332 lines
10 KiB
C#
332 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Services.Connectors;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")]
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public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
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/// </summary>
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public Scene Scene { get; set; }
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private bool m_Enabled;
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private XInventoryServicesConnector m_RemoteConnector;
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private IUserManagement m_UserManager;
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public IUserManagement UserManager
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{
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get
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{
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if (m_UserManager == null)
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{
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m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
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if (m_UserManager == null)
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m_log.ErrorFormat(
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"[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}",
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Scene.RegionInfo.RegionName);
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}
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return m_UserManager;
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}
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "RemoteXInventoryServicesConnector"; }
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}
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public RemoteXInventoryServicesConnector()
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{
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}
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public RemoteXInventoryServicesConnector(string url)
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{
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m_RemoteConnector = new XInventoryServicesConnector(url);
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}
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public RemoteXInventoryServicesConnector(IConfigSource source)
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{
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Init(source);
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}
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protected void Init(IConfigSource source)
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{
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m_RemoteConnector = new XInventoryServicesConnector(source);
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}
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#region ISharedRegionModule
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public void Initialise(IConfigSource source)
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{
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IConfig moduleConfig = source.Configs["Modules"];
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if (moduleConfig != null)
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{
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string name = moduleConfig.GetString("InventoryServices", "");
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if (name == Name)
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{
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Init(source);
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m_Enabled = true;
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m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
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}
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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// m_Scene = scene;
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//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IInventoryService>(this);
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if (Scene == null)
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Scene = scene;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
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}
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#endregion ISharedRegionModule
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#region IInventoryService
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public bool CreateUserInventory(UUID user)
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{
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return false;
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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return m_RemoteConnector.GetInventorySkeleton(userId);
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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return m_RemoteConnector.GetRootFolder(userID);
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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return m_RemoteConnector.GetFolderForType(userID, type);
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
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// Commenting this for now, because it's causing more grief than good
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//if (invCol != null && UserManager != null)
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//{
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// // Protect ourselves against the caller subsequently modifying the items list
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// List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
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// if (items != null && items.Count > 0)
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// //Util.FireAndForget(delegate
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// //{
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// foreach (InventoryItemBase item in items)
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// if (!string.IsNullOrEmpty(item.CreatorData))
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// UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
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// //});
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//}
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return invCol;
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}
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public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
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{
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return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs);
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return m_RemoteConnector.GetFolderItems(userID, folderID);
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.AddFolder(folder);
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.UpdateFolder(folder);
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.MoveFolder(folder);
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}
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public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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if (folderIDs == null)
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return false;
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if (folderIDs.Count == 0)
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return false;
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return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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if (folder == null)
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return false;
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return m_RemoteConnector.PurgeFolder(folder);
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}
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public bool AddItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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return m_RemoteConnector.AddItem(item);
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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if (item == null)
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return false;
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return m_RemoteConnector.UpdateItem(item);
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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if (items == null)
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return false;
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return m_RemoteConnector.MoveItems(ownerID, items);
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}
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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if (itemIDs == null)
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return false;
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if (itemIDs.Count == 0)
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return true;
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return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
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if (item == null)
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return null;
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if (m_RemoteConnector == null)
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m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
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return m_RemoteConnector.GetItem(item);
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
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if (folder == null)
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return null;
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return m_RemoteConnector.GetFolder(folder);
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}
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return new List<InventoryItemBase>();
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}
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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return m_RemoteConnector.GetAssetPermissions(userID, assetID);
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}
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#endregion
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}
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} |