OpenSimMirror/OpenSim/Data/IXInventoryData.cs

114 lines
4.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class XInventoryFolder
{
public string folderName;
public int type;
public int version;
public UUID folderID;
public UUID agentID;
public UUID parentFolderID;
}
public class XInventoryItem
{
public UUID assetID;
public int assetType;
public string inventoryName;
public string inventoryDescription;
public int inventoryNextPermissions;
public int inventoryCurrentPermissions;
public int invType;
public string creatorID;
public int inventoryBasePermissions;
public int inventoryEveryOnePermissions;
public int salePrice;
public int saleType;
public int creationDate;
public UUID groupID;
public int groupOwned;
public int flags;
public UUID inventoryID;
public UUID avatarID;
public UUID parentFolderID;
public int inventoryGroupPermissions;
}
public interface IXInventoryData
{
XInventoryFolder[] GetFolders(string[] fields, string[] vals);
XInventoryItem[] GetItems(string[] fields, string[] vals);
bool StoreFolder(XInventoryFolder folder);
bool StoreItem(XInventoryItem item);
/// <summary>
/// Delete folders where field == val
/// </summary>
/// <param name="field"></param>
/// <param name="val"></param>
/// <returns>true if the delete was successful, false if it was not</returns>
bool DeleteFolders(string field, string val);
/// <summary>
/// Delete folders where field1 == val1, field2 == val2...
/// </summary>
/// <param name="fields"></param>
/// <param name="vals"></param>
/// <returns>true if the delete was successful, false if it was not</returns>
bool DeleteFolders(string[] fields, string[] vals);
/// <summary>
/// Delete items where field == val
/// </summary>
/// <param name="field"></param>
/// <param name="val"></param>
/// <returns>true if the delete was successful, false if it was not</returns>
bool DeleteItems(string field, string val);
/// <summary>
/// Delete items where field1 == val1, field2 == val2...
/// </summary>
/// <param name="fields"></param>
/// <param name="vals"></param>
/// <returns>true if the delete was successful, false if it was not</returns>
bool DeleteItems(string[] fields, string[] vals);
bool MoveItem(string id, string newParent);
XInventoryItem[] GetActiveGestures(UUID principalID);
int GetAssetPermissions(UUID principalID, UUID assetID);
}
}