OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams f2810bf03a varregion: add plumbing to pass region size from Scene down to the
physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
2013-11-04 22:10:54 -08:00
..
Properties Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
Tests Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 2013-07-23 08:13:29 -07:00
BSAPIUnman.cs BulletSim: add ClearCollisionProxyCache function to API. 2013-09-11 09:12:24 -07:00
BSAPIXNA.cs BulletSim: add ClearCollisionProxyCache function to API. 2013-09-11 09:12:24 -07:00
BSActorAvatarMove.cs BulletSim: reduce avatar walking stopped threshold. 2013-09-20 09:58:45 -07:00
BSActorHover.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorLockAxis.cs BulletSim: extend BSActorLockAxis to allow locking linear movement in 2013-05-06 13:32:22 -07:00
BSActorMoveToTarget.cs BulletSim: a better version of llMoveToTarget that doesn't go crazy. 2013-06-30 17:07:49 -07:00
BSActorSetForce.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorSetTorque.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActors.cs Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" 2013-07-23 08:14:20 -07:00
BSApiTemplate.cs BulletSim: update collision flags to make sure they fit in the shorts provided. 2013-10-26 21:20:19 -07:00
BSCharacter.cs BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-11 09:12:03 -07:00
BSConstraint.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSConstraint6Dof.cs BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 2013-09-11 09:12:12 -07:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintConeTwist.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
BSConstraintHinge.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSConstraintSlider.cs BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-11 09:11:52 -07:00
BSConstraintSpring.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSDynamics.cs BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables 2013-10-15 17:02:22 -07:00
BSLinkset.cs BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-11 09:11:58 -07:00
BSLinksetCompound.cs BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-11 09:11:46 -07:00
BSLinksetConstraints.cs BulletSim: add LSL function and plumbing for setting a spring 2013-09-11 09:12:19 -07:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00
BSParam.cs BulletSim: change collision flags for groundplane to not interact with static objects. 2013-10-23 16:07:03 -07:00
BSPhysObject.cs BulletSim: remove collision cache clearing logic for physical objects. 2013-09-11 16:50:27 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs varregion: remove uses of region size constant. In particular, update scene 2013-11-04 22:09:52 -08:00
BSPrimDisplaced.cs BulletSim: fix jumping up and down of linksets when center-of-mass 2013-07-07 05:47:41 -07:00
BSPrimLinkable.cs BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-11 09:12:05 -07:00
BSScene.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
BSShapeCollection.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSShapes.cs BulletSim: when meshing or asset fetching fails, include position 2013-06-11 17:58:08 -07:00
BSTerrainHeightmap.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
BSTerrainManager.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
BSTerrainMesh.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimData.cs varregion: add plumbing to pass region size from Scene down to the 2013-11-04 22:10:54 -08:00
BulletSimTODO.txt BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00