OpenSimMirror/OpenSim/Region
Teravus Ovares (Dan Olivares) b2c1a1c9bd * This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects.  They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-19 01:53:56 -04:00
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Application Rip out version option since it turns out that the changed object serialization format can actually be loaded by older OpenSims after all 2010-10-16 07:09:13 +01:00
ClientStack Fix a comment marker 2010-10-04 00:17:48 +01:00
CoreModules * This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization. 2010-10-19 01:53:56 -04:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule Added SendTeleportProgress to IClientAPI. Ya know what that means... 8 files affected. 2010-08-16 11:39:46 -07:00
Framework COmmented the wrong line instead, now I commented them all to be on the safe side 2010-10-19 01:23:25 +01:00
OptionalModules Pass in requesting agent ID when GetGroupMembers is called in the XMLRPC groups module 2010-10-19 02:04:23 +01:00
Physics remove some cruft from last commit 2010-10-18 04:26:23 -07:00
RegionCombinerModule Formatting cleanup. 2010-09-12 13:43:49 -04:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Adding osFunctions for light projection 2010-10-17 09:52:12 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00