OpenSimMirror/OpenSim/Framework
Teravus Ovares 81ba94fde8 * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
2007-11-29 02:07:19 +00:00
..
Communications * Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning. 2007-11-29 02:07:19 +00:00
Configuration * Optimized usings 2007-10-30 09:05:31 +00:00
Console * Quelled a Log format exception in the logging routines. 2007-11-22 21:40:53 +00:00
Data * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Data.DB4o * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Data.MSSQL * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Data.MySQL Attempt to handle MYSQL error fetching assets 2007-11-26 16:39:00 +00:00
Data.SQLite * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
RegionLoader * Small touchup of console messages 2007-11-04 20:37:55 +00:00
Servers normalized line endings 2007-11-04 14:34:45 +00:00
ACL.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentCircuitData.cs fix typo in filename 2007-10-31 14:08:12 +00:00
AgentCircuitManager.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentInventory.cs * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
AgentWearable.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssemblyInfo.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetBase.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetLandmark.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetStorage.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AuthenticateResponse.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
BlockingQueue.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
ClientManager.cs * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
ConfigurationMember.cs minor cleanup of some dodgy bits 2007-11-17 08:14:17 +00:00
ConfigurationOption.cs *Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified. 2007-11-03 17:49:45 +00:00
Culture.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
EstateSettings.cs there is no real reason to write this value back to estate settings, 2007-11-19 23:00:08 +00:00
GridConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetProvider.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetServer.cs renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 2007-11-01 17:28:38 +00:00
IClientAPI.cs Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). 2007-11-28 12:36:09 +00:00
IGenericConfig.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IPlugin.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IRegionCommsListener.cs * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
IRegionLoader.cs normalized line endings 2007-11-04 14:34:45 +00:00
IScene.cs * Restarting regions with the estate tools works in sandbox mode. I'm still working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either. 2007-11-26 05:02:18 +00:00
IUserData.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
IUserService.cs * Changed namespace 2007-11-19 11:20:36 +00:00
InventoryConfig.cs * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
InventoryItemBase.cs * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
LandData.cs * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
Login.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
MapBlockData.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
NeighbourInfo.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
NetworkServersInfo.cs * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
PrimitiveBaseShape.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionCommsListener.cs Fixed an event in the events chain in inter-region communications. 2007-11-27 13:46:52 +00:00
RegionHandle.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionInfo.cs * Restaring the sim works fine in grid mode now. Sims announce themselves to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. 2007-11-28 06:18:07 +00:00
Remoting.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
SerializableRegionInfo.cs set svn:eol-style 2007-11-29 01:57:59 +00:00
UserConfig.cs Added new configuration item to User Server: X and Y of region to send user to if their logon region is down. Known good region, sort of. 2007-11-25 21:21:44 +00:00
UserProfileData.cs * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. 2007-11-13 22:48:19 +00:00
Util.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00