OpenSimMirror/bin/assets
Charles Krinke 0fe5c5eadf Mantis#1566. Thank you kindly for a number of
sounds for the OpenSim library.
2008-06-19 03:30:13 +00:00
..
AnimationsAssetSet the first pass at Asset Fridays. Contribution of a handshake 2008-06-13 19:15:27 +00:00
Avatar/Newruth
BodyPartsAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
ClothingAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
GesturesAssetSet
LandmarksAssetSet
NotecardsAssetSet
ObjectsAssetSet
OpenSimAssetSet Rewrote svn properties handling script in python. Added more file types. 2008-01-26 10:34:49 +00:00
PhotosAssetSet
ScriptsAssetSet typo in xml 2008-06-18 23:06:02 +00:00
SoundsAssetSet Mantis#1566. Thank you kindly for a number of 2008-06-19 03:30:13 +00:00
TexturesAssetSet * Applied patch #681 from tyre 2008-03-07 14:56:07 +00:00
AssetSets.xml the first pass at Asset Fridays. Contribution of a handshake 2008-06-13 19:15:27 +00:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.