OpenSimMirror/OpenSim/Region/Environment/Scenes/SceneEvents.cs

411 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using libsecondlife;
using System;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
public event OnFrameDelegate OnFrame;
public delegate void ClientMovement(ScenePresence client);
public event ClientMovement OnClientMovement;
public delegate void OnBackupDelegate(IRegionDataStore datastore);
public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient;
public delegate void OnNewPresenceDelegate(ScenePresence presence);
public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID agentId);
public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID);
public event LandObjectAdded OnLandObjectAdded;
public delegate void LandObjectRemoved(LLUUID globalID);
public event LandObjectRemoved OnLandObjectRemoved;
public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
public delegate void NewGridInstantMessage(GridInstantMessage message);
public event NewGridInstantMessage OnGridInstantMessageToIMModule;
public event NewGridInstantMessage OnGridInstantMessageToFriendsModule;
public event NewGridInstantMessage OnGridInstantMessageToGroupsModule;
public delegate void ClientClosed(LLUUID clientID);
public event ClientClosed OnClientClosed;
public delegate void ScriptChangedEvent(uint localID, uint change);
public event ScriptChangedEvent OnScriptChangedEvent;
public class MoneyTransferArgs : System.EventArgs
{
public LLUUID sender;
public LLUUID reciever;
// Always false. The SL protocol sucks.
public bool authenticated = false;
public int amount;
public int transactiontype;
public string description;
public MoneyTransferArgs(LLUUID asender, LLUUID areciever, int aamount, int atransactiontype, string adescription) {
sender = asender;
reciever = areciever;
amount = aamount;
transactiontype = atransactiontype;
description = adescription;
}
}
public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
public event MoneyTransferEvent OnMoneyTransfer;
/* Designated Event Deletage Instances */
private ScriptChangedEvent handler001 = null; //OnScriptChangedEvent;
private ClientMovement handler002 = null; //OnClientMovement;
private OnPermissionErrorDelegate handler003 = null; //OnPermissionError;
private OnPluginConsoleDelegate handler004 = null; //OnPluginConsole;
private OnFrameDelegate handler005 = null; //OnFrame;
private OnNewClientDelegate handler006 = null; //OnNewClient;
private OnNewPresenceDelegate handler007 = null; //OnNewPresence;
private OnRemovePresenceDelegate handler008 = null; //OnRemovePresence;
private OnBackupDelegate handler009 = null; //OnBackup;
private OnParcelPrimCountUpdateDelegate handler010 = null; //OnParcelPrimCountUpdate;
private MoneyTransferEvent handler011 = null; //OnMoneyTransfer;
private OnParcelPrimCountAddDelegate handler012 = null; //OnParcelPrimCountAdd;
private OnShutdownDelegate handler013 = null; //OnShutdown;
private ObjectGrabDelegate handler014 = null; //OnObjectGrab;
private NewRezScript handler015 = null; //OnRezScript;
private RemoveScript handler016 = null; //OnRemoveScript;
private SceneGroupMoved handler017 = null; //OnSceneGroupMove;
private SceneGroupGrabed handler018 = null; //OnSceneGroupGrab;
private LandObjectAdded handler020 = null; //OnLandObjectAdded;
private LandObjectRemoved handler021 = null; //OnLandObjectRemoved;
private AvatarEnteringNewParcel handler022 = null; //OnAvatarEnteringNewParcel;
private NewGridInstantMessage handler023 = null; //OnGridInstantMessageToIMModule;
private NewGridInstantMessage handler024 = null; //OnGridInstantMessageToFriendsModule;
private ClientClosed handler025 = null; //OnClientClosed;
public void TriggerOnScriptChangedEvent(uint localID, uint change)
{
handler001 = OnScriptChangedEvent;
if (handler001 != null)
handler001(localID, change);
}
public void TriggerOnClientMovement(ScenePresence avatar)
{
handler002 = OnClientMovement;
if (handler002 != null)
handler002(avatar);
}
public void TriggerPermissionError(LLUUID user, string reason)
{
handler003 = OnPermissionError;
if (handler003 != null)
handler003(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
{
handler004 = OnPluginConsole;
if (handler004 != null)
handler004(args);
}
public void TriggerOnFrame()
{
handler005 = OnFrame;
if (handler005 != null)
{
handler005();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
handler006 = OnNewClient;
if (handler006 != null)
handler006(client);
}
public void TriggerOnNewPresence(ScenePresence presence)
{
handler007 = OnNewPresence;
if (handler007 != null)
handler007(presence);
}
public void TriggerOnRemovePresence(LLUUID agentId)
{
handler008 = OnRemovePresence;
if (handler008 != null)
{
handler008(agentId);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
{
handler009 = OnBackup;
if (handler009 != null)
{
handler009(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
handler010 = OnParcelPrimCountUpdate;
if (handler010 != null)
{
handler010();
}
}
public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs e)
{
handler011 = OnMoneyTransfer;
if (handler011 != null)
{
handler011(sender, e);
}
}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
{
handler012 = OnParcelPrimCountAdd;
if (handler012 != null)
{
handler012(obj);
}
}
public void TriggerShutdown()
{
handler013 = OnShutdown;
if (handler013 != null)
handler013();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
handler014 = OnObjectGrab;
if (handler014 != null)
{
handler014(localID, offsetPos, remoteClient);
}
}
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
handler015 = OnRezScript;
if (handler015 != null)
{
handler015(localID, itemID, script);
}
}
public void TriggerRemoveScript(uint localID, LLUUID itemID)
{
handler016 = OnRemoveScript;
if (handler016 != null)
{
handler016(localID, itemID);
}
}
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
{
handler017 = OnSceneGroupMove;
if (handler017 != null)
{
return handler017(groupID, delta);
}
return true;
}
public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
{
handler018 = OnSceneGroupGrab;
if (handler018 != null)
{
handler018(groupID, offset, userID);
}
}
public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID)
{
handler020 = OnLandObjectAdded;
if (handler020 != null)
{
handler020(newParcel, regionID);
}
}
public void TriggerLandObjectRemoved(LLUUID globalID)
{
handler021 = OnLandObjectRemoved;
if (handler021 != null)
{
handler021(globalID);
}
}
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel)
{
//triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID);
}
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
{
handler022 = OnAvatarEnteringNewParcel;
if (handler022 != null)
{
handler022(avatar, localLandID, regionID);
}
}
///<summary>Used to pass instnat messages around between the Scene, the Friends Module and the Instant Messsage Module</summary>
///<param name="message">Object containing the Instant Message Data</param>
///<param name="whichModule">A bit vector containing the modules to send the message to</param>
public void TriggerGridInstantMessage(GridInstantMessage message, InstantMessageReceiver whichModule)
{
if ((whichModule & InstantMessageReceiver.IMModule) != 0)
{
handler023 = OnGridInstantMessageToIMModule;
if (handler023 != null)
{
handler023(message);
}
}
if ((whichModule & InstantMessageReceiver.FriendsModule) != 0)
{
handler024 = OnGridInstantMessageToFriendsModule;
if (handler024 != null)
{
handler024(message);
}
}
}
public void TriggerClientClosed(LLUUID ClientID)
{
handler025 = OnClientClosed;
if (handler025 != null)
{
handler025(ClientID);
}
}
}
}