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Animation
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Merge commit 'b98442dceccd416a493f19153f5daad2e173183e' into bigmerge
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2011-10-11 23:28:06 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
Tests
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Refactored "known child region" in ScenePresence. There were 4 different
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2011-10-06 22:47:33 -07:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Merge commit 'a3531dec1aaafdcd22a70764cc512dd5666c75fc' into bigmerge
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2011-10-11 23:08:18 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Remove unimplementated UpdateMovement() methods from SOG, SOP.
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2011-10-01 01:26:50 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
Prioritizer.cs
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
RegionStatsHandler.cs
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remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
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2011-10-07 00:30:35 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Merge commit 'c8304b7f84b1a8d9fb978cae510f684e36419deb' into bigmerge
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2011-10-11 22:51:44 +01:00 |
Scene.PacketHandlers.cs
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Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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2011-10-11 21:21:44 +01:00 |
Scene.Permissions.cs
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Add a new ViewObjectInventory permission to decouple viewing from
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2011-01-14 18:26:41 +01:00 |
Scene.cs
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Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
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2011-10-12 07:05:18 +01:00 |
SceneBase.cs
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
SceneCommunicationService.cs
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Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
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2011-10-12 07:05:18 +01:00 |
SceneGraph.cs
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Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge
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2011-10-12 01:42:39 +01:00 |
SceneManager.cs
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Merge branch 'master' into bulletsim
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2011-08-19 14:49:16 -07:00 |
SceneObjectGroup.Inventory.cs
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Bring us up to date.
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2011-09-14 19:11:32 -07:00 |
SceneObjectGroup.cs
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Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
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2011-10-11 23:16:43 +01:00 |
SceneObjectPart.cs
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Merge commit '56dbab35e122e724c9277b05820417a05ad8a1be' into bigmerge
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2011-10-11 23:16:43 +01:00 |
SceneObjectPartInventory.cs
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Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
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2011-10-11 21:21:44 +01:00 |
ScenePresence.cs
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Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge
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2011-10-12 07:05:18 +01:00 |
SceneViewer.cs
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Bring us up to date.
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2011-09-14 19:11:32 -07:00 |
SimStatsReporter.cs
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Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
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2011-10-06 00:45:25 +01:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Merge fixes, and fix the build
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2011-09-14 18:46:42 -07:00 |
UuidGatherer.cs
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Bring us up to date.
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2011-09-14 19:11:32 -07:00 |