OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) a5dab074a0 Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously
At least on stock Linden clients, updating the texture on all faces of the prim will actually send an ObjectImage packet for each update.
There is a race condition if these are handled async, meaning that occasionally not all of the faces are correctly updated.
2010-08-10 16:00:35 +01:00
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Application Remove StandAlone from default hardcoded config 2010-08-04 03:10:10 +01:00
ClientStack Handle incoming ObjectImage (TextureEntry) updates synchronously rather than asynchronously 2010-08-10 16:00:35 +01:00
CoreModules Tests for distance-sorted fallback regions. 2010-08-08 18:12:07 +01:00
DataSnapshot Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Examples/SimpleModule Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Framework minor: Remove overly verbose schedule full update log message for attachments 2010-08-07 22:28:42 +01:00
OptionalModules Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule remove gods event subscription to gods module from scene 2010-07-30 21:58:24 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Fix a parenthesis in prior commit 2010-08-06 17:55:41 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00