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Hypergrid
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* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
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2009-02-20 14:04:29 +00:00 |
Scripting
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Tests
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* Change static field "initialized" in RestInterregionComms to an instance field
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2009-02-13 20:12:11 +00:00 |
Types
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Animation.cs
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Adds support for preserving animations on region crossings and TPs.
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2009-02-18 01:49:18 +00:00 |
AnimationSet.cs
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Adds support for preserving animations on region crossings and TPs.
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2009-02-18 01:49:18 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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* optimized usings.
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2009-02-12 09:53:12 +00:00 |
AvatarAnimations.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
ChildAgentDataUpdate.cs
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Update svn properties, add copyright headers, minor formatting cleanup.
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2009-02-20 02:33:54 +00:00 |
EntityBase.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
EntityManager.cs
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* optimized usings.
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2009-02-12 09:53:12 +00:00 |
EventManager.cs
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* optimized usings.
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2009-02-12 09:53:12 +00:00 |
IScenePresenceBody.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
ReturnInfo.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.Inventory.cs
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Update svn properties, add copyright headers, minor formatting cleanup.
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2009-02-20 02:33:54 +00:00 |
Scene.PacketHandlers.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.Permissions.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
Scene.cs
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Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
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2009-02-22 01:26:11 +00:00 |
SceneBase.cs
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* refactor: remove AssetCache field hanging off Scene
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2009-02-16 19:15:16 +00:00 |
SceneCommunicationService.cs
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THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
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2009-02-20 03:39:50 +00:00 |
SceneGraph.cs
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This started as way to correct Mantis #3158, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
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2009-02-15 05:00:58 +00:00 |
SceneManager.cs
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* refactor: remove AssetCache field hanging off Scene
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2009-02-16 19:15:16 +00:00 |
SceneObjectGroup.Inventory.cs
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Fix region crossing for unscripted prims, avoid costly SEH
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2009-02-19 01:14:26 +00:00 |
SceneObjectGroup.cs
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* Renamed and encapsulated m_sceneGraph as SceneGraph for ccc
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2009-02-20 17:18:07 +00:00 |
SceneObjectPart.cs
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* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
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2009-02-20 14:04:29 +00:00 |
SceneObjectPartInventory.cs
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* refactor: remove AssetCache field hanging off Scene
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2009-02-16 19:15:16 +00:00 |
ScenePresence.cs
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Addresses some issues with appearance after TPs. Appearance.Owner was not being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
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2009-02-22 01:26:11 +00:00 |
SceneXmlLoader.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
SimStatsReporter.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
TerrainChannel.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
TerrainUtil.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
UndoState.cs
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This changeset is the step 1 of 2 in refactoring
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2009-02-06 16:55:34 +00:00 |
UuidGatherer.cs
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* Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
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2009-02-20 14:04:29 +00:00 |