OpenSimMirror/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs

216 lines
6.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
public class World : IWorld
{
private readonly Scene m_internalScene;
private readonly Heightmap m_heights;
private readonly ObjectAccessor m_objs;
public World(Scene internalScene)
{
m_internalScene = internalScene;
m_heights = new Heightmap(m_internalScene);
m_objs = new ObjectAccessor(m_internalScene);
}
#region Events
#region OnNewUser
private event OnNewUserDelegate _OnNewUser;
private bool _OnNewUserActive;
public event OnNewUserDelegate OnNewUser
{
add
{
if (!_OnNewUserActive)
{
_OnNewUserActive = true;
m_internalScene.EventManager.OnNewPresence += EventManager_OnNewPresence;
}
_OnNewUser += value;
}
remove
{
_OnNewUser -= value;
if (_OnNewUser == null)
{
_OnNewUserActive = false;
m_internalScene.EventManager.OnNewPresence -= EventManager_OnNewPresence;
}
}
}
void EventManager_OnNewPresence(ScenePresence presence)
{
if (_OnNewUser != null)
{
NewUserEventArgs e = new NewUserEventArgs();
e.Avatar = new SPAvatar(m_internalScene, presence.UUID);
_OnNewUser(this, e);
}
}
#endregion
#region OnChat
private event OnChatDelegate _OnChat;
private bool _OnChatActive;
public event OnChatDelegate OnChat
{
add
{
if (!_OnChatActive)
{
_OnChatActive = true;
m_internalScene.EventManager.OnChatFromClient += EventManager_OnChatFromClient;
m_internalScene.EventManager.OnChatFromWorld += EventManager_OnChatFromWorld;
}
_OnChat += value;
}
remove
{
_OnChat -= value;
if (_OnChat == null)
{
_OnChatActive = false;
m_internalScene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient;
m_internalScene.EventManager.OnChatFromWorld -= EventManager_OnChatFromWorld;
}
}
}
void EventManager_OnChatFromWorld(object sender, OSChatMessage chat)
{
if (_OnChat != null)
{
HandleChatPacket(chat);
return;
}
}
private void HandleChatPacket(OSChatMessage chat)
{
if(string.IsNullOrEmpty(chat.Message))
return;
// Object?
if (chat.Sender == null && chat.SenderObject != null)
{
ChatEventArgs e = new ChatEventArgs();
e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId);
e.Text = chat.Message;
_OnChat(this, e);
return;
}
// Avatar?
if (chat.Sender != null && chat.SenderObject == null)
{
ChatEventArgs e = new ChatEventArgs();
e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID);
e.Text = chat.Message;
_OnChat(this, e);
return;
}
// Skip if other
}
void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
{
if (_OnChat != null)
{
HandleChatPacket(chat);
return;
}
}
#endregion
#endregion
public IObjectAccessor Objects
{
get { return m_objs; }
}
public IParcel[] Parcels
{
get
{
List<ILandObject> m_los = m_internalScene.LandChannel.AllParcels();
List<IParcel> m_parcels = new List<IParcel>(m_los.Count);
foreach (ILandObject landObject in m_los)
{
m_parcels.Add(new LOParcel(m_internalScene, landObject.landData.LocalID));
}
return m_parcels.ToArray();
}
}
public IAvatar[] Avatars
{
get
{
List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
IAvatar[] rets = new IAvatar[ents.Count];
for (int i = 0; i < ents.Count; i++)
{
EntityBase ent = ents[i];
rets[i] = new SPAvatar(m_internalScene, ent.UUID);
}
return rets;
}
}
public IHeightmap Terrain
{
get { return m_heights; }
}
}
}