OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 4e1ca890c2 BulletSim: fix not moving physical objects below terrain to over terrain.
Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
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Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSAPIUnman.cs BulletSim: fix not moving physical objects below terrain to over terrain. 2013-01-14 15:46:46 -08:00
BSAPIXNA.cs BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00
BSApiTemplate.cs BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00
BSCharacter.cs BulletSim: fix not moving physical objects below terrain to over terrain. 2013-01-14 15:46:46 -08:00
BSConstraint.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraintCollection.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintHinge.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSDynamics.cs BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00
BSLinkset.cs BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00
BSLinksetCompound.cs BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground. 2013-01-14 07:50:58 -08:00
BSLinksetConstraints.cs BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
BSMaterials.cs BulletSim: Default avatar density changed to 3.5 which is WAY closer 2012-12-24 20:16:10 -08:00
BSMotors.cs BulletSim: add some features to the PID motor to make it more flexible. 2013-01-04 17:06:51 -08:00
BSParam.cs BulletSim: Redo linear function coding so they can better interact. New algorithm for limitMotorUp that relies on going up when not colliding rather than distance from ground. Add parameter for turning on and off embedded source vehicle debugging. 2013-01-11 16:46:53 -08:00
BSPhysObject.cs BulletSim: fix not moving physical objects below terrain to over terrain. 2013-01-14 15:46:46 -08:00
BSPlugin.cs BulletSim: add osGetPhysicsEngineType() LSL function and update 2013-01-11 16:47:35 -08:00
BSPrim.cs BulletSim: fix not moving physical objects below terrain to over terrain. 2013-01-14 15:46:46 -08:00
BSScene.cs BulletSim: fix not moving physical objects below terrain to over terrain. 2013-01-14 15:46:46 -08:00
BSShapeCollection.cs BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00
BSShapes.cs BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
BSTerrainHeightmap.cs BulletSim: move over and port the interface for BulletXNA. 2013-01-01 17:27:33 -08:00
BSTerrainManager.cs BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left. 2012-12-31 19:57:23 -08:00
BSTerrainMesh.cs BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
BulletSimData.cs BulletSim: update DLLs and SOs with better debugging output. 2013-01-06 14:01:15 -08:00
BulletSimTODO.txt BulletSim: move center of gravity of linkset to its geometric center. 2013-01-11 16:47:53 -08:00