OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie abfb0c9399 Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
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Animation Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge 2011-10-11 23:28:06 +01:00
Scripting
Serialization Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Tests Refactored "known child region" in ScenePresence. There were 4 different 2011-10-06 22:47:33 -07:00
Types
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge 2011-10-11 23:08:18 +01:00
Border.cs
Cardinals.cs
CoalescedSceneObjects.cs
EntityBase.cs Remove unimplementated UpdateMovement() methods from SOG, SOP. 2011-10-01 01:26:50 +01:00
EntityManager.cs
EventManager.cs Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Prioritizer.cs Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
RegionStatsHandler.cs remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms. 2011-10-07 00:30:35 +01:00
ReturnInfo.cs
Scene.Inventory.cs Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge 2011-10-11 22:51:44 +01:00
Scene.PacketHandlers.cs Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge 2011-10-11 21:21:44 +01:00
Scene.Permissions.cs
Scene.cs Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
SceneBase.cs Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
SceneCommunicationService.cs Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
SceneGraph.cs Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge 2011-10-12 01:42:39 +01:00
SceneManager.cs Merge branch 'master' into bulletsim 2011-08-19 14:49:16 -07:00
SceneObjectGroup.Inventory.cs Bring us up to date. 2011-09-14 19:11:32 -07:00
SceneObjectGroup.cs Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge 2011-10-11 23:16:43 +01:00
SceneObjectPart.cs Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge 2011-10-11 23:16:43 +01:00
SceneObjectPartInventory.cs Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge 2011-10-11 21:21:44 +01:00
ScenePresence.cs Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge 2011-10-12 07:05:18 +01:00
SceneViewer.cs Bring us up to date. 2011-09-14 19:11:32 -07:00
SimStatsReporter.cs Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats 2011-10-06 00:45:25 +01:00
TerrainChannel.cs
TerrainUtil.cs
UndoState.cs Merge fixes, and fix the build 2011-09-14 18:46:42 -07:00
UuidGatherer.cs Bring us up to date. 2011-09-14 19:11:32 -07:00