OpenSimMirror/OpenSim/Region/Environment/Scenes
mingchen a596b7696a *Made a much more network friendly method of ban and pass line sending
*Added an event that is triggered when an agent enters a new parcel
2007-12-20 02:36:27 +00:00
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Scripting saved OpenSim source code from the giant rampaging unterminated copyright notice of doom 2007-12-10 05:25:16 +00:00
AvatarAnimations.cs * Added Incomplete Handling of the RegionInfoRequest packet 2007-12-18 12:08:34 +00:00
AvatarAppearance.cs Misc. cleanup: 2007-12-19 08:44:25 +00:00
EntityBase.cs * Removed references to "new LLUUID()", replaced with LLUUID.Zero. 2007-11-24 10:36:54 +00:00
IScenePresenceBody.cs more work on texture downloading. 2007-12-10 13:27:23 +00:00
InnerScene.cs Thank you to Kiryu for a patch to fix an out of Sync 2007-12-17 16:41:28 +00:00
Scene.Inventory.cs Thank you to Kiryu for a patch to fix an out of Sync 2007-12-17 16:41:28 +00:00
Scene.PacketHandlers.cs Thank you to Kiryu for a patch to fix an out of Sync 2007-12-17 16:41:28 +00:00
Scene.cs *Made a much more network friendly method of ban and pass line sending 2007-12-20 02:36:27 +00:00
SceneBase.cs * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called' 2007-12-18 00:34:42 +00:00
SceneCommunicationService.cs * Temporarily sisabled neighbour cache for regions in the SceneCommunicationService 2007-12-12 01:10:54 +00:00
SceneEvents.cs *Made a much more network friendly method of ban and pass line sending 2007-12-20 02:36:27 +00:00
SceneManager.cs Thank you to Kiryu for a patch to fix an out of Sync 2007-12-17 16:41:28 +00:00
SceneObjectGroup.cs Again, thanks to Alondria for: 2007-12-17 02:30:03 +00:00
SceneObjectPart.cs Again, thanks to Alondria for: 2007-12-17 02:30:03 +00:00
ScenePresence.cs *Made a much more network friendly method of ban and pass line sending 2007-12-20 02:36:27 +00:00
SceneXmlLoader.cs Thank you to Kiryu for a patch to fix an out of Sync 2007-12-17 16:41:28 +00:00
SimStatsReporter.cs * Tweaked the sim stats so that when a sim is catching up it reports on the slowdown and not the 'catching up'. 2007-12-14 22:08:02 +00:00