in <see cref="SceneObjectGroup.OnGrabGroup"/>
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/// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
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/// via <see cref="Scene.ProcessObjectGrab"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
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/// </remarks>
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public event SceneGroupGrabed OnSceneGroupGrab;
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public delegate bool SceneGroupSpinStarted(UUID groupID);
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/// <summary>
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/// Triggered when an object starts to spin.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupSpinStart"/>
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/// in <see cref="SceneObjectGroup.SpinStart"/>
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/// via <see cref="SceneGraph.SpinStart"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
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/// </remarks>
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public event SceneGroupSpinStarted OnSceneGroupSpinStart;
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public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
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/// <summary>
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/// Triggered when an object is being spun.
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/// </summary>
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/// <remarks>
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/// Triggered by <see cref="TriggerGroupSpin"/>
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/// in <see cref="SceneObjectGroup.SpinMovement"/>
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/// via <see cref="SceneGraph.SpinObject"/>
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/// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
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/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
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/// </remarks>
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public event SceneGroupSpun OnSceneGroupSpin;
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public delegate void LandObjectAdded(ILandObject newParcel);
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public event LandObjectAdded OnLandObjectAdded;
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public delegate void LandObjectRemoved(UUID globalID);
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public event LandObjectRemoved OnLandObjectRemoved;
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public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
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public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
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public delegate void AvatarAppearanceChange(ScenePresence avatar);
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public event AvatarAppearanceChange OnAvatarAppearanceChange;
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public event Action<ScenePresence> OnSignificantClientMovement;
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public delegate void IncomingInstantMessage(GridInstantMessage message);
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public event IncomingInstantMessage OnIncomingInstantMessage;
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public event IncomingInstantMessage OnUnhandledInstantMessage;
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public delegate void ClientClosed(UUID clientID, Scene scene);
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/// <summary>
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/// Fired when a client is removed from a scene whether it's a child or a root agent.
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/// </summary>
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/// <remarks>
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/// At the point of firing, the scene still contains the client's scene presence.
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///
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/// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
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/// do this on a separate thread.
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/// </remarks>
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public event ClientClosed OnClientClosed;
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public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
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/// <summary>
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/// Fired when a script is created.
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/// </summary>
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/// <remarks>
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/// Occurs before OnRezScript
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/// Triggered by <see cref="TriggerNewScript"/>
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/// in <see cref="Scene.RezScriptFromAgentInventory"/>,
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/// <see cref="Scene.RezNewScript"/>
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/// </remarks>
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public event NewScript OnNewScript;
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public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value);
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public event ExtraSettingChangedDelegate OnExtraSettingChanged;
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public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
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{
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NewScript handlerNewScript = OnNewScript;
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|
if (handlerNewScript != null)
|
|
{
|
|
foreach (NewScript d in handlerNewScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(clientID, part, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
|
|
|
|
/// <summary>
|
|
/// An indication that the script has changed.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
|
|
/// Triggered by <see cref="TriggerUpdateScript"/>
|
|
/// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
|
|
/// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
|
|
/// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
|
|
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
|
|
/// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
|
|
/// </remarks>
|
|
public event UpdateScript OnUpdateScript;
|
|
|
|
public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
|
|
{
|
|
UpdateScript handlerUpdateScript = OnUpdateScript;
|
|
if (handlerUpdateScript != null)
|
|
{
|
|
foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(clientId, itemId, primId, isScriptRunning, newAssetID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Triggered when some scene object properties change.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// ScriptChangedEvent is fired when a scene object property that a script might be interested
|
|
/// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
|
|
/// This is not an indication that the script has changed (see OnUpdateScript for that).
|
|
/// This event is sent to a script to tell it that some property changed on
|
|
/// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
|
|
/// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
|
|
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
|
|
/// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
|
|
/// </remarks>
|
|
public event ScriptChangedEvent OnScriptChangedEvent;
|
|
public delegate void ScriptChangedEvent(uint localID, uint change);
|
|
|
|
public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
|
|
|
|
/// <summary>
|
|
/// Triggered when a script receives control input from an agent.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerControlEvent"/>
|
|
/// in <see cref="ScenePresence.SendControlsToScripts"/>
|
|
/// via <see cref="ScenePresence.HandleAgentUpdate"/>
|
|
/// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
|
|
/// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptControlEvent OnScriptControlEvent;
|
|
|
|
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
|
|
|
|
/// <summary>
|
|
/// Triggered when an object has arrived within a tolerance distance
|
|
/// of a motion target.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerAtTargetEvent"/>
|
|
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
|
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
|
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
|
/// </remarks>
|
|
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
|
|
|
|
public delegate void ScriptNotAtTargetEvent(uint localID);
|
|
|
|
/// <summary>
|
|
/// Triggered when an object has a motion target but has not arrived
|
|
/// within a tolerance distance.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerNotAtTargetEvent"/>
|
|
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
|
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
|
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
|
/// </remarks>
|
|
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
|
|
|
|
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
|
|
|
|
/// <summary>
|
|
/// Triggered when an object has arrived within a tolerance rotation
|
|
/// of a rotation target.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerAtRotTargetEvent"/>
|
|
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
|
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
|
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
|
/// </remarks>
|
|
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
|
|
|
|
public delegate void ScriptNotAtRotTargetEvent(uint localID);
|
|
|
|
/// <summary>
|
|
/// Triggered when an object has a rotation target but has not arrived
|
|
/// within a tolerance rotation.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
|
|
/// in <see cref="SceneObjectGroup.checkAtTargets"/>
|
|
/// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
|
|
/// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
|
|
/// </remarks>
|
|
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
|
|
|
|
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
|
|
|
|
/// <summary>
|
|
/// Triggered when a physical collision has started between a prim
|
|
/// and something other than the region terrain.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerScriptCollidingStart"/>
|
|
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptColliderStart;
|
|
|
|
/// <summary>
|
|
/// Triggered when something that previously collided with a prim has
|
|
/// not stopped colliding with it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <seealso cref="OnScriptColliderStart"/>
|
|
/// Triggered by <see cref="TriggerScriptColliding"/>
|
|
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptColliding;
|
|
|
|
/// <summary>
|
|
/// Triggered when something that previously collided with a prim has
|
|
/// stopped colliding with it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerScriptCollidingEnd"/>
|
|
/// in <see cref="SceneObjectPart.SendCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptCollidingEnd;
|
|
|
|
/// <summary>
|
|
/// Triggered when a physical collision has started between an object
|
|
/// and the region terrain.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
|
|
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptLandColliderStart;
|
|
|
|
/// <summary>
|
|
/// Triggered when an object that previously collided with the region
|
|
/// terrain has not yet stopped colliding with it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerScriptLandColliding"/>
|
|
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptLandColliding;
|
|
|
|
/// <summary>
|
|
/// Triggered when an object that previously collided with the region
|
|
/// terrain has stopped colliding with it.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
|
|
/// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
|
|
/// via <see cref="SceneObjectPart.PhysicsCollision"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
|
|
/// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
|
|
/// </remarks>
|
|
public event ScriptColliding OnScriptLandColliderEnd;
|
|
|
|
public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
|
|
|
|
/// <summary>
|
|
/// Triggered when an agent has been made a child agent of a scene.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerOnMakeChildAgent"/>
|
|
/// in <see cref="ScenePresence.MakeChildAgent"/>
|
|
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
|
|
/// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
|
|
/// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
|
|
/// </remarks>
|
|
public event OnMakeChildAgentDelegate OnMakeChildAgent;
|
|
|
|
public delegate void OnSaveNewWindlightProfileDelegate();
|
|
public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
|
|
|
|
/// <summary>
|
|
/// Triggered after the grunt work for adding a root agent to a
|
|
/// scene has been performed (resuming attachment scripts, physics,
|
|
/// animations etc.)
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This event is on the critical path for transferring an avatar from one region to another. Try and do
|
|
/// as little work on this event as possible, or do work asynchronously.
|
|
/// Triggered after <see cref="OnSetRootAgentScene"/>
|
|
/// by <see cref="TriggerOnMakeRootAgent"/>
|
|
/// in <see cref="ScenePresence.MakeRootAgent"/>
|
|
/// via <see cref="Scene.AgentCrossing"/>
|
|
/// and <see cref="ScenePresence.CompleteMovement"/>
|
|
/// </remarks>
|
|
public event Action<ScenePresence> OnMakeRootAgent;
|
|
|
|
public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
|
|
public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
|
|
|
|
/// <summary>
|
|
/// Triggered when an object or attachment enters a scene
|
|
/// </summary>
|
|
public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
|
|
public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
|
|
|
|
public delegate void NewInventoryItemUploadComplete(UUID avatarID, UUID assetID, string name, int userlevel);
|
|
|
|
public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
|
|
|
|
public delegate void RequestChangeWaterHeight(float height);
|
|
|
|
public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
|
|
|
|
/// <summary>
|
|
/// Fired if any avatar is 'killed' due to its health falling to zero
|
|
/// </summary>
|
|
public event AvatarKillData OnAvatarKilled;
|
|
public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
|
|
|
|
/*
|
|
public delegate void ScriptTimerEvent(uint localID, double timerinterval);
|
|
/// <summary>
|
|
/// Used to be triggered when the LSL timer event fires.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerTimerEvent"/>
|
|
/// via <see cref="SceneObjectPart.handleTimerAccounting"/>
|
|
/// </remarks>
|
|
public event ScriptTimerEvent OnScriptTimerEvent;
|
|
*/
|
|
|
|
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
|
|
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
|
|
|
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
|
|
|
/// <summary>
|
|
/// Triggered when an object is added to the scene.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerObjectAddedToScene"/>
|
|
/// in <see cref="Scene.AddNewSceneObject"/>,
|
|
/// <see cref="Scene.DuplicateObject"/>,
|
|
/// <see cref="Scene.doObjectDuplicateOnRay"/>
|
|
/// </remarks>
|
|
public event Action<SceneObjectGroup> OnObjectAddedToScene;
|
|
|
|
/// <summary>
|
|
/// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
|
|
/// </summary>
|
|
/// <param name="obj">The object being removed from the scene</param>
|
|
public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
|
|
|
|
/// <summary>
|
|
/// Triggered when an object is removed from the scene.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
|
|
/// in <see cref="Scene.DeleteSceneObject"/>
|
|
/// </remarks>
|
|
public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
|
|
|
|
public delegate void NoticeNoLandDataFromStorage();
|
|
public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
|
|
|
|
public delegate void IncomingLandDataFromStorage(List<LandData> data);
|
|
public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
|
|
|
|
public delegate void SetAllowForcefulBan(bool allow);
|
|
public event SetAllowForcefulBan OnSetAllowForcefulBan;
|
|
|
|
public delegate void RequestParcelPrimCountUpdate();
|
|
public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
|
|
|
|
public delegate void ParcelPrimCountTainted();
|
|
|
|
/// <summary>
|
|
/// Triggered when the parcel prim count has been altered.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
|
|
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
|
|
/// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
|
|
/// <see cref="Scene.DeleteSceneObject"/>,
|
|
/// <see cref="Scene.SelectPrim"/>,
|
|
/// <see cref="Scene.DeselectPrim"/>,
|
|
/// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
|
|
/// <see cref="SceneObjectGroup.AbsolutePosition"/>
|
|
/// </remarks>
|
|
public event ParcelPrimCountTainted OnParcelPrimCountTainted;
|
|
public event GetScriptRunning OnGetScriptRunning;
|
|
|
|
/// <summary>
|
|
/// RegisterCapsEvent is called by Scene after the Caps object
|
|
/// has been instantiated and before it is return to the
|
|
/// client and provides region modules to add their caps.
|
|
/// </summary>
|
|
public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
|
|
public event RegisterCapsEvent OnRegisterCaps;
|
|
|
|
/// <summary>
|
|
/// DeregisterCapsEvent is called by Scene when the caps
|
|
/// handler for an agent are removed.
|
|
/// </summary>
|
|
public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
|
|
public event DeregisterCapsEvent OnDeregisterCaps;
|
|
|
|
/// <summary>
|
|
/// ChatFromWorldEvent is called via Scene when a chat message
|
|
/// from world comes in.
|
|
/// </summary>
|
|
public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
|
|
public event ChatFromWorldEvent OnChatFromWorld;
|
|
|
|
/// <summary>
|
|
/// ChatFromClientEvent is triggered via ChatModule (or
|
|
/// substitutes thereof) when a chat message
|
|
/// from the client comes in.
|
|
/// </summary>
|
|
public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
|
|
public event ChatFromClientEvent OnChatFromClient;
|
|
|
|
/// <summary>
|
|
/// ChatToClientsEvent is triggered via ChatModule (or
|
|
/// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
|
|
/// received chat message if they satisfy various conditions (within audible range, etc.)
|
|
/// </summary>
|
|
public delegate void ChatToClientsEvent(
|
|
UUID senderID, HashSet<UUID> receiverIDs,
|
|
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
|
|
ChatSourceType src, ChatAudibleLevel level);
|
|
public event ChatToClientsEvent OnChatToClients;
|
|
|
|
/// <summary>
|
|
/// ChatBroadcastEvent is called via Scene when a broadcast chat message
|
|
/// from world comes in
|
|
/// </summary>
|
|
public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
|
|
public event ChatBroadcastEvent OnChatBroadcast;
|
|
|
|
public delegate float SunLindenHour();
|
|
public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
|
|
|
|
/// <summary>
|
|
/// Called when oar file has finished loading, although
|
|
/// the scripts may not have started yet
|
|
/// Message is non empty string if there were problems loading the oar file
|
|
/// </summary>
|
|
public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
|
|
public event OarFileLoaded OnOarFileLoaded;
|
|
|
|
/// <summary>
|
|
/// Called when an oar file has finished saving
|
|
/// Message is non empty string if there were problems saving the oar file
|
|
/// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
|
|
/// Guid.Empty is returned.
|
|
/// </summary>
|
|
public delegate void OarFileSaved(Guid guid, string message);
|
|
public event OarFileSaved OnOarFileSaved;
|
|
|
|
/// <summary>
|
|
/// Called when the script compile queue becomes empty
|
|
/// Returns the number of scripts which failed to start
|
|
/// </summary>
|
|
public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
|
|
public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
|
|
|
|
/// <summary>
|
|
/// Called whenever an object is attached, or detached from an in-world presence.
|
|
/// </summary>
|
|
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
|
|
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
|
|
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
|
public event Attach OnAttach;
|
|
|
|
|
|
/// <summary>
|
|
/// Called immediately after an object is loaded from storage.
|
|
/// </summary>
|
|
public event SceneObjectDelegate OnSceneObjectLoaded;
|
|
public delegate void SceneObjectDelegate(SceneObjectGroup so);
|
|
|
|
/// <summary>
|
|
/// Called immediately before an object is saved to storage.
|
|
/// </summary>
|
|
/// <param name="persistingSo">
|
|
/// The scene object being persisted.
|
|
/// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
|
|
/// </param>
|
|
/// <param name="originalSo">
|
|
/// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
|
|
/// </param>
|
|
public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
|
|
public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
|
|
|
|
/// <summary>
|
|
/// Called when a scene object part is cloned within the region.
|
|
/// </summary>
|
|
/// <param name="copy"></param>
|
|
/// <param name="original"></param>
|
|
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
|
|
/// <remarks>
|
|
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
|
|
/// </remarks>
|
|
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
|
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
|
|
|
public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
|
|
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
|
|
|
|
public delegate void ScenePresenceUpdated(ScenePresence sp);
|
|
public event ScenePresenceUpdated OnScenePresenceUpdated;
|
|
|
|
public delegate void RegionUp(GridRegion region);
|
|
public event RegionUp OnRegionUp;
|
|
|
|
public delegate void RegionStarted(Scene scene);
|
|
public event RegionStarted OnRegionStarted;
|
|
|
|
public delegate void RegionHeartbeatEnd(Scene scene);
|
|
public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
|
|
|
|
/// <summary>
|
|
/// Fired when logins to a region are enabled or disabled.
|
|
/// </summary>
|
|
/// <remarks>
|
|
///
|
|
/// </remarks>
|
|
/// Fired
|
|
public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
|
|
public delegate void RegionLoginsStatusChange(IScene scene);
|
|
|
|
/// <summary>
|
|
/// Fired when a region is considered ready for use.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// A region is considered ready when startup operations such as loading of scripts already on the region
|
|
/// have been completed.
|
|
/// </remarks>
|
|
public event Action<IScene> OnRegionReadyStatusChange;
|
|
|
|
public delegate void PrimsLoaded(Scene s);
|
|
public event PrimsLoaded OnPrimsLoaded;
|
|
|
|
public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
|
|
|
|
/// <summary>
|
|
/// Triggered when a teleport starts
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerTeleportStart"/>
|
|
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
|
|
/// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
|
|
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
|
/// </remarks>
|
|
public event TeleportStart OnTeleportStart;
|
|
|
|
public delegate void TeleportFail(IClientAPI client, bool gridLogout);
|
|
|
|
/// <summary>
|
|
/// Trigered when a teleport fails.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered by <see cref="TriggerTeleportFail"/>
|
|
/// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
|
|
/// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
|
|
/// </remarks>
|
|
public event TeleportFail OnTeleportFail;
|
|
|
|
public class MoneyTransferArgs : EventArgs
|
|
{
|
|
public UUID sender;
|
|
public UUID receiver;
|
|
|
|
/// <summary>
|
|
/// Always false. The SL protocol sucks.
|
|
/// </summary>
|
|
public bool authenticated = false;
|
|
|
|
public int amount;
|
|
public int transactiontype;
|
|
public string description;
|
|
|
|
public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
|
|
{
|
|
sender = asender;
|
|
receiver = areceiver;
|
|
amount = aamount;
|
|
transactiontype = atransactiontype;
|
|
description = adescription;
|
|
}
|
|
}
|
|
|
|
public class LandBuyArgs : EventArgs
|
|
{
|
|
public UUID agentId = UUID.Zero;
|
|
|
|
public UUID groupId = UUID.Zero;
|
|
|
|
public UUID parcelOwnerID = UUID.Zero;
|
|
|
|
public bool final = false;
|
|
public bool groupOwned = false;
|
|
public bool removeContribution = false;
|
|
public int parcelLocalID = 0;
|
|
public int parcelArea = 0;
|
|
public int parcelPrice = 0;
|
|
public bool authenticated = false;
|
|
public bool landValidated = false;
|
|
public bool economyValidated = false;
|
|
public int transactionID = 0;
|
|
public int amountDebited = 0;
|
|
|
|
public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
|
|
bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
|
|
bool pauthenticated)
|
|
{
|
|
agentId = pagentId;
|
|
groupId = pgroupId;
|
|
final = pfinal;
|
|
groupOwned = pgroupOwned;
|
|
removeContribution = premoveContribution;
|
|
parcelLocalID = pparcelLocalID;
|
|
parcelArea = pparcelArea;
|
|
parcelPrice = pparcelPrice;
|
|
authenticated = pauthenticated;
|
|
}
|
|
}
|
|
|
|
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
|
|
|
|
public delegate void LandBuy(Object sender, LandBuyArgs e);
|
|
|
|
/// <summary>
|
|
/// Triggered when an attempt to transfer grid currency occurs
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
|
|
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
|
|
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
|
|
/// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewClient"/>
|
|
/// </remarks>
|
|
public event MoneyTransferEvent OnMoneyTransfer;
|
|
|
|
/// <summary>
|
|
/// Triggered after after <see cref="OnValidateLandBuy"/>
|
|
/// </summary>
|
|
public event LandBuy OnLandBuy;
|
|
|
|
/// <summary>
|
|
/// Triggered to allow or prevent a real estate transaction
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
|
|
/// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
|
|
/// </remarks>
|
|
public event LandBuy OnValidateLandBuy;
|
|
|
|
public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
|
|
{
|
|
Attach handlerOnAttach = OnAttach;
|
|
if (handlerOnAttach != null)
|
|
{
|
|
foreach (Attach d in handlerOnAttach.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID, avatarID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
|
|
{
|
|
GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
|
|
if (handlerGetScriptRunning != null)
|
|
{
|
|
foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(controllingClient, objectID, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnScriptChangedEvent(uint localID, uint change)
|
|
{
|
|
ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent;
|
|
if (handlerScriptChangedEvent != null)
|
|
{
|
|
foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, change);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnClientMovement(ScenePresence avatar)
|
|
{
|
|
ClientMovement handlerClientMovement = OnClientMovement;
|
|
if (handlerClientMovement != null)
|
|
{
|
|
foreach (ClientMovement d in handlerClientMovement.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(avatar);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerPermissionError(UUID user, string reason)
|
|
{
|
|
OnPermissionErrorDelegate handlerPermissionError = OnPermissionError;
|
|
if (handlerPermissionError != null)
|
|
{
|
|
foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(user, reason);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnPluginConsole(string[] args)
|
|
{
|
|
OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole;
|
|
if (handlerPluginConsole != null)
|
|
{
|
|
foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnFrame()
|
|
{
|
|
OnFrameDelegate handlerFrame = OnFrame;
|
|
if (handlerFrame != null)
|
|
{
|
|
foreach (OnFrameDelegate d in handlerFrame.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnNewClient(IClientAPI client)
|
|
{
|
|
OnNewClientDelegate handlerNewClient = OnNewClient;
|
|
if (handlerNewClient != null)
|
|
{
|
|
foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(client);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (client is IClientCore)
|
|
{
|
|
OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
|
|
if (handlerClientConnect != null)
|
|
{
|
|
foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d((IClientCore)client);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnClientLogin(IClientAPI client)
|
|
{
|
|
Action<IClientAPI> handlerClientLogin = OnClientLogin;
|
|
if (handlerClientLogin != null)
|
|
{
|
|
foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(client);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
public void TriggerOnNewPresence(ScenePresence presence)
|
|
{
|
|
OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
|
|
if (handlerNewPresence != null)
|
|
{
|
|
foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(presence);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnRemovePresence(UUID agentId)
|
|
{
|
|
OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
|
|
if (handlerRemovePresence != null)
|
|
{
|
|
foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(agentId);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
|
|
{
|
|
OnBackupDelegate handlerOnAttach = OnBackup;
|
|
if (handlerOnAttach != null)
|
|
{
|
|
foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(dstore, forced);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerParcelPrimCountUpdate()
|
|
{
|
|
OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
|
|
if (handlerParcelPrimCountUpdate != null)
|
|
{
|
|
foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
|
|
{
|
|
MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer;
|
|
if (handlerMoneyTransfer != null)
|
|
{
|
|
foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerTerrainTick()
|
|
{
|
|
OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick;
|
|
if (handlerTerrainTick != null)
|
|
{
|
|
foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerTerrainTainted()
|
|
{
|
|
OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
|
|
if (handlerTerrainTainted != null)
|
|
{
|
|
foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
|
|
{
|
|
OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
|
|
if (handlerParcelPrimCountAdd != null)
|
|
{
|
|
foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(obj);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerObjectAddedToScene(SceneObjectGroup obj)
|
|
{
|
|
Action<SceneObjectGroup> handler = OnObjectAddedToScene;
|
|
if (handler != null)
|
|
{
|
|
foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(obj);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
|
{
|
|
ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
|
|
if (handlerObjectBeingRemovedFromScene != null)
|
|
{
|
|
foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(obj);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerShutdown()
|
|
{
|
|
Action handlerShutdown = OnShutdown;
|
|
if (handlerShutdown != null)
|
|
{
|
|
foreach (Action d in handlerShutdown.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
|
{
|
|
ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
|
|
if (handlerObjectGrab != null)
|
|
{
|
|
foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
|
{
|
|
ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
|
|
if (handlerObjectGrabbing != null)
|
|
{
|
|
foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
|
|
{
|
|
ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
|
|
if (handlerObjectDeGrab != null)
|
|
{
|
|
foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, originalID, remoteClient, surfaceArgs);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptReset(uint localID, UUID itemID)
|
|
{
|
|
ScriptResetDelegate handlerScriptReset = OnScriptReset;
|
|
if (handlerScriptReset != null)
|
|
{
|
|
foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
|
|
{
|
|
NewRezScript handlerRezScript = OnRezScript;
|
|
if (handlerRezScript != null)
|
|
{
|
|
foreach (NewRezScript d in handlerRezScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID, script, startParam, postOnRez, engine, stateSource);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerStartScript(uint localID, UUID itemID)
|
|
{
|
|
StartScript handlerStartScript = OnStartScript;
|
|
if (handlerStartScript != null)
|
|
{
|
|
foreach (StartScript d in handlerStartScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerStopScript(uint localID, UUID itemID)
|
|
{
|
|
StopScript handlerStopScript = OnStopScript;
|
|
if (handlerStopScript != null)
|
|
{
|
|
foreach (StopScript d in handlerStopScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRemoveScript(uint localID, UUID itemID)
|
|
{
|
|
RemoveScript handlerRemoveScript = OnRemoveScript;
|
|
if (handlerRemoveScript != null)
|
|
{
|
|
foreach (RemoveScript d in handlerRemoveScript.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, itemID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool TriggerGroupMove(UUID groupID, Vector3 delta)
|
|
{
|
|
bool result = true;
|
|
|
|
SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
|
|
if (handlerSceneGroupMove != null)
|
|
{
|
|
foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
if (d(groupID, delta) == false)
|
|
result = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public bool TriggerGroupSpinStart(UUID groupID)
|
|
{
|
|
bool result = true;
|
|
|
|
SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
|
|
if (handlerSceneGroupSpinStarted != null)
|
|
{
|
|
foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
if (d(groupID) == false)
|
|
result = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
|
|
{
|
|
bool result = true;
|
|
|
|
SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
|
|
if (handlerSceneGroupSpin != null)
|
|
{
|
|
foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
if (d(groupID, rotation) == false)
|
|
result = false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
|
|
{
|
|
SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab;
|
|
if (handlerSceneGroupGrab != null)
|
|
{
|
|
foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(groupID, offset, userID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerLandObjectAdded(ILandObject newParcel)
|
|
{
|
|
LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded;
|
|
if (handlerLandObjectAdded != null)
|
|
{
|
|
foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(newParcel);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerLandObjectRemoved(UUID globalID)
|
|
{
|
|
LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved;
|
|
if (handlerLandObjectRemoved != null)
|
|
{
|
|
foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(globalID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
|
|
{
|
|
TriggerLandObjectAdded(newParcel);
|
|
}
|
|
|
|
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
|
{
|
|
AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
|
|
if (handlerAvatarEnteringNewParcel != null)
|
|
{
|
|
foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(avatar, localLandID, regionID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
|
|
{
|
|
AvatarAppearanceChange handler = OnAvatarAppearanceChange;
|
|
if (handler != null)
|
|
{
|
|
foreach (AvatarAppearanceChange d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(avatar);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerIncomingInstantMessage(GridInstantMessage message)
|
|
{
|
|
IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
|
|
if (handlerIncomingInstantMessage != null)
|
|
{
|
|
foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerUnhandledInstantMessage(GridInstantMessage message)
|
|
{
|
|
IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
|
|
if (handlerUnhandledInstantMessage != null)
|
|
{
|
|
foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerClientClosed(UUID ClientID, Scene scene)
|
|
{
|
|
ClientClosed handlerClientClosed = OnClientClosed;
|
|
if (handlerClientClosed != null)
|
|
{
|
|
foreach (ClientClosed d in handlerClientClosed.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(ClientID, scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnMakeChildAgent(ScenePresence presence)
|
|
{
|
|
OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent;
|
|
if (handlerMakeChildAgent != null)
|
|
{
|
|
foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(presence);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
|
|
{
|
|
OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
|
|
if (handlerSendNewWindlightProfileTargeted != null)
|
|
{
|
|
handlerSendNewWindlightProfileTargeted(wl, user);
|
|
}
|
|
}
|
|
|
|
public void TriggerOnSaveNewWindlightProfile()
|
|
{
|
|
OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
|
|
if (handlerSaveNewWindlightProfile != null)
|
|
{
|
|
handlerSaveNewWindlightProfile();
|
|
}
|
|
}
|
|
|
|
public void TriggerOnMakeRootAgent(ScenePresence presence)
|
|
{
|
|
Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent;
|
|
if (handlerMakeRootAgent != null)
|
|
{
|
|
foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(presence);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
|
|
{
|
|
OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
|
|
if (handlerIncomingSceneObject != null)
|
|
{
|
|
foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(so);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
|
|
{
|
|
RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
|
|
if (handlerRegisterCaps != null)
|
|
{
|
|
foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(agentID, caps);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
|
|
{
|
|
DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps;
|
|
if (handlerDeregisterCaps != null)
|
|
{
|
|
foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(agentID, caps);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, UUID AssetID, String AssetName, int userlevel)
|
|
{
|
|
NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
|
|
if (handlerNewInventoryItemUpdateComplete != null)
|
|
{
|
|
foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(agentID, AssetID, AssetName, userlevel);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerLandBuy(Object sender, LandBuyArgs args)
|
|
{
|
|
LandBuy handlerLandBuy = OnLandBuy;
|
|
if (handlerLandBuy != null)
|
|
{
|
|
foreach (LandBuy d in handlerLandBuy.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
|
|
{
|
|
LandBuy handlerValidateLandBuy = OnValidateLandBuy;
|
|
if (handlerValidateLandBuy != null)
|
|
{
|
|
foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, args);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
|
|
{
|
|
ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
|
|
if (handlerScriptAtTargetEvent != null)
|
|
{
|
|
foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, handle, targetpos, currentpos);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerNotAtTargetEvent(uint localID)
|
|
{
|
|
ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
|
|
if (handlerScriptNotAtTargetEvent != null)
|
|
{
|
|
foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
|
|
{
|
|
ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
|
|
if (handlerScriptAtRotTargetEvent != null)
|
|
{
|
|
foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID, handle, targetrot, currentrot);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerNotAtRotTargetEvent(uint localID)
|
|
{
|
|
ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
|
|
if (handlerScriptNotAtRotTargetEvent != null)
|
|
{
|
|
foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localID);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRequestChangeWaterHeight(float height)
|
|
{
|
|
if (height < 0)
|
|
{
|
|
// ignore negative water height
|
|
return;
|
|
}
|
|
|
|
RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
|
|
if (handlerRequestChangeWaterHeight != null)
|
|
{
|
|
foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(height);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
|
|
{
|
|
AvatarKillData handlerAvatarKill = OnAvatarKilled;
|
|
if (handlerAvatarKill != null)
|
|
{
|
|
foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(KillerObjectLocalID, DeadAvatar);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerSignificantClientMovement(ScenePresence presence)
|
|
{
|
|
Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement;
|
|
if (handlerSignificantClientMovement != null)
|
|
{
|
|
foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(presence);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
|
|
{
|
|
ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
|
|
if (handlerChatFromWorld != null)
|
|
{
|
|
foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, chat);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
|
|
{
|
|
ChatFromClientEvent handlerChatFromClient = OnChatFromClient;
|
|
if (handlerChatFromClient != null)
|
|
{
|
|
foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, chat);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnChatToClients(
|
|
UUID senderID, HashSet<UUID> receiverIDs,
|
|
string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
|
|
ChatSourceType src, ChatAudibleLevel level)
|
|
{
|
|
ChatToClientsEvent handler = OnChatToClients;
|
|
if (handler != null)
|
|
{
|
|
foreach (ChatToClientsEvent d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
|
|
{
|
|
ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
|
|
if (handlerChatBroadcast != null)
|
|
{
|
|
foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sender, chat);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
|
|
{
|
|
ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
|
|
if (handlerScriptControlEvent != null)
|
|
{
|
|
foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scriptUUID, avatarID, held, _changed);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerNoticeNoLandDataFromStorage()
|
|
{
|
|
NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
|
|
if (handlerNoticeNoLandDataFromStorage != null)
|
|
{
|
|
foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
|
|
{
|
|
IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
|
|
if (handlerIncomingLandDataFromStorage != null)
|
|
{
|
|
foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(landData);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerSetAllowForcefulBan(bool allow)
|
|
{
|
|
SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
|
|
if (handlerSetAllowForcefulBan != null)
|
|
{
|
|
foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(allow);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRequestParcelPrimCountUpdate()
|
|
{
|
|
RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
|
|
if (handlerRequestParcelPrimCountUpdate != null)
|
|
{
|
|
foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerParcelPrimCountTainted()
|
|
{
|
|
ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
|
|
if (handlerParcelPrimCountTainted != null)
|
|
{
|
|
foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// this lets us keep track of nasty script events like timer, etc.
|
|
/// </summary>
|
|
/// <param name="objLocalID"></param>
|
|
/// <param name="Interval"></param>
|
|
public void TriggerTimerEvent(uint objLocalID, double Interval)
|
|
{
|
|
throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
|
|
//handlerScriptTimerEvent = OnScriptTimerEvent;
|
|
//if (handlerScriptTimerEvent != null)
|
|
//{
|
|
// handlerScriptTimerEvent(objLocalID, Interval);
|
|
//}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the system as to how the position of the sun should be handled.
|
|
/// </summary>
|
|
/// <param name="regionHandle"></param>
|
|
/// <param name="FixedTime">True if the Sun Position is fixed</param>
|
|
/// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
|
|
/// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
|
|
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
|
|
{
|
|
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
|
|
if (handlerEstateToolsSunUpdate != null)
|
|
{
|
|
foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public float GetCurrentTimeAsSunLindenHour()
|
|
{
|
|
SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
|
|
if (handlerCurrentTimeAsLindenSunHour != null)
|
|
{
|
|
foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
return d();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 6;
|
|
}
|
|
|
|
public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
|
|
{
|
|
OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
|
|
if (handlerOarFileLoaded != null)
|
|
{
|
|
foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(requestId, loadedScenes, message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOarFileSaved(Guid requestId, string message)
|
|
{
|
|
OarFileSaved handlerOarFileSaved = OnOarFileSaved;
|
|
if (handlerOarFileSaved != null)
|
|
{
|
|
foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(requestId, message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
|
|
{
|
|
EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
|
|
if (handlerEmptyScriptCompileQueue != null)
|
|
{
|
|
foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(numScriptsFailed, message);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerCollidingStart = OnScriptColliderStart;
|
|
if (handlerCollidingStart != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerColliding = OnScriptColliding;
|
|
if (handlerColliding != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerColliding.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd;
|
|
if (handlerCollidingEnd != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart;
|
|
if (handlerLandCollidingStart != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerLandColliding = OnScriptLandColliding;
|
|
if (handlerLandColliding != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerLandColliding.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
|
|
{
|
|
ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd;
|
|
if (handlerLandCollidingEnd != null)
|
|
{
|
|
foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(localId, colliders);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
|
|
{
|
|
OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
|
|
if (handlerSetRootAgentScene != null)
|
|
{
|
|
foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(agentID, scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnRegionUp(GridRegion otherRegion)
|
|
{
|
|
RegionUp handlerOnRegionUp = OnRegionUp;
|
|
if (handlerOnRegionUp != null)
|
|
{
|
|
foreach (RegionUp d in handlerOnRegionUp.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(otherRegion);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
|
|
{
|
|
SceneObjectDelegate handler = OnSceneObjectLoaded;
|
|
if (handler != null)
|
|
{
|
|
foreach (SceneObjectDelegate d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(so);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
|
|
{
|
|
SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
|
|
if (handler != null)
|
|
{
|
|
foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(persistingSo, originalSo);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
|
|
{
|
|
SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
|
|
if (handler != null)
|
|
{
|
|
foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(copy, original, userExposed);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
|
|
{
|
|
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
|
|
if (handler != null)
|
|
{
|
|
foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sop, full);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerScenePresenceUpdated(ScenePresence sp)
|
|
{
|
|
ScenePresenceUpdated handler = OnScenePresenceUpdated;
|
|
if (handler != null)
|
|
{
|
|
foreach (ScenePresenceUpdated d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(sp);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
|
|
int local_id, IClientAPI remote_client)
|
|
{
|
|
ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest;
|
|
if (handler != null)
|
|
{
|
|
foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(args, local_id, remote_client);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerSceneShuttingDown(Scene s)
|
|
{
|
|
Action<Scene> handler = OnSceneShuttingDown;
|
|
if (handler != null)
|
|
{
|
|
foreach (Action<Scene> d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(s);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerOnRegionStarted(Scene scene)
|
|
{
|
|
RegionStarted handler = OnRegionStarted;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (RegionStarted d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRegionHeartbeatEnd(Scene scene)
|
|
{
|
|
RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRegionLoginsStatusChange(IScene scene)
|
|
{
|
|
RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerRegionReadyStatusChange(IScene scene)
|
|
{
|
|
Action<IScene> handler = OnRegionReadyStatusChange;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (Action<IScene> d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scene);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerPrimsLoaded(Scene s)
|
|
{
|
|
PrimsLoaded handler = OnPrimsLoaded;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (PrimsLoaded d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(s);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
|
|
{
|
|
TeleportStart handler = OnTeleportStart;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (TeleportStart d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(client, destination, finalDestination, teleportFlags, gridLogout);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerTeleportFail(IClientAPI client, bool gridLogout)
|
|
{
|
|
TeleportFail handler = OnTeleportFail;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (TeleportFail d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(client, gridLogout);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void TriggerExtraSettingChanged(Scene scene, string name, string val)
|
|
{
|
|
ExtraSettingChangedDelegate handler = OnExtraSettingChanged;
|
|
|
|
if (handler != null)
|
|
{
|
|
foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList())
|
|
{
|
|
try
|
|
{
|
|
d(scene, name, val);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}",
|
|
e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|