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Properties
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Tests
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Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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2013-07-23 08:13:29 -07:00 |
BSAPIUnman.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-11 09:12:24 -07:00 |
BSAPIXNA.cs
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BulletSim: add ClearCollisionProxyCache function to API.
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2013-09-11 09:12:24 -07:00 |
BSActorAvatarMove.cs
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BulletSim: reduce avatar walking stopped threshold.
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2013-09-20 09:58:45 -07:00 |
BSActorHover.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorLockAxis.cs
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
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2013-05-06 13:32:22 -07:00 |
BSActorMoveToTarget.cs
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BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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2013-06-30 17:07:49 -07:00 |
BSActorSetForce.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActorSetTorque.cs
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BulletSim: remove friction calcuation from BSMotor and move linear and
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2013-05-06 13:32:26 -07:00 |
BSActors.cs
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Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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2013-07-23 08:14:20 -07:00 |
BSApiTemplate.cs
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BulletSim: update collision flags to make sure they fit in the shorts provided.
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2013-10-26 21:20:19 -07:00 |
BSCharacter.cs
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BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint.
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2013-09-11 09:12:03 -07:00 |
BSConstraint.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSConstraint6Dof.cs
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BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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2013-09-11 09:12:12 -07:00 |
BSConstraintCollection.cs
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BulletSim: add calls for creating all the different Bullet constraint types.
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2013-02-17 20:13:49 -08:00 |
BSConstraintConeTwist.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-11 09:11:52 -07:00 |
BSConstraintHinge.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BSConstraintSlider.cs
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BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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2013-09-11 09:11:52 -07:00 |
BSConstraintSpring.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSDynamics.cs
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BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disables
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2013-10-15 17:02:22 -07:00 |
BSLinkset.cs
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BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint.
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2013-09-11 09:11:58 -07:00 |
BSLinksetCompound.cs
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BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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2013-09-11 09:11:46 -07:00 |
BSLinksetConstraints.cs
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BulletSim: add LSL function and plumbing for setting a spring
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2013-09-11 09:12:19 -07:00 |
BSMaterials.cs
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BulletSim: fix race condition when creating very large mega-regions.
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2013-03-28 10:59:18 -07:00 |
BSMotors.cs
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |
BSParam.cs
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BulletSim: change collision flags for groundplane to not interact with static objects.
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2013-10-23 16:07:03 -07:00 |
BSPhysObject.cs
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BulletSim: remove collision cache clearing logic for physical objects.
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2013-09-11 16:50:27 -07:00 |
BSPlugin.cs
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BulletSim: add osGetPhysicsEngineType() LSL function and update
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2013-01-11 16:47:35 -08:00 |
BSPrim.cs
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varregion: remove uses of region size constant. In particular, update scene
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2013-11-04 22:09:52 -08:00 |
BSPrimDisplaced.cs
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BulletSim: fix jumping up and down of linksets when center-of-mass
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2013-07-07 05:47:41 -07:00 |
BSPrimLinkable.cs
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BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change.
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2013-09-11 09:12:05 -07:00 |
BSScene.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BSShapeCollection.cs
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
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2013-05-21 15:32:10 -07:00 |
BSShapes.cs
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BulletSim: when meshing or asset fetching fails, include position
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2013-06-11 17:58:08 -07:00 |
BSTerrainHeightmap.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BSTerrainManager.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BSTerrainMesh.cs
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BulletSim: remove trailing white space to make git happier. No functional changes.
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2013-04-29 07:54:50 -07:00 |
BulletSimData.cs
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varregion: add plumbing to pass region size from Scene down to the
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2013-11-04 22:10:54 -08:00 |
BulletSimTODO.txt
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BulletSim: non-functional updates. Comments and formatting.
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2013-07-06 08:25:13 -07:00 |