114 lines
4.4 KiB
C#
114 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data
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{
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public class XInventoryFolder
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{
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public string folderName;
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public int type;
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public int version;
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public UUID folderID;
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public UUID agentID;
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public UUID parentFolderID;
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}
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public class XInventoryItem
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{
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public UUID assetID;
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public int assetType;
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public string inventoryName;
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public string inventoryDescription;
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public int inventoryNextPermissions;
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public int inventoryCurrentPermissions;
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public int invType;
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public string creatorID;
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public int inventoryBasePermissions;
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public int inventoryEveryOnePermissions;
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public int salePrice;
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public int saleType;
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public int creationDate;
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public UUID groupID;
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public int groupOwned;
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public int flags;
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public UUID inventoryID;
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public UUID avatarID;
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public UUID parentFolderID;
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public int inventoryGroupPermissions;
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}
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public interface IXInventoryData
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{
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XInventoryFolder[] GetFolders(string[] fields, string[] vals);
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XInventoryItem[] GetItems(string[] fields, string[] vals);
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bool StoreFolder(XInventoryFolder folder);
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bool StoreItem(XInventoryItem item);
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/// <summary>
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/// Delete folders where field == val
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/// </summary>
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/// <param name="field"></param>
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/// <param name="val"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteFolders(string field, string val);
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/// <summary>
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/// Delete folders where field1 == val1, field2 == val2...
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="vals"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteFolders(string[] fields, string[] vals);
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/// <summary>
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/// Delete items where field == val
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/// </summary>
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/// <param name="field"></param>
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/// <param name="val"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteItems(string field, string val);
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/// <summary>
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/// Delete items where field1 == val1, field2 == val2...
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/// </summary>
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/// <param name="fields"></param>
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/// <param name="vals"></param>
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/// <returns>true if the delete was successful, false if it was not</returns>
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bool DeleteItems(string[] fields, string[] vals);
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bool MoveItem(string id, string newParent);
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XInventoryItem[] GetActiveGestures(UUID principalID);
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int GetAssetPermissions(UUID principalID, UUID assetID);
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}
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}
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