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Dr Scofield afd5f76648 From: Alan Webb <alan_webb@us.ibm.com>
This change moves texture send processing out of the main
  packet processing loop and moves it to a timer based
  processing cycle.

  Texture packets are sent to the client consistently over
  time. The timer is discontinued whenever there are no
  textures to transmit.

  The behavior of the texture sending mechanism is controlled
  by three variables in the LLCLient section of the config
  file:

   [1] TextureRequestRate (mS) determines how many times per second
       texture send processing will occur. The default is 100mS.
   [2] TextureSendLimit determines how many different textures
       will be considered on each cycle. Textures are selected
       by priority. The old mechanism specified a value of 10 for
       this parameter and this is the default
   [3] TextureDataLimit determines how many packets will be sent for
       each of the selected textures. The old mechanism specified a
       value of 5, so this is the default.

  So the net effect is that TextureSendLimit*TextureDataLimit
  packets will be sent every TextureRequestRate mS.

  Once we have gotten a reasonable feeling for how these parameters
  affect overall processing, it would be nice to autonmically manage
  these values using information about the current status of the
  region and network.

  Note that this also resolves the pathologcal problem that
  previously existed which was that a seated avatar generated very
  few in-bound packets (theoretically) and would therefore be the
  least able to retrieve the images being displayed by a
  projector script.
2009-06-25 07:42:06 +00:00
.nant remove the bamboo build file, bamboo is dead, long live panda :) 2009-04-22 12:23:00 +00:00
OpenSim From: Alan Webb <alan_webb@us.ibm.com> 2009-06-25 07:42:06 +00:00
Prebuild * This should fix the 'Solution Folder' annoyance on express versions. 2009-02-23 10:38:25 +00:00
ThirdParty/SmartThreadPool * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
ThirdPartyLicenses Mantis#3249. Thank you kindly, Tlaukkan (Tommil) for a patch that: 2009-03-01 19:33:12 +00:00
bin From: Alan Webb <alan_webb@us.ibm.com> 2009-06-25 07:42:06 +00:00
doc Update svn properties. 2008-06-01 03:01:33 +00:00
share in the spirit of cleanup, remove the old sql directory, as this stuff is 2009-01-26 15:42:21 +00:00
.gitignore - adding Makefile.local to .gitignore 2009-04-14 12:17:34 +00:00
.hgignore additional patterns for .hgignore 2008-07-18 14:37:23 +00:00
CONTRIBUTORS.txt Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land 2009-06-18 23:02:12 +00:00
LICENSE.txt Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Makefile Added cscope tag support in Makefile 2009-06-01 01:24:18 +00:00
OpenSim.FxCop changed to native line ending encoding 2007-07-16 15:40:11 +00:00
README.txt update README to specify the correct mono revisions 2009-06-22 19:27:38 +00:00
TESTING.txt Update TESTING.txt. Mantis #3174. 2009-02-20 04:55:09 +00:00
fixsvnbits.sh add a script for fixing line endings (at least from linux) 2009-02-09 19:59:08 +00:00
nant-color Added some more coloring to nant-color (especially for tests) 2008-11-02 13:13:45 +00:00
prebuild.xml * Fixed some prebuild ref issues 2009-06-22 07:39:36 +00:00
runprebuild.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00
runprebuild.sh Added monodevelop support to runprebuild.sh 2008-03-25 02:10:54 +00:00
runprebuild2008.bat Revert the rest of r7468 2008-11-25 18:59:10 +00:00

README.txt

Welcome to OpenSim! 

Version 0.6.x

== OVERVIEW ==

OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.

This is considered an alpha release.  Some stuff works, a lot
doesn't.  If it breaks, you get to keep *both* pieces.

== Installation on Windows ==

Prereqs:

 * Load OpenSim.sln into Visual Studio .NET and build the solution.
 * chdir bin
 * OpenSim.exe

See configuring OpenSim

== Installation on Linux ==

Prereqs:
 * Mono >= 2.0.1 (>= 2.4.2 is better)
 * Nant >= 0.86beta
 * sqlite3 or mysql 5.x (you'll need a backend database)

From the distribution type:
 * ./runprebuild.sh
 * nant
 * cd bin
 * mono ./OpenSim.exe 

See configuring OpenSim

== Configuring OpenSim ==

When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:

[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:

At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").

YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS

Once you are presented with a prompt that looks like:

  Region# :

You have successfully started OpenSim.

== Connecting to your OpenSim ==

By default your sim will be running on http://127.0.0.1:9000.  To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).

== Bug reports ==

In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at

    http://opensimulator.org/mantis/main_page.php

If your bug has already been reported, you might want to add to the
bug description and supply additional information. 

If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include: 
 * description of what went wrong 
 * stack trace 
 * OpenSim.log (attach as file) 
 * OpenSim.ini (attach as file) 
 * if running under mono: run OpenSim.exe with the "--debug" flag:

       mono --debug OpenSim.exe

== More Information on OpenSim ==

More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.

Thanks for trying OpenSim, we hope it is a pleasant experience.