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AssetLoader/Filesystem
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Client
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-10-25 03:26:12 +01:00 |
Communications
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Configuration
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
Console
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Monitoring
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
RegionLoader
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Serialization
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
Servers
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
Tests
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minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in
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2013-08-08 01:07:30 +01:00 |
AgentCircuitData.cs
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rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code
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2013-11-19 23:39:52 +00:00 |
AgentCircuitManager.cs
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Improve locking in AgentCircuitManager
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2011-12-03 16:19:11 +00:00 |
AgentUpdateArgs.cs
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add an agent position field to AgentUpdateArgs for use by some non-LL clients
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2010-01-14 02:16:40 -08:00 |
Animation.cs
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Add TriggerScenePresenceUpdated events when an animation is added
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2013-06-11 17:18:12 -07:00 |
AssemblyInfo.cs
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
AssetBase.cs
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Fix avatar parameter updating for viewer 3 and maybe 2.
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2011-09-23 02:59:33 +01:00 |
AssetLandmark.cs
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HG Landmarks now working.
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2011-06-03 10:26:58 -07:00 |
AssetPermissions.cs
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Minor: may avoid crashes of sims that still don't have this configuration section.
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2012-09-21 15:04:41 -07:00 |
AssetRequestToClient.cs
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…
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AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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This is an experimental patch that adds support for comparing texture
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2013-05-24 13:18:16 -07:00 |
AvatarAttachment.cs
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Stop NPCs losing attachments when the source avatar takes them off.
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2011-09-03 01:11:16 +01:00 |
AvatarPickerAvatar.cs
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…
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AvatarPickerReplyAgentDataArgs.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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Drop the static from default wearables. It isn't
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2010-12-27 12:43:54 -08:00 |
AvatarWearingArgs.cs
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…
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BasicDOSProtector.cs
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* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
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2013-10-09 22:21:25 -05:00 |
BlockingQueue.cs
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Revert "Revert "I confuse myself. Let's try this variable name instead.""
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2013-07-18 12:25:47 -07:00 |
Cache.cs
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Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
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2012-08-20 20:55:58 +01:00 |
CachedTextureEventArg.cs
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Adds an event and a method so that handling of the CachedTexture
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2013-05-08 13:13:51 -07:00 |
CapsUtil.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
ChatTypeEnum.cs
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…
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ChildAgentDataUpdate.cs
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minor: add some method doc to ScenePresence fields used for entity transfer, add minor details to some log messages, rename a misleading local variable name.
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2013-08-07 23:17:31 +01:00 |
CircularBuffer.cs
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* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
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2013-10-07 21:35:55 -05:00 |
ClientInfo.cs
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Added show client-stats [first last] command to expose what viewers are requesting.
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2013-07-10 16:09:45 -07:00 |
ClientManager.cs
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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2009-10-27 00:26:56 -07:00 |
CnmMemoryCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
CnmSynchronizedCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ColliderData.cs
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…
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ConfigSettings.cs
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Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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2013-10-28 18:03:34 +00:00 |
ConfigurationMember.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
ConfigurationOption.cs
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…
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Constants.cs
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4096 is used in various places as the maximum height of a region, refactoring to be a constant
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2012-09-08 00:14:39 +01:00 |
Culture.cs
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Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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2010-02-12 23:13:35 +00:00 |
DAMap.cs
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minor: remove now unused migration-hack bool from DAMap
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2013-07-08 23:32:19 +01:00 |
DOMap.cs
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Make the concept of namespaces explicit in dynamic attributes
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2013-06-27 23:14:28 +01:00 |
DoubleDictionaryThreadAbortSafe.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EstateBan.cs
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…
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EstateSettings.cs
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Send up the part missing from the Avination Estate commit.
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2013-05-11 01:27:37 +01:00 |
EventData.cs
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…
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ExtraPhysicsData.cs
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Partial port of Avination's support for the new physics parameters.
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2013-02-06 08:03:04 +00:00 |
ForeignUserProfileData.cs
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…
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FriendListItem.cs
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Change a member of the friendslist module to better reflect the client side
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2010-01-19 11:33:42 +00:00 |
GcNotify.cs
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If "debug scene updates true" then print out to log when a garbage collection occurs.
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2012-03-21 02:02:14 +00:00 |
GridInstantMessage.cs
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Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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2013-07-27 15:38:56 -07:00 |
GroupData.cs
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replace recent IModule.GetGroup() with better GetGroupRecord(string name)
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2010-03-26 00:10:29 +00:00 |
IAssetLoader.cs
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…
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IClientAPI.cs
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EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
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2013-07-21 09:01:44 -07:00 |
ICnmCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ICommandConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-22 04:05:09 +00:00 |
IConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-22 04:05:09 +00:00 |
IGenericConfig.cs
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…
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IImprovedAssetCache.cs
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…
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ILandChannel.cs
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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
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2013-03-14 22:56:26 +00:00 |
ILandObject.cs
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Rework Diva's patch to simplify it
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2012-03-22 20:25:20 +00:00 |
IMoneyModule.cs
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Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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2013-05-25 02:08:54 +01:00 |
IPeople.cs
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Added AvatarPickerSearch capability handler.
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2013-05-07 18:01:48 -07:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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(re)implement selected prim count.
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2011-03-30 00:13:07 +01:00 |
IRegionCreator.cs
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…
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IRegionLoader.cs
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…
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IRegistryCore.cs
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…
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IScene.cs
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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2013-09-27 22:27:39 +01:00 |
ISceneAgent.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
ISceneEntity.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
ISceneObject.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
InventoryCollection.cs
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…
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InventoryFolderBase.cs
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Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
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2012-08-29 02:01:43 +01:00 |
InventoryFolderImpl.cs
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Remove manually permissions settings on all current library items so that they use the defaults instead.
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2011-07-23 02:13:11 +01:00 |
InventoryItemBase.cs
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
InventoryNodeBase.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
LandData.cs
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Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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2012-10-20 05:06:46 -04:00 |
LandStatReportItem.cs
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…
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LandUpdateArgs.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
Lazy.cs
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Add copyright headers.
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2010-09-12 12:54:31 -04:00 |
Location.cs
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* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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2013-08-01 16:32:36 -05:00 |
LocklessQueue.cs
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Committing Avination's memleak fix-a-thon, installment #2
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2012-07-23 19:26:21 +01:00 |
Login.cs
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…
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MainConsole.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
MapAndArray.cs
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Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
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2010-09-18 01:57:13 +01:00 |
MapBlockData.cs
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…
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MapItemReplyStruct.cs
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…
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MinHeap.cs
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Commiting Avination's memleak fix-a-thon, installment #1
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2012-07-23 19:21:59 +01:00 |
MultipartForm.cs
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Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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2012-03-12 10:07:04 -07:00 |
NetworkServersInfo.cs
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Get rid of some traces of the old pre-ROBUST grid architecture config
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2011-10-12 21:51:34 +01:00 |
NetworkUtil.cs
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Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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2010-08-19 19:54:40 -07:00 |
OSChatMessage.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
ParcelMediaCommandEnum.cs
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…
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PluginLoader.cs
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* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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2009-10-23 13:14:29 -07:00 |
PluginManager.cs
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minor: Remove some mono compiler warnings in OpenSim.Framework.dll
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2013-03-13 23:17:27 +00:00 |
Pool.cs
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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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2012-10-23 01:52:10 +01:00 |
PresenceType.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
PrimeNumberHelper.cs
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…
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PrimitiveBaseShape.cs
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Preserve attachment point & position when attachment is rezzed in world
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2013-09-22 21:10:01 -05:00 |
PriorityQueue.cs
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minor: remove mono compiler warnings
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2011-05-06 22:45:03 +01:00 |
RegionFlags.cs
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Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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2013-09-02 17:27:45 +01:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region.
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2013-01-30 23:37:02 -05:00 |
RegionInfoForEstateMenuArgs.cs
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Plumb the region type through to the ProductName field in estate messages
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2010-08-24 12:41:21 +01:00 |
RegionSettings.cs
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Make new regions PG by default instead of Mature.
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2013-09-20 00:04:33 +01:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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SLUtil.cs
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Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
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2012-04-26 22:49:14 +01:00 |
SimStats.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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Make "show object part" command correctly display script status.
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2012-10-31 00:31:18 +00:00 |
TaskInventoryItem.cs
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
TextureRequestArgs.cs
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* Patch from RemedyTomm Mantis 3440
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2009-04-10 08:30:21 +00:00 |
ThrottleOutPacketType.cs
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Complete removal of the now unused state queue
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2013-01-16 16:45:18 +00:00 |
UntrustedWebRequest.cs
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Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
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2012-09-30 07:48:03 -07:00 |
UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfileData.cs
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Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql.
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2009-12-06 03:57:15 +00:00 |
UserProfiles.cs
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Adding standard OpenSim header to source files
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2013-05-31 22:03:27 -04:00 |
Util.cs
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minor simplification of some unix date functions in Util. No functional change.
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2013-09-03 00:17:50 +01:00 |
ViewerEffectEventHandlerArg.cs
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…
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WebUtil.cs
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |