![]() If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss. If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race. This is an experimental stat which may be changed. |
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.. | ||
Linden | ||
Properties | ||
ClientStackManager.cs | ||
IClientNetworkServer.cs | ||
RegionApplicationBase.cs |