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Animation
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* Fixes Sitting on the ground.
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2009-12-30 15:55:49 -05:00 |
Hypergrid
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Whitespace cleanup
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2010-01-11 02:04:05 +00:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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2010-01-25 21:51:58 +00:00 |
Scene.PacketHandlers.cs
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Backport the fixes to WebFetchInventoryDescendents to the UDP
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2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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2010-01-25 21:51:58 +00:00 |
SceneBase.cs
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
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Remove "login disable", "login enable" and "login status" commands.
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2010-01-10 03:03:18 +00:00 |
SceneGraph.cs
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Experimental: Remove explicit property sends
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2009-12-06 02:54:19 +00:00 |
SceneManager.cs
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pass all command parameters to load/save oar, not just the filename
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2009-11-24 17:28:38 +00:00 |
SceneObjectGroup.Inventory.cs
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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2010-01-25 21:51:58 +00:00 |
SceneObjectGroup.cs
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Whitespace cleanup
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2010-01-11 02:04:05 +00:00 |
SceneObjectPart.cs
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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2010-01-25 21:51:58 +00:00 |
SceneObjectPartInventory.cs
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Add method to get all items with the same name from a particular prim
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2010-01-29 18:11:53 +00:00 |
ScenePresence.cs
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Replace dome tabs with spaces
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2010-01-26 14:46:53 +00:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Fixes the broken build of the previous commit.
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2009-12-23 17:10:37 -08:00 |