1513 lines
55 KiB
C#
1513 lines
55 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Contains the Avatar's Appearance and methods to manipulate the appearance.
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/// </summary>
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public class AvatarAppearance
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public readonly static int VISUALPARAM_COUNT = 218;
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public readonly static int TEXTURE_COUNT = 21;
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public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
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protected int m_serial = 0;
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protected byte[] m_visualparams;
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protected Primitive.TextureEntry m_texture;
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protected AvatarWearable[] m_wearables;
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protected Dictionary<int, List<AvatarAttachment>> m_attachments;
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protected float m_avatarHeight = 0;
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protected UUID[] m_texturehashes;
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public virtual int Serial
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{
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get { return m_serial; }
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set { m_serial = value; }
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}
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public virtual byte[] VisualParams
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{
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get { return m_visualparams; }
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set { m_visualparams = value; }
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}
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public virtual Primitive.TextureEntry Texture
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{
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get { return m_texture; }
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set
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{
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// m_log.DebugFormat("[AVATAR APPEARANCE]: Set TextureEntry to {0}", value);
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m_texture = value;
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}
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}
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public virtual AvatarWearable[] Wearables
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{
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get { return m_wearables; }
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set { m_wearables = value; }
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}
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public virtual float AvatarHeight
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{
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get { return m_avatarHeight; }
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set { m_avatarHeight = value; }
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}
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public AvatarAppearance()
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance");
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m_serial = 0;
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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ResetTextureHashes();
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}
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public AvatarAppearance(OSDMap map)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap");
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Unpack(map);
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SetHeight();
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}
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public AvatarAppearance(AvatarAppearance appearance) : this(appearance, true)
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{
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}
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public AvatarAppearance(AvatarAppearance appearance, bool copyWearables)
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
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if (appearance == null)
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{
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m_serial = 0;
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SetDefaultWearables();
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SetDefaultTexture();
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SetDefaultParams();
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SetHeight();
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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ResetTextureHashes();
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return;
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}
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m_serial = appearance.Serial;
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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if (copyWearables && (appearance.Wearables != null))
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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SetWearable(i,appearance.Wearables[i]);
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}
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m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
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for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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m_texturehashes[i] = new UUID(appearance.m_texturehashes[i]);
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m_texture = null;
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if (appearance.Texture != null)
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{
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byte[] tbytes = appearance.Texture.GetBytes();
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m_texture = new Primitive.TextureEntry(tbytes,0,tbytes.Length);
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}
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m_visualparams = null;
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if (appearance.VisualParams != null)
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m_visualparams = (byte[])appearance.VisualParams.Clone();
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m_avatarHeight = appearance.m_avatarHeight;
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// Copy the attachment, force append mode since that ensures consistency
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m_attachments = new Dictionary<int, List<AvatarAttachment>>();
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foreach (AvatarAttachment attachment in appearance.GetAttachments())
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AppendAttachment(new AvatarAttachment(attachment));
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}
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public void GetAssetsFrom(AvatarAppearance app)
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{
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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{
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for (int j = 0; j < m_wearables[i].Count; j++)
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{
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UUID itemID = m_wearables[i][j].ItemID;
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UUID assetID = app.Wearables[i].GetAsset(itemID);
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if (assetID != UUID.Zero)
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m_wearables[i].Add(itemID, assetID);
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}
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}
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}
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public void ResetTextureHashes()
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{
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m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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m_texturehashes[i] = UUID.Zero;
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}
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public UUID GetTextureHash(int textureIndex)
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{
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return m_texturehashes[NormalizeBakedTextureIndex(textureIndex)];
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}
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public void SetTextureHash(int textureIndex, UUID textureHash)
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{
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m_texturehashes[NormalizeBakedTextureIndex(textureIndex)] = new UUID(textureHash);
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}
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/// <summary>
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/// Normalizes the texture index to the actual bake index, this is done to
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/// accommodate older viewers that send the BAKE_INDICES index rather than
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/// the actual texture index
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/// </summary>
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private int NormalizeBakedTextureIndex(int textureIndex)
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{
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// Earlier viewer send the index into the baked index array, just trying to be careful here
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if (textureIndex < BAKE_INDICES.Length)
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return BAKE_INDICES[textureIndex];
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return textureIndex;
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}
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public void ClearWearables()
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{
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m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
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for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
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m_wearables[i] = new AvatarWearable();
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}
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protected virtual void SetDefaultWearables()
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{
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m_wearables = AvatarWearable.DefaultWearables;
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}
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/// <summary>
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/// Invalidate all of the baked textures in the appearance, useful
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/// if you know that none are valid
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/// </summary>
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public virtual void ResetAppearance()
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{
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// m_log.WarnFormat("[AVATAR APPEARANCE]: Reset appearance");
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m_serial = 0;
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SetDefaultTexture();
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ResetTextureHashes();
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}
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protected virtual void SetDefaultParams()
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{
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m_visualparams = new byte[] { 33,61,85,23,58,127,63,85,63,42,0,85,63,36,85,95,153,63,34,0,63,109,88,132,63,136,81,85,103,136,127,0,150,150,150,127,0,0,0,0,0,127,0,0,255,127,114,127,99,63,127,140,127,127,0,0,0,191,0,104,0,0,0,0,0,0,0,0,0,145,216,133,0,127,0,127,170,0,0,127,127,109,85,127,127,63,85,42,150,150,150,150,150,150,150,25,150,150,150,0,127,0,0,144,85,127,132,127,85,0,127,127,127,127,127,127,59,127,85,127,127,106,47,79,127,127,204,2,141,66,0,0,127,127,0,0,0,0,127,0,159,0,0,178,127,36,85,131,127,127,127,153,95,0,140,75,27,127,127,0,150,150,198,0,0,63,30,127,165,209,198,127,127,153,204,51,51,255,255,255,204,0,255,150,150,150,150,150,150,150,150,150,150,0,150,150,150,150,150,0,127,127,150,150,150,150,150,150,150,150,0,0,150,51,132,150,150,150 };
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// for (int i = 0; i < VISUALPARAM_COUNT; i++)
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// {
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// m_visualparams[i] = 150;
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// }
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}
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protected virtual void SetDefaultTexture()
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{
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m_texture = new Primitive.TextureEntry(new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
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// for (uint i = 0; i < TEXTURE_COUNT; i++)
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// m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
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}
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/// <summary>
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/// Set up appearance texture ids.
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/// </summary>
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/// <returns>
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/// True if any existing texture id was changed by the new data.
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/// False if there were no changes or no existing texture ids.
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/// </returns>
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public virtual bool SetTextureEntries(Primitive.TextureEntry textureEntry)
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{
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if (textureEntry == null)
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return false;
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// There are much simpler versions of this copy that could be
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// made. We determine if any of the textures actually
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// changed to know if the appearance should be saved later
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bool changed = false;
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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{
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Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
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Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
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if (newface == null)
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{
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if (oldface == null)
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continue;
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}
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else
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{
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if (oldface != null && oldface.TextureID == newface.TextureID)
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continue;
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}
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changed = true;
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}
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m_texture = textureEntry;
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return changed;
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}
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/// <summary>
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/// Set up visual parameters for the avatar and refresh the avatar height
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/// </summary>
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/// <returns>
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/// True if any existing visual parameter was changed by the new data.
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/// False if there were no changes or no existing visual parameters.
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/// </returns>
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public virtual bool SetVisualParams(byte[] visualParams)
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{
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if (visualParams == null)
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return false;
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// There are much simpler versions of this copy that could be
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// made. We determine if any of the visual parameters actually
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// changed to know if the appearance should be saved later
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bool changed = false;
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for (int i = 0; i < AvatarAppearance.VISUALPARAM_COUNT; i++)
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{
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if (visualParams[i] != m_visualparams[i])
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{
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
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// i,m_visualparams[i],visualParams[i]);
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// DEBUG OFF
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m_visualparams[i] = visualParams[i];
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changed = true;
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}
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}
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// Reset the height if the visual parameters actually changed
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if (changed)
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SetHeight();
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return changed;
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}
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public virtual void SetAppearance(Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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SetTextureEntries(textureEntry);
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SetVisualParams(visualParams);
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}
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/// <summary>
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/// Set avatar height by a calculation based on their visual parameters.
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/// </summary>
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public virtual void SetHeight()
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{
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// Start with shortest possible female avatar height
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m_avatarHeight = 1.14597f;
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// Add offset for male avatars
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if (m_visualparams[(int)VPElement.SHAPE_MALE] != 0)
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m_avatarHeight += 0.0848f;
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// Add offsets for visual params
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m_avatarHeight += 0.516945f * (float)m_visualparams[(int)VPElement.SHAPE_HEIGHT] / 255.0f
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+ 0.08117f * (float)m_visualparams[(int)VPElement.SHAPE_HEAD_SIZE] / 255.0f
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+ 0.3836f * (float)m_visualparams[(int)VPElement.SHAPE_LEG_LENGTH] / 255.0f
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+ 0.07f * (float)m_visualparams[(int)VPElement.SHOES_PLATFORM_HEIGHT] / 255.0f
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+ 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f
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+ 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f;
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}
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public virtual void SetWearable(int wearableId, AvatarWearable wearable)
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{
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// DEBUG ON
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// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
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// DEBUG OFF
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m_wearables[wearableId].Clear();
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for (int i = 0; i < wearable.Count; i++)
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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// DEBUG ON
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public override String ToString()
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{
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String s = "";
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s += String.Format("Serial: {0}\n",m_serial);
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for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
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if (m_texture.FaceTextures[i] != null)
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s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
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foreach (AvatarWearable awear in m_wearables)
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{
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for (int i = 0; i < awear.Count; i++)
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s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
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}
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s += "Visual Params: ";
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for (uint j = 0; j < AvatarAppearance.VISUALPARAM_COUNT; j++)
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s += String.Format("{0},",m_visualparams[j]);
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s += "\n";
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return s;
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}
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// DEBUG OFF
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/// <summary>
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/// Get a list of the attachments.
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/// </summary>
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/// <remarks>
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/// There may be duplicate attachpoints
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/// </remarks>
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public List<AvatarAttachment> GetAttachments()
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{
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List<AvatarAttachment> alist = new List<AvatarAttachment>();
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lock (m_attachments)
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{
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foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
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{
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foreach (AvatarAttachment attach in kvp.Value)
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alist.Add(new AvatarAttachment(attach));
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}
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}
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return alist;
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}
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internal void AppendAttachment(AvatarAttachment attach)
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{
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// m_log.DebugFormat(
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// "[AVATAR APPEARNCE]: Appending itemID={0}, assetID={1} at {2}",
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// attach.ItemID, attach.AssetID, attach.AttachPoint);
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lock (m_attachments)
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{
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if (!m_attachments.ContainsKey(attach.AttachPoint))
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m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
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m_attachments[attach.AttachPoint].Add(attach);
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}
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}
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internal void ReplaceAttachment(AvatarAttachment attach)
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{
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// m_log.DebugFormat(
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// "[AVATAR APPEARANCE]: Replacing itemID={0}, assetID={1} at {2}",
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// attach.ItemID, attach.AssetID, attach.AttachPoint);
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lock (m_attachments)
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{
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m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
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m_attachments[attach.AttachPoint].Add(attach);
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}
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}
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/// <summary>
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/// Set an attachment
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/// </summary>
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/// <remarks>
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/// If the attachpoint has the
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/// 0x80 bit set then we assume this is an append
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/// operation otherwise we replace whatever is
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/// currently attached at the attachpoint
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/// </remarks>
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/// <param name="attachpoint"></param>
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/// <param name="item">If UUID.Zero, then an any attachment at the attachpoint is removed.</param>
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/// <param name="asset"></param>
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/// <returns>
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/// return true if something actually changed
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/// </returns>
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public bool SetAttachment(int attachpoint, UUID item, UUID asset)
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{
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// m_log.DebugFormat(
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// "[AVATAR APPEARANCE]: Setting attachment at {0} with item ID {1}, asset ID {2}",
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// attachpoint, item, asset);
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if (attachpoint == 0)
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return false;
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lock (m_attachments)
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{
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if (item == UUID.Zero)
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{
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if (m_attachments.ContainsKey(attachpoint))
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{
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m_attachments.Remove(attachpoint);
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return true;
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}
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return false;
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}
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// When a user logs in, the attachment item ids are pulled from persistence in the Avatars table. However,
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// the asset ids are not saved. When the avatar enters a simulator the attachments are set again. If
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// we simply perform an item check here then the asset ids (which are now present) are never set, and NPC attachments
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// later fail unless the attachment is detached and reattached.
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//
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// Therefore, we will carry on with the set if the existing attachment has no asset id.
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AvatarAttachment existingAttachment = GetAttachmentForItem(item);
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if (existingAttachment != null)
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{
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// m_log.DebugFormat(
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// "[AVATAR APPEARANCE]: Found existing attachment for {0}, asset {1} at point {2}",
|
|
// existingAttachment.ItemID, existingAttachment.AssetID, existingAttachment.AttachPoint);
|
|
|
|
if (existingAttachment.AssetID != UUID.Zero && existingAttachment.AttachPoint == (attachpoint & 0x7F))
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AVATAR APPEARANCE]: Ignoring attempt to attach an already attached item {0} at point {1}",
|
|
item, attachpoint);
|
|
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Remove it here so that the later append does not add a second attachment but we still update
|
|
// the assetID
|
|
DetachAttachment(existingAttachment.ItemID);
|
|
}
|
|
}
|
|
|
|
// check if this is an append or a replace, 0x80 marks it as an append
|
|
if ((attachpoint & 0x80) > 0)
|
|
{
|
|
// strip the append bit
|
|
int point = attachpoint & 0x7F;
|
|
AppendAttachment(new AvatarAttachment(point, item, asset));
|
|
}
|
|
else
|
|
{
|
|
ReplaceAttachment(new AvatarAttachment(attachpoint,item, asset));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// If the item is already attached, return it.
|
|
/// </summary>
|
|
/// <param name="itemID"></param>
|
|
/// <returns>Returns null if this item is not attached.</returns>
|
|
public AvatarAttachment GetAttachmentForItem(UUID itemID)
|
|
{
|
|
lock (m_attachments)
|
|
{
|
|
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
|
{
|
|
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
|
if (index >= 0)
|
|
return kvp.Value[index];
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public int GetAttachpoint(UUID itemID)
|
|
{
|
|
lock (m_attachments)
|
|
{
|
|
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
|
{
|
|
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
|
if (index >= 0)
|
|
return kvp.Key;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public bool DetachAttachment(UUID itemID)
|
|
{
|
|
lock (m_attachments)
|
|
{
|
|
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
|
{
|
|
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
|
if (index >= 0)
|
|
{
|
|
// m_log.DebugFormat(
|
|
// "[AVATAR APPEARANCE]: Detaching attachment {0}, index {1}, point {2}",
|
|
// m_attachments[kvp.Key][index].ItemID, index, m_attachments[kvp.Key][index].AttachPoint);
|
|
|
|
// Remove it from the list of attachments at that attach point
|
|
m_attachments[kvp.Key].RemoveAt(index);
|
|
|
|
// And remove the list if there are no more attachments here
|
|
if (m_attachments[kvp.Key].Count == 0)
|
|
m_attachments.Remove(kvp.Key);
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void ClearAttachments()
|
|
{
|
|
lock (m_attachments)
|
|
m_attachments.Clear();
|
|
}
|
|
|
|
#region Packing Functions
|
|
|
|
/// <summary>
|
|
/// Create an OSDMap from the appearance data
|
|
/// </summary>
|
|
public OSDMap Pack()
|
|
{
|
|
OSDMap data = new OSDMap();
|
|
|
|
data["serial"] = OSD.FromInteger(m_serial);
|
|
data["height"] = OSD.FromReal(m_avatarHeight);
|
|
|
|
// Hashes
|
|
OSDArray hashes = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
|
|
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
|
hashes.Add(OSD.FromUUID(m_texturehashes[i]));
|
|
data["hashes"] = hashes;
|
|
|
|
// Wearables
|
|
OSDArray wears = new OSDArray(AvatarWearable.MAX_WEARABLES);
|
|
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
|
|
wears.Add(m_wearables[i].Pack());
|
|
data["wearables"] = wears;
|
|
|
|
// Avatar Textures
|
|
OSDArray textures = new OSDArray(AvatarAppearance.TEXTURE_COUNT);
|
|
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
|
{
|
|
if (m_texture.FaceTextures[i] != null)
|
|
textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
|
|
else
|
|
textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
|
|
}
|
|
data["textures"] = textures;
|
|
|
|
// Visual Parameters
|
|
OSDBinary visualparams = new OSDBinary(m_visualparams);
|
|
data["visualparams"] = visualparams;
|
|
|
|
// Attachments
|
|
List<AvatarAttachment> attachments = GetAttachments();
|
|
OSDArray attachs = new OSDArray(attachments.Count);
|
|
foreach (AvatarAttachment attach in GetAttachments())
|
|
attachs.Add(attach.Pack());
|
|
data["attachments"] = attachs;
|
|
|
|
return data;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unpack and OSDMap and initialize the appearance
|
|
/// from it
|
|
/// </summary>
|
|
public void Unpack(OSDMap data)
|
|
{
|
|
if ((data != null) && (data["serial"] != null))
|
|
m_serial = data["serial"].AsInteger();
|
|
if ((data != null) && (data["height"] != null))
|
|
m_avatarHeight = (float)data["height"].AsReal();
|
|
|
|
try
|
|
{
|
|
// Hashes
|
|
m_texturehashes = new UUID[AvatarAppearance.TEXTURE_COUNT];
|
|
if ((data != null) && (data["hashes"] != null) && (data["hashes"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray hashes = (OSDArray)(data["hashes"]);
|
|
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
|
{
|
|
UUID hashID = UUID.Zero;
|
|
if (i < hashes.Count && hashes[i] != null)
|
|
hashID = hashes[i].AsUUID();
|
|
m_texturehashes[i] = hashID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
|
|
m_texturehashes[i] = UUID.Zero;
|
|
}
|
|
|
|
// Wearables
|
|
SetDefaultWearables();
|
|
if ((data != null) && (data["wearables"] != null) && (data["wearables"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray wears = (OSDArray)(data["wearables"]);
|
|
for (int i = 0; i < wears.Count; i++)
|
|
m_wearables[i] = new AvatarWearable((OSDArray)wears[i]);
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
|
|
}
|
|
|
|
// Avatar Textures
|
|
SetDefaultTexture();
|
|
if ((data != null) && (data["textures"] != null) && (data["textures"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray textures = (OSDArray)(data["textures"]);
|
|
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
|
|
{
|
|
UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
|
|
if (textures[i] != null)
|
|
textureID = textures[i].AsUUID();
|
|
m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
|
|
}
|
|
|
|
// Visual Parameters
|
|
SetDefaultParams();
|
|
if ((data != null) && (data["visualparams"] != null))
|
|
{
|
|
if ((data["visualparams"].Type == OSDType.Binary) || (data["visualparams"].Type == OSDType.Array))
|
|
m_visualparams = data["visualparams"].AsBinary();
|
|
}
|
|
else
|
|
{
|
|
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
|
|
}
|
|
|
|
// Attachments
|
|
m_attachments = new Dictionary<int, List<AvatarAttachment>>();
|
|
if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array)
|
|
{
|
|
OSDArray attachs = (OSDArray)(data["attachments"]);
|
|
for (int i = 0; i < attachs.Count; i++)
|
|
{
|
|
AvatarAttachment att = new AvatarAttachment((OSDMap)attachs[i]);
|
|
AppendAttachment(att);
|
|
|
|
// m_log.DebugFormat(
|
|
// "[AVATAR APPEARANCE]: Unpacked attachment itemID {0}, assetID {1}, point {2}",
|
|
// att.ItemID, att.AssetID, att.AttachPoint);
|
|
}
|
|
}
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region VPElement
|
|
|
|
/// <summary>
|
|
/// Viewer Params Array Element for AgentSetAppearance
|
|
/// Generated from LibOMV's Visual Params list
|
|
/// </summary>
|
|
public enum VPElement : int
|
|
{
|
|
/// <summary>
|
|
/// Brow Size - Small 0--+255 Large
|
|
/// </summary>
|
|
SHAPE_BIG_BROW = 0,
|
|
/// <summary>
|
|
/// Nose Size - Small 0--+255 Large
|
|
/// </summary>
|
|
SHAPE_NOSE_BIG_OUT = 1,
|
|
/// <summary>
|
|
/// Nostril Width - Narrow 0--+255 Broad
|
|
/// </summary>
|
|
SHAPE_BROAD_NOSTRILS = 2,
|
|
/// <summary>
|
|
/// Chin Cleft - Round 0--+255 Cleft
|
|
/// </summary>
|
|
SHAPE_CLEFT_CHIN = 3,
|
|
/// <summary>
|
|
/// Nose Tip Shape - Pointy 0--+255 Bulbous
|
|
/// </summary>
|
|
SHAPE_BULBOUS_NOSE_TIP = 4,
|
|
/// <summary>
|
|
/// Chin Angle - Chin Out 0--+255 Chin In
|
|
/// </summary>
|
|
SHAPE_WEAK_CHIN = 5,
|
|
/// <summary>
|
|
/// Chin-Neck - Tight Chin 0--+255 Double Chin
|
|
/// </summary>
|
|
SHAPE_DOUBLE_CHIN = 6,
|
|
/// <summary>
|
|
/// Lower Cheeks - Well-Fed 0--+255 Sunken
|
|
/// </summary>
|
|
SHAPE_SUNKEN_CHEEKS = 7,
|
|
/// <summary>
|
|
/// Upper Bridge - Low 0--+255 High
|
|
/// </summary>
|
|
SHAPE_NOBLE_NOSE_BRIDGE = 8,
|
|
/// <summary>
|
|
/// - Less 0--+255 More
|
|
/// </summary>
|
|
SHAPE_JOWLS = 9,
|
|
/// <summary>
|
|
/// Upper Chin Cleft - Round 0--+255 Cleft
|
|
/// </summary>
|
|
SHAPE_CLEFT_CHIN_UPPER = 10,
|
|
/// <summary>
|
|
/// Cheek Bones - Low 0--+255 High
|
|
/// </summary>
|
|
SHAPE_HIGH_CHEEK_BONES = 11,
|
|
/// <summary>
|
|
/// Ear Angle - In 0--+255 Out
|
|
/// </summary>
|
|
SHAPE_EARS_OUT = 12,
|
|
/// <summary>
|
|
/// Eyebrow Points - Smooth 0--+255 Pointy
|
|
/// </summary>
|
|
HAIR_POINTY_EYEBROWS = 13,
|
|
/// <summary>
|
|
/// Jaw Shape - Pointy 0--+255 Square
|
|
/// </summary>
|
|
SHAPE_SQUARE_JAW = 14,
|
|
/// <summary>
|
|
/// Upper Cheeks - Thin 0--+255 Puffy
|
|
/// </summary>
|
|
SHAPE_PUFFY_UPPER_CHEEKS = 15,
|
|
/// <summary>
|
|
/// Nose Tip Angle - Downturned 0--+255 Upturned
|
|
/// </summary>
|
|
SHAPE_UPTURNED_NOSE_TIP = 16,
|
|
/// <summary>
|
|
/// Nose Thickness - Thin Nose 0--+255 Bulbous Nose
|
|
/// </summary>
|
|
SHAPE_BULBOUS_NOSE = 17,
|
|
/// <summary>
|
|
/// Upper Eyelid Fold - Uncreased 0--+255 Creased
|
|
/// </summary>
|
|
SHAPE_UPPER_EYELID_FOLD = 18,
|
|
/// <summary>
|
|
/// Attached Earlobes - Unattached 0--+255 Attached
|
|
/// </summary>
|
|
SHAPE_ATTACHED_EARLOBES = 19,
|
|
/// <summary>
|
|
/// Eye Bags - Smooth 0--+255 Baggy
|
|
/// </summary>
|
|
SHAPE_BAGGY_EYES = 20,
|
|
/// <summary>
|
|
/// Eye Opening - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHAPE_WIDE_EYES = 21,
|
|
/// <summary>
|
|
/// Lip Cleft - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHAPE_WIDE_LIP_CLEFT = 22,
|
|
/// <summary>
|
|
/// Bridge Width - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHAPE_WIDE_NOSE_BRIDGE = 23,
|
|
/// <summary>
|
|
/// Eyebrow Arc - Flat 0--+255 Arced
|
|
/// </summary>
|
|
HAIR_ARCED_EYEBROWS = 24,
|
|
/// <summary>
|
|
/// Height - Short 0--+255 Tall
|
|
/// </summary>
|
|
SHAPE_HEIGHT = 25,
|
|
/// <summary>
|
|
/// Body Thickness - Body Thin 0--+255 Body Thick
|
|
/// </summary>
|
|
SHAPE_THICKNESS = 26,
|
|
/// <summary>
|
|
/// Ear Size - Small 0--+255 Large
|
|
/// </summary>
|
|
SHAPE_BIG_EARS = 27,
|
|
/// <summary>
|
|
/// Shoulders - Narrow 0--+255 Broad
|
|
/// </summary>
|
|
SHAPE_SHOULDERS = 28,
|
|
/// <summary>
|
|
/// Hip Width - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHAPE_HIP_WIDTH = 29,
|
|
/// <summary>
|
|
/// - Short Torso 0--+255 Long Torso
|
|
/// </summary>
|
|
SHAPE_TORSO_LENGTH = 30,
|
|
SHAPE_MALE = 31,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
GLOVES_GLOVE_LENGTH = 32,
|
|
/// <summary>
|
|
/// - Darker 0--+255 Lighter
|
|
/// </summary>
|
|
EYES_EYE_LIGHTNESS = 33,
|
|
/// <summary>
|
|
/// - Natural 0--+255 Unnatural
|
|
/// </summary>
|
|
EYES_EYE_COLOR = 34,
|
|
/// <summary>
|
|
/// - Small 0--+255 Large
|
|
/// </summary>
|
|
SHAPE_BREAST_SIZE = 35,
|
|
/// <summary>
|
|
/// - None 0--+255 Wild
|
|
/// </summary>
|
|
SKIN_RAINBOW_COLOR = 36,
|
|
/// <summary>
|
|
/// Ruddiness - Pale 0--+255 Ruddy
|
|
/// </summary>
|
|
SKIN_RED_SKIN = 37,
|
|
/// <summary>
|
|
/// - Light 0--+255 Dark
|
|
/// </summary>
|
|
SKIN_PIGMENT = 38,
|
|
HAIR_RAINBOW_COLOR_39 = 39,
|
|
/// <summary>
|
|
/// - No Red 0--+255 Very Red
|
|
/// </summary>
|
|
HAIR_RED_HAIR = 40,
|
|
/// <summary>
|
|
/// - Black 0--+255 Blonde
|
|
/// </summary>
|
|
HAIR_BLONDE_HAIR = 41,
|
|
/// <summary>
|
|
/// - No White 0--+255 All White
|
|
/// </summary>
|
|
HAIR_WHITE_HAIR = 42,
|
|
/// <summary>
|
|
/// - Less Rosy 0--+255 More Rosy
|
|
/// </summary>
|
|
SKIN_ROSY_COMPLEXION = 43,
|
|
/// <summary>
|
|
/// - Darker 0--+255 Pinker
|
|
/// </summary>
|
|
SKIN_LIP_PINKNESS = 44,
|
|
/// <summary>
|
|
/// - Thin Eyebrows 0--+255 Bushy Eyebrows
|
|
/// </summary>
|
|
HAIR_EYEBROW_SIZE = 45,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_FRONT_FRINGE = 46,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_SIDE_FRINGE = 47,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_BACK_FRINGE = 48,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_HAIR_FRONT = 49,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_HAIR_SIDES = 50,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
HAIR_HAIR_BACK = 51,
|
|
/// <summary>
|
|
/// - Sweep Forward 0--+255 Sweep Back
|
|
/// </summary>
|
|
HAIR_HAIR_SWEEP = 52,
|
|
/// <summary>
|
|
/// - Left 0--+255 Right
|
|
/// </summary>
|
|
HAIR_HAIR_TILT = 53,
|
|
/// <summary>
|
|
/// Middle Part - No Part 0--+255 Part
|
|
/// </summary>
|
|
HAIR_HAIR_PART_MIDDLE = 54,
|
|
/// <summary>
|
|
/// Right Part - No Part 0--+255 Part
|
|
/// </summary>
|
|
HAIR_HAIR_PART_RIGHT = 55,
|
|
/// <summary>
|
|
/// Left Part - No Part 0--+255 Part
|
|
/// </summary>
|
|
HAIR_HAIR_PART_LEFT = 56,
|
|
/// <summary>
|
|
/// Full Hair Sides - Mowhawk 0--+255 Full Sides
|
|
/// </summary>
|
|
HAIR_HAIR_SIDES_FULL = 57,
|
|
/// <summary>
|
|
/// - Less 0--+255 More
|
|
/// </summary>
|
|
SKIN_BODY_DEFINITION = 58,
|
|
/// <summary>
|
|
/// Lip Width - Narrow Lips 0--+255 Wide Lips
|
|
/// </summary>
|
|
SHAPE_LIP_WIDTH = 59,
|
|
/// <summary>
|
|
/// - Small 0--+255 Big
|
|
/// </summary>
|
|
SHAPE_BELLY_SIZE = 60,
|
|
/// <summary>
|
|
/// - Less 0--+255 More
|
|
/// </summary>
|
|
SKIN_FACIAL_DEFINITION = 61,
|
|
/// <summary>
|
|
/// - Less 0--+255 More
|
|
/// </summary>
|
|
SKIN_WRINKLES = 62,
|
|
/// <summary>
|
|
/// - Less 0--+255 More
|
|
/// </summary>
|
|
SKIN_FRECKLES = 63,
|
|
/// <summary>
|
|
/// - Short Sideburns 0--+255 Mutton Chops
|
|
/// </summary>
|
|
HAIR_SIDEBURNS = 64,
|
|
/// <summary>
|
|
/// - Chaplin 0--+255 Handlebars
|
|
/// </summary>
|
|
HAIR_MOUSTACHE = 65,
|
|
/// <summary>
|
|
/// - Less soul 0--+255 More soul
|
|
/// </summary>
|
|
HAIR_SOULPATCH = 66,
|
|
/// <summary>
|
|
/// - Less Curtains 0--+255 More Curtains
|
|
/// </summary>
|
|
HAIR_CHIN_CURTAINS = 67,
|
|
/// <summary>
|
|
/// Rumpled Hair - Smooth Hair 0--+255 Rumpled Hair
|
|
/// </summary>
|
|
HAIR_HAIR_RUMPLED = 68,
|
|
/// <summary>
|
|
/// Big Hair Front - Less 0--+255 More
|
|
/// </summary>
|
|
HAIR_HAIR_BIG_FRONT = 69,
|
|
/// <summary>
|
|
/// Big Hair Top - Less 0--+255 More
|
|
/// </summary>
|
|
HAIR_HAIR_BIG_TOP = 70,
|
|
/// <summary>
|
|
/// Big Hair Back - Less 0--+255 More
|
|
/// </summary>
|
|
HAIR_HAIR_BIG_BACK = 71,
|
|
/// <summary>
|
|
/// Spiked Hair - No Spikes 0--+255 Big Spikes
|
|
/// </summary>
|
|
HAIR_HAIR_SPIKED = 72,
|
|
/// <summary>
|
|
/// Chin Depth - Shallow 0--+255 Deep
|
|
/// </summary>
|
|
SHAPE_DEEP_CHIN = 73,
|
|
/// <summary>
|
|
/// Part Bangs - No Part 0--+255 Part Bangs
|
|
/// </summary>
|
|
HAIR_BANGS_PART_MIDDLE = 74,
|
|
/// <summary>
|
|
/// Head Shape - More Square 0--+255 More Round
|
|
/// </summary>
|
|
SHAPE_HEAD_SHAPE = 75,
|
|
/// <summary>
|
|
/// Eye Spacing - Close Set Eyes 0--+255 Far Set Eyes
|
|
/// </summary>
|
|
SHAPE_EYE_SPACING = 76,
|
|
/// <summary>
|
|
/// - Low Heels 0--+255 High Heels
|
|
/// </summary>
|
|
SHOES_HEEL_HEIGHT = 77,
|
|
/// <summary>
|
|
/// - Low Platforms 0--+255 High Platforms
|
|
/// </summary>
|
|
SHOES_PLATFORM_HEIGHT = 78,
|
|
/// <summary>
|
|
/// - Thin Lips 0--+255 Fat Lips
|
|
/// </summary>
|
|
SHAPE_LIP_THICKNESS = 79,
|
|
/// <summary>
|
|
/// Mouth Position - High 0--+255 Low
|
|
/// </summary>
|
|
SHAPE_MOUTH_HEIGHT = 80,
|
|
/// <summary>
|
|
/// Breast Buoyancy - Less Gravity 0--+255 More Gravity
|
|
/// </summary>
|
|
SHAPE_BREAST_GRAVITY = 81,
|
|
/// <summary>
|
|
/// Platform Width - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHOES_SHOE_PLATFORM_WIDTH = 82,
|
|
/// <summary>
|
|
/// - Pointy Heels 0--+255 Thick Heels
|
|
/// </summary>
|
|
SHOES_HEEL_SHAPE = 83,
|
|
/// <summary>
|
|
/// - Pointy 0--+255 Square
|
|
/// </summary>
|
|
SHOES_TOE_SHAPE = 84,
|
|
/// <summary>
|
|
/// Foot Size - Small 0--+255 Big
|
|
/// </summary>
|
|
SHAPE_FOOT_SIZE = 85,
|
|
/// <summary>
|
|
/// Nose Width - Narrow 0--+255 Wide
|
|
/// </summary>
|
|
SHAPE_WIDE_NOSE = 86,
|
|
/// <summary>
|
|
/// Eyelash Length - Short 0--+255 Long
|
|
/// </summary>
|
|
SHAPE_EYELASHES_LONG = 87,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
UNDERSHIRT_SLEEVE_LENGTH = 88,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
UNDERSHIRT_BOTTOM = 89,
|
|
/// <summary>
|
|
/// - Low 0--+255 High
|
|
/// </summary>
|
|
UNDERSHIRT_COLLAR_FRONT = 90,
|
|
JACKET_SLEEVE_LENGTH_91 = 91,
|
|
JACKET_COLLAR_FRONT_92 = 92,
|
|
/// <summary>
|
|
/// Jacket Length - Short 0--+255 Long
|
|
/// </summary>
|
|
JACKET_BOTTOM_LENGTH_LOWER = 93,
|
|
/// <summary>
|
|
/// Open Front - Open 0--+255 Closed
|
|
/// </summary>
|
|
JACKET_OPEN_JACKET = 94,
|
|
/// <summary>
|
|
/// - Short 0--+255 Tall
|
|
/// </summary>
|
|
SHOES_SHOE_HEIGHT = 95,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
SOCKS_SOCKS_LENGTH = 96,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
UNDERPANTS_PANTS_LENGTH = 97,
|
|
/// <summary>
|
|
/// - Low 0--+255 High
|
|
/// </summary>
|
|
UNDERPANTS_PANTS_WAIST = 98,
|
|
/// <summary>
|
|
/// Cuff Flare - Tight Cuffs 0--+255 Flared Cuffs
|
|
/// </summary>
|
|
PANTS_LEG_PANTFLAIR = 99,
|
|
/// <summary>
|
|
/// - More Vertical 0--+255 More Sloped
|
|
/// </summary>
|
|
SHAPE_FOREHEAD_ANGLE = 100,
|
|
/// <summary>
|
|
/// - Less Body Fat 0--+255 More Body Fat
|
|
/// </summary>
|
|
SHAPE_BODY_FAT = 101,
|
|
/// <summary>
|
|
/// Pants Crotch - High and Tight 0--+255 Low and Loose
|
|
/// </summary>
|
|
PANTS_LOW_CROTCH = 102,
|
|
/// <summary>
|
|
/// Egg Head - Chin Heavy 0--+255 Forehead Heavy
|
|
/// </summary>
|
|
SHAPE_EGG_HEAD = 103,
|
|
/// <summary>
|
|
/// Head Stretch - Squash Head 0--+255 Stretch Head
|
|
/// </summary>
|
|
SHAPE_SQUASH_STRETCH_HEAD = 104,
|
|
/// <summary>
|
|
/// Torso Muscles - Less Muscular 0--+255 More Muscular
|
|
/// </summary>
|
|
SHAPE_TORSO_MUSCLES = 105,
|
|
/// <summary>
|
|
/// Outer Eye Corner - Corner Down 0--+255 Corner Up
|
|
/// </summary>
|
|
SHAPE_EYELID_CORNER_UP = 106,
|
|
/// <summary>
|
|
/// - Less Muscular 0--+255 More Muscular
|
|
/// </summary>
|
|
SHAPE_LEG_MUSCLES = 107,
|
|
/// <summary>
|
|
/// Lip Fullness - Less Full 0--+255 More Full
|
|
/// </summary>
|
|
SHAPE_TALL_LIPS = 108,
|
|
/// <summary>
|
|
/// Toe Thickness - Flat Toe 0--+255 Thick Toe
|
|
/// </summary>
|
|
SHOES_SHOE_TOE_THICK = 109,
|
|
/// <summary>
|
|
/// Crooked Nose - Nose Left 0--+255 Nose Right
|
|
/// </summary>
|
|
SHAPE_CROOKED_NOSE = 110,
|
|
/// <summary>
|
|
/// - Corner Down 0--+255 Corner Up
|
|
/// </summary>
|
|
SHAPE_MOUTH_CORNER = 111,
|
|
/// <summary>
|
|
/// - Shear Right Up 0--+255 Shear Left Up
|
|
/// </summary>
|
|
SHAPE_FACE_SHEAR = 112,
|
|
/// <summary>
|
|
/// Shift Mouth - Shift Left 0--+255 Shift Right
|
|
/// </summary>
|
|
SHAPE_SHIFT_MOUTH = 113,
|
|
/// <summary>
|
|
/// Eye Pop - Pop Right Eye 0--+255 Pop Left Eye
|
|
/// </summary>
|
|
SHAPE_POP_EYE = 114,
|
|
/// <summary>
|
|
/// Jaw Jut - Overbite 0--+255 Underbite
|
|
/// </summary>
|
|
SHAPE_JAW_JUT = 115,
|
|
/// <summary>
|
|
/// Shear Back - Full Back 0--+255 Sheared Back
|
|
/// </summary>
|
|
HAIR_HAIR_SHEAR_BACK = 116,
|
|
/// <summary>
|
|
/// - Small Hands 0--+255 Large Hands
|
|
/// </summary>
|
|
SHAPE_HAND_SIZE = 117,
|
|
/// <summary>
|
|
/// Love Handles - Less Love 0--+255 More Love
|
|
/// </summary>
|
|
SHAPE_LOVE_HANDLES = 118,
|
|
SHAPE_TORSO_MUSCLES_119 = 119,
|
|
/// <summary>
|
|
/// Head Size - Small Head 0--+255 Big Head
|
|
/// </summary>
|
|
SHAPE_HEAD_SIZE = 120,
|
|
/// <summary>
|
|
/// - Skinny Neck 0--+255 Thick Neck
|
|
/// </summary>
|
|
SHAPE_NECK_THICKNESS = 121,
|
|
/// <summary>
|
|
/// Breast Cleavage - Separate 0--+255 Join
|
|
/// </summary>
|
|
SHAPE_BREAST_FEMALE_CLEAVAGE = 122,
|
|
/// <summary>
|
|
/// Pectorals - Big Pectorals 0--+255 Sunken Chest
|
|
/// </summary>
|
|
SHAPE_CHEST_MALE_NO_PECS = 123,
|
|
/// <summary>
|
|
/// Eye Size - Beady Eyes 0--+255 Anime Eyes
|
|
/// </summary>
|
|
SHAPE_EYE_SIZE = 124,
|
|
/// <summary>
|
|
/// - Short Legs 0--+255 Long Legs
|
|
/// </summary>
|
|
SHAPE_LEG_LENGTH = 125,
|
|
/// <summary>
|
|
/// - Short Arms 0--+255 Long arms
|
|
/// </summary>
|
|
SHAPE_ARM_LENGTH = 126,
|
|
/// <summary>
|
|
/// - Pink 0--+255 Black
|
|
/// </summary>
|
|
SKIN_LIPSTICK_COLOR = 127,
|
|
/// <summary>
|
|
/// - No Lipstick 0--+255 More Lipstick
|
|
/// </summary>
|
|
SKIN_LIPSTICK = 128,
|
|
/// <summary>
|
|
/// - No Lipgloss 0--+255 Glossy
|
|
/// </summary>
|
|
SKIN_LIPGLOSS = 129,
|
|
/// <summary>
|
|
/// - No Eyeliner 0--+255 Full Eyeliner
|
|
/// </summary>
|
|
SKIN_EYELINER = 130,
|
|
/// <summary>
|
|
/// - No Blush 0--+255 More Blush
|
|
/// </summary>
|
|
SKIN_BLUSH = 131,
|
|
/// <summary>
|
|
/// - Pink 0--+255 Orange
|
|
/// </summary>
|
|
SKIN_BLUSH_COLOR = 132,
|
|
/// <summary>
|
|
/// - Clear 0--+255 Opaque
|
|
/// </summary>
|
|
SKIN_OUT_SHDW_OPACITY = 133,
|
|
/// <summary>
|
|
/// - No Eyeshadow 0--+255 More Eyeshadow
|
|
/// </summary>
|
|
SKIN_OUTER_SHADOW = 134,
|
|
/// <summary>
|
|
/// - Light 0--+255 Dark
|
|
/// </summary>
|
|
SKIN_OUT_SHDW_COLOR = 135,
|
|
/// <summary>
|
|
/// - No Eyeshadow 0--+255 More Eyeshadow
|
|
/// </summary>
|
|
SKIN_INNER_SHADOW = 136,
|
|
/// <summary>
|
|
/// - No Polish 0--+255 Painted Nails
|
|
/// </summary>
|
|
SKIN_NAIL_POLISH = 137,
|
|
/// <summary>
|
|
/// - Clear 0--+255 Opaque
|
|
/// </summary>
|
|
SKIN_BLUSH_OPACITY = 138,
|
|
/// <summary>
|
|
/// - Light 0--+255 Dark
|
|
/// </summary>
|
|
SKIN_IN_SHDW_COLOR = 139,
|
|
/// <summary>
|
|
/// - Clear 0--+255 Opaque
|
|
/// </summary>
|
|
SKIN_IN_SHDW_OPACITY = 140,
|
|
/// <summary>
|
|
/// - Dark Green 0--+255 Black
|
|
/// </summary>
|
|
SKIN_EYELINER_COLOR = 141,
|
|
/// <summary>
|
|
/// - Pink 0--+255 Black
|
|
/// </summary>
|
|
SKIN_NAIL_POLISH_COLOR = 142,
|
|
/// <summary>
|
|
/// - Sparse 0--+255 Dense
|
|
/// </summary>
|
|
HAIR_EYEBROW_DENSITY = 143,
|
|
/// <summary>
|
|
/// - 5 O'Clock Shadow 0--+255 Bushy Hair
|
|
/// </summary>
|
|
HAIR_HAIR_THICKNESS = 144,
|
|
/// <summary>
|
|
/// Saddle Bags - Less Saddle 0--+255 More Saddle
|
|
/// </summary>
|
|
SHAPE_SADDLEBAGS = 145,
|
|
/// <summary>
|
|
/// Taper Back - Wide Back 0--+255 Narrow Back
|
|
/// </summary>
|
|
HAIR_HAIR_TAPER_BACK = 146,
|
|
/// <summary>
|
|
/// Taper Front - Wide Front 0--+255 Narrow Front
|
|
/// </summary>
|
|
HAIR_HAIR_TAPER_FRONT = 147,
|
|
/// <summary>
|
|
/// - Short Neck 0--+255 Long Neck
|
|
/// </summary>
|
|
SHAPE_NECK_LENGTH = 148,
|
|
/// <summary>
|
|
/// Eyebrow Height - Higher 0--+255 Lower
|
|
/// </summary>
|
|
HAIR_LOWER_EYEBROWS = 149,
|
|
/// <summary>
|
|
/// Lower Bridge - Low 0--+255 High
|
|
/// </summary>
|
|
SHAPE_LOWER_BRIDGE_NOSE = 150,
|
|
/// <summary>
|
|
/// Nostril Division - High 0--+255 Low
|
|
/// </summary>
|
|
SHAPE_LOW_SEPTUM_NOSE = 151,
|
|
/// <summary>
|
|
/// Jaw Angle - Low Jaw 0--+255 High Jaw
|
|
/// </summary>
|
|
SHAPE_JAW_ANGLE = 152,
|
|
/// <summary>
|
|
/// Shear Front - Full Front 0--+255 Sheared Front
|
|
/// </summary>
|
|
HAIR_HAIR_SHEAR_FRONT = 153,
|
|
/// <summary>
|
|
/// - Less Volume 0--+255 More Volume
|
|
/// </summary>
|
|
HAIR_HAIR_VOLUME = 154,
|
|
/// <summary>
|
|
/// Lip Cleft Depth - Shallow 0--+255 Deep
|
|
/// </summary>
|
|
SHAPE_LIP_CLEFT_DEEP = 155,
|
|
/// <summary>
|
|
/// Puffy Eyelids - Flat 0--+255 Puffy
|
|
/// </summary>
|
|
SHAPE_PUFFY_LOWER_LIDS = 156,
|
|
/// <summary>
|
|
/// - Sunken Eyes 0--+255 Bugged Eyes
|
|
/// </summary>
|
|
SHAPE_EYE_DEPTH = 157,
|
|
/// <summary>
|
|
/// - Flat Head 0--+255 Long Head
|
|
/// </summary>
|
|
SHAPE_HEAD_LENGTH = 158,
|
|
/// <summary>
|
|
/// - Less Freckles 0--+255 More Freckles
|
|
/// </summary>
|
|
SKIN_BODY_FRECKLES = 159,
|
|
/// <summary>
|
|
/// - Low 0--+255 High
|
|
/// </summary>
|
|
UNDERSHIRT_COLLAR_BACK = 160,
|
|
JACKET_COLLAR_BACK_161 = 161,
|
|
SHIRT_COLLAR_BACK_162 = 162,
|
|
/// <summary>
|
|
/// - Short Pigtails 0--+255 Long Pigtails
|
|
/// </summary>
|
|
HAIR_PIGTAILS = 163,
|
|
/// <summary>
|
|
/// - Short Ponytail 0--+255 Long Ponytail
|
|
/// </summary>
|
|
HAIR_PONYTAIL = 164,
|
|
/// <summary>
|
|
/// Butt Size - Flat Butt 0--+255 Big Butt
|
|
/// </summary>
|
|
SHAPE_BUTT_SIZE = 165,
|
|
/// <summary>
|
|
/// Ear Tips - Flat 0--+255 Pointy
|
|
/// </summary>
|
|
SHAPE_POINTY_EARS = 166,
|
|
/// <summary>
|
|
/// Lip Ratio - More Upper Lip 0--+255 More Lower Lip
|
|
/// </summary>
|
|
SHAPE_LIP_RATIO = 167,
|
|
SHIRT_SLEEVE_LENGTH_168 = 168,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
SHIRT_SHIRT_BOTTOM = 169,
|
|
SHIRT_COLLAR_FRONT_170 = 170,
|
|
SHIRT_SHIRT_RED = 171,
|
|
SHIRT_SHIRT_GREEN = 172,
|
|
SHIRT_SHIRT_BLUE = 173,
|
|
PANTS_PANTS_RED = 174,
|
|
PANTS_PANTS_GREEN = 175,
|
|
PANTS_PANTS_BLUE = 176,
|
|
SHOES_SHOES_RED = 177,
|
|
SHOES_SHOES_GREEN = 178,
|
|
/// <summary>
|
|
/// - Low 0--+255 High
|
|
/// </summary>
|
|
PANTS_WAIST_HEIGHT = 179,
|
|
PANTS_PANTS_LENGTH_180 = 180,
|
|
/// <summary>
|
|
/// Pants Fit - Tight Pants 0--+255 Loose Pants
|
|
/// </summary>
|
|
PANTS_LOOSE_LOWER_CLOTHING = 181,
|
|
SHOES_SHOES_BLUE = 182,
|
|
SOCKS_SOCKS_RED = 183,
|
|
SOCKS_SOCKS_GREEN = 184,
|
|
SOCKS_SOCKS_BLUE = 185,
|
|
UNDERSHIRT_UNDERSHIRT_RED = 186,
|
|
UNDERSHIRT_UNDERSHIRT_GREEN = 187,
|
|
UNDERSHIRT_UNDERSHIRT_BLUE = 188,
|
|
UNDERPANTS_UNDERPANTS_RED = 189,
|
|
UNDERPANTS_UNDERPANTS_GREEN = 190,
|
|
UNDERPANTS_UNDERPANTS_BLUE = 191,
|
|
GLOVES_GLOVES_RED = 192,
|
|
/// <summary>
|
|
/// Shirt Fit - Tight Shirt 0--+255 Loose Shirt
|
|
/// </summary>
|
|
SHIRT_LOOSE_UPPER_CLOTHING = 193,
|
|
GLOVES_GLOVES_GREEN = 194,
|
|
GLOVES_GLOVES_BLUE = 195,
|
|
JACKET_JACKET_RED = 196,
|
|
JACKET_JACKET_GREEN = 197,
|
|
JACKET_JACKET_BLUE = 198,
|
|
/// <summary>
|
|
/// Sleeve Looseness - Tight Sleeves 0--+255 Loose Sleeves
|
|
/// </summary>
|
|
SHIRT_SHIRTSLEEVE_FLAIR = 199,
|
|
/// <summary>
|
|
/// Knee Angle - Knock Kneed 0--+255 Bow Legged
|
|
/// </summary>
|
|
SHAPE_BOWED_LEGS = 200,
|
|
/// <summary>
|
|
/// - Short hips 0--+255 Long Hips
|
|
/// </summary>
|
|
SHAPE_HIP_LENGTH = 201,
|
|
/// <summary>
|
|
/// - Fingerless 0--+255 Fingers
|
|
/// </summary>
|
|
GLOVES_GLOVE_FINGERS = 202,
|
|
/// <summary>
|
|
/// bustle skirt - no bustle 0--+255 more bustle
|
|
/// </summary>
|
|
SKIRT_SKIRT_BUSTLE = 203,
|
|
/// <summary>
|
|
/// - Short 0--+255 Long
|
|
/// </summary>
|
|
SKIRT_SKIRT_LENGTH = 204,
|
|
/// <summary>
|
|
/// - Open Front 0--+255 Closed Front
|
|
/// </summary>
|
|
SKIRT_SLIT_FRONT = 205,
|
|
/// <summary>
|
|
/// - Open Back 0--+255 Closed Back
|
|
/// </summary>
|
|
SKIRT_SLIT_BACK = 206,
|
|
/// <summary>
|
|
/// - Open Left 0--+255 Closed Left
|
|
/// </summary>
|
|
SKIRT_SLIT_LEFT = 207,
|
|
/// <summary>
|
|
/// - Open Right 0--+255 Closed Right
|
|
/// </summary>
|
|
SKIRT_SLIT_RIGHT = 208,
|
|
/// <summary>
|
|
/// Skirt Fit - Tight Skirt 0--+255 Poofy Skirt
|
|
/// </summary>
|
|
SKIRT_SKIRT_LOOSENESS = 209,
|
|
SHIRT_SHIRT_WRINKLES = 210,
|
|
PANTS_PANTS_WRINKLES = 211,
|
|
/// <summary>
|
|
/// Jacket Wrinkles - No Wrinkles 0--+255 Wrinkles
|
|
/// </summary>
|
|
JACKET_JACKET_WRINKLES = 212,
|
|
/// <summary>
|
|
/// Package - Coin Purse 0--+255 Duffle Bag
|
|
/// </summary>
|
|
SHAPE_MALE_PACKAGE = 213,
|
|
/// <summary>
|
|
/// Inner Eye Corner - Corner Down 0--+255 Corner Up
|
|
/// </summary>
|
|
SHAPE_EYELID_INNER_CORNER_UP = 214,
|
|
SKIRT_SKIRT_RED = 215,
|
|
SKIRT_SKIRT_GREEN = 216,
|
|
SKIRT_SKIRT_BLUE = 217
|
|
}
|
|
#endregion
|
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}
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}
|