OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Melanie a7eb1b5b85 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
2013-07-24 03:50:09 +01:00
..
Properties Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Tests BulletSim: make all the different angularVerticalAttraction algorithms 2013-07-08 16:24:31 -07:00
BSAPIUnman.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSAPIXNA.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSActorAvatarMove.cs BulletSim: add position resetting for stationary avatars so they don't 2013-07-18 19:09:55 -07:00
BSActorHover.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorLockAxis.cs BulletSim: extend BSActorLockAxis to allow locking linear movement in 2013-05-06 13:32:22 -07:00
BSActorMoveToTarget.cs BulletSim: a better version of llMoveToTarget that doesn't go crazy. 2013-06-30 17:07:49 -07:00
BSActorSetForce.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActorSetTorque.cs BulletSim: remove friction calcuation from BSMotor and move linear and 2013-05-06 13:32:26 -07:00
BSActors.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSApiTemplate.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSCharacter.cs BulletSim: add position resetting for stationary avatars so they don't 2013-07-18 19:09:55 -07:00
BSConstraint.cs BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
BSConstraint6Dof.cs BulletSim: not quite functional axis lock code. 2013-03-31 22:19:43 -07:00
BSConstraintCollection.cs BulletSim: add calls for creating all the different Bullet constraint types. 2013-02-17 20:13:49 -08:00
BSConstraintHinge.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSDynamics.cs BulletSim: add parameter to optionally disable vehicle linear deflection. 2013-07-09 09:37:42 -07:00
BSLinkset.cs BulletSim: set linkset type to be prim specific rather than a simulator 2013-06-30 17:07:50 -07:00
BSLinksetCompound.cs BulletSim: implementation of linkset center-of-mass. 2013-07-06 08:25:15 -07:00
BSLinksetConstraints.cs BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_physicsScene' to match coding conventions and reduce confusion. 2013-04-29 07:38:55 -07:00
BSMaterials.cs BulletSim: fix race condition when creating very large mega-regions. 2013-03-28 10:59:18 -07:00
BSMotors.cs BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00
BSParam.cs BulletSim: add parameter to optionally disable vehicle linear deflection. 2013-07-09 09:37:42 -07:00
BSPhysObject.cs BulletSim: fix small bug where everything looked like it was colliding 2013-07-17 10:19:44 -07:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: rename position and orientation variables to remove the 2013-07-07 05:46:24 -07:00
BSPrimDisplaced.cs BulletSim: fix jumping up and down of linksets when center-of-mass 2013-07-07 05:47:41 -07:00
BSPrimLinkable.cs BulletSim: implementation of linkset center-of-mass. 2013-07-06 08:25:15 -07:00
BSScene.cs BulletSim: fix small bug where everything looked like it was colliding 2013-07-17 10:19:44 -07:00
BSShapeCollection.cs BulletSim: add gImpact shape type. Add logic to use gImpact shape 2013-05-21 15:32:10 -07:00
BSShapes.cs Merge branch 'master' into careminster 2013-06-13 02:49:43 +01:00
BSTerrainHeightmap.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainManager.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BSTerrainMesh.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimData.cs BulletSim: remove trailing white space to make git happier. No functional changes. 2013-04-29 07:54:50 -07:00
BulletSimTODO.txt BulletSim: non-functional updates. Comments and formatting. 2013-07-06 08:25:13 -07:00