OpenSimMirror/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteXInventoryServiceConn...

332 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.Reflection;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")]
public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
/// </summary>
public Scene Scene { get; set; }
private bool m_Enabled;
private XInventoryServicesConnector m_RemoteConnector;
private IUserManagement m_UserManager;
public IUserManagement UserManager
{
get
{
if (m_UserManager == null)
{
m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
if (m_UserManager == null)
m_log.ErrorFormat(
"[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}",
Scene.RegionInfo.RegionName);
}
return m_UserManager;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteXInventoryServicesConnector"; }
}
public RemoteXInventoryServicesConnector()
{
}
public RemoteXInventoryServicesConnector(string url)
{
m_RemoteConnector = new XInventoryServicesConnector(url);
}
public RemoteXInventoryServicesConnector(IConfigSource source)
{
Init(source);
}
protected void Init(IConfigSource source)
{
m_RemoteConnector = new XInventoryServicesConnector(source);
}
#region ISharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
Init(source);
m_Enabled = true;
m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
// m_Scene = scene;
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
if (!m_Enabled)
return;
scene.RegisterModuleInterface<IInventoryService>(this);
if (Scene == null)
Scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
}
#endregion ISharedRegionModule
#region IInventoryService
public bool CreateUserInventory(UUID user)
{
return false;
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return m_RemoteConnector.GetInventorySkeleton(userId);
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return m_RemoteConnector.GetRootFolder(userID);
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return m_RemoteConnector.GetFolderForType(userID, type);
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
// Commenting this for now, because it's causing more grief than good
//if (invCol != null && UserManager != null)
//{
// // Protect ourselves against the caller subsequently modifying the items list
// List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
// if (items != null && items.Count > 0)
// //Util.FireAndForget(delegate
// //{
// foreach (InventoryItemBase item in items)
// if (!string.IsNullOrEmpty(item.CreatorData))
// UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
// //});
//}
return invCol;
}
public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
{
return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs);
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return m_RemoteConnector.GetFolderItems(userID, folderID);
}
public bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
return m_RemoteConnector.AddFolder(folder);
}
public bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
return m_RemoteConnector.UpdateFolder(folder);
}
public bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
return m_RemoteConnector.MoveFolder(folder);
}
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
}
public bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
return m_RemoteConnector.PurgeFolder(folder);
}
public bool AddItem(InventoryItemBase item)
{
if (item == null)
return false;
return m_RemoteConnector.AddItem(item);
}
public bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
return m_RemoteConnector.UpdateItem(item);
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
return m_RemoteConnector.MoveItems(ownerID, items);
}
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
if (item == null)
return null;
if (m_RemoteConnector == null)
m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
return m_RemoteConnector.GetItem(item);
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
if (folder == null)
return null;
return m_RemoteConnector.GetFolder(folder);
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return m_RemoteConnector.GetAssetPermissions(userID, assetID);
}
#endregion
}
}