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Animation
Add method doc to SPA.Falling and use automatic private get property
2012-01-07 00:29:55 +00:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
2012-02-16 02:58:00 +00:00
Tests
In ObjectTortureTests, run garbage collector on Teardown and run scene loop update when scene objects have been deleted.
2012-02-15 01:45:25 +00:00
Types
remove unused BasicQuadTreeNode
2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs
minor: remove mono compiler warning
2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs
Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
2012-02-10 19:58:34 +00:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
2011-04-13 21:48:16 +01:00
EntityBase.cs
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
2011-11-16 23:01:59 +00:00
EntityManager.cs
Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
2011-11-16 02:33:56 -08:00
EventManager.cs
Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
2012-03-19 21:26:32 +00:00
Prioritizer.cs
Remove pointless cluttering SOP.ParentGroup != null checks.
2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs
Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
2011-12-05 20:44:20 +00:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
Restore the taskItem null check that I accidentally blatted in 5397a6d
2012-02-21 23:41:48 +00:00
Scene.PacketHandlers.cs
Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic.
2011-12-19 23:03:45 +00:00
Scene.Permissions.cs
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Scene.cs
Fix a problem where multiple near simultaneous calls to llDie() from multiple scripts in the same linkset can cause unnecessary thread aborts.
2012-03-19 21:29:34 +00:00
SceneBase.cs
Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
2011-12-09 23:07:53 +00:00
SceneCommunicationService.cs
Merge branch 'master' into 0.7.3-post-fixes
2012-02-24 23:35:59 +00:00
SceneGraph.cs
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
2012-03-19 21:31:38 +00:00
SceneManager.cs
Remove unused SceneManager.TryGetAvatarsScene()
2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
2012-02-10 02:13:15 +00:00
SceneObjectGroup.cs
Replace script-lines-per-second with the script execution time scaled by its measurement period and an idealised frame time.
2012-03-19 21:31:38 +00:00
SceneObjectPart.cs
Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
2012-02-19 13:49:51 -05:00
SceneObjectPartInventory.cs
Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
2012-02-07 17:44:37 +00:00
ScenePresence.cs
Try to resolve some problems with viewers crashing after hitting parcel banlines or freezing on the banline.
2012-02-23 22:56:42 +00:00
SimStatsReporter.cs
Remove unnecessary explicit ElapsedEventHandler in SimReporter
2012-03-19 21:26:12 +00:00
TerrainChannel.cs
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:14:26 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
2011-11-02 14:59:00 -07:00
UuidGatherer.cs
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00