OpenSimMirror/OpenSim/Region/OptionalModules
Mic Bowman 384cb79a1a Merge branch 'master' into bulletsim
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneManager.cs
2011-08-19 14:49:16 -07:00
..
Agent Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
Avatar rename TestHelper => TestHelpers for consistency 2011-08-06 00:31:03 +01:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters BulletSim: add runtime setting of physics parameters. Update default values. 2011-08-18 14:32:09 -07:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Add "shutdown" message to RegionReady 2011-08-15 16:21:04 -04:00
ServiceConnectorsIn/Freeswitch Revert "Updates all IRegionModules to the new style region modules." 2010-01-29 07:21:06 +00:00
World Stop NPC's getting hypergrid like names in some circumstances. 2011-08-19 00:45:22 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.