OpenSimMirror/OpenSim/Region
Diva Canto cd2bb7daf3 Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed. 2010-07-19 08:07:37 -07:00
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Application minor: Move log information about SYSTEMIP to the place where it's resolved 2010-06-25 18:29:02 +01:00
ClientStack Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
CoreModules Allow communicating with blue box dialogs across a region border via a 2010-07-17 16:25:30 +01:00
DataSnapshot Remove useless quaternion parameter from AttachObject sig 2010-07-14 19:49:54 +01:00
Examples/SimpleModule Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Framework Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed. 2010-07-19 08:07:37 -07:00
OptionalModules Major attachments cleanup. Remove unused AttachObject ClientView method 2010-07-14 19:51:12 +01:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Revert "A stab in the dark. Revert the compile lockout temporarily. If you know what" 2010-07-19 01:10:57 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00