OpenSimMirror/OpenSim/Data
Justin Clark-Casey (justincc) bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
..
MSSQL Allow item links to be deleted even when other deletes and purges are disabled. 2011-05-19 00:51:14 +01:00
MySQL Allow item links to be deleted even when other deletes and purges are disabled. 2011-05-19 00:51:14 +01:00
Null minor: remove some mono compiler warnings 2011-04-12 22:33:06 +01:00
Properties Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Resources Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
SQLite Allow item links to be deleted even when other deletes and purges are disabled. 2011-05-19 00:51:14 +01:00
Tests Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. 2011-03-14 23:35:03 +00:00
AssetDataBase.cs Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 2010-05-09 17:56:52 +01:00
DBGuids.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IAssetData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IAuthenticationData.cs Fully implement unencrypted auth token operations 2009-09-04 07:48:09 +01:00
IAvatarData.cs AvatarStore. Untested, but complete 2010-01-04 02:52:43 +00:00
IFriendsData.cs Implement the friends data adaptor 2010-02-05 12:31:29 +00:00
IGridUserData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IInventoryData.cs First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
IPresenceData.cs GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 2010-05-07 21:29:56 -07:00
IRegionData.cs Thank you, Marck00, for a patch that implemented region distance sorting 2010-08-08 17:37:50 +01:00
IUserAccountData.cs Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 2010-04-16 16:36:44 -07:00
IXInventoryData.cs Allow item links to be deleted even when other deletes and purges are disabled. 2011-05-19 00:51:14 +01:00
IniConfig.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Migration.cs Formatting cleanup. 2010-10-04 21:28:17 -04:00