OpenSimMirror/OpenSim/Framework/Communications/Limit/IRequestLimitStrategy.cs

67 lines
3.0 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework.Communications.Limit
{
/// <summary>
/// Interface for strategies that can limit requests from the client. Currently only used in the
/// texture modules to deal with repeated requests for certain textures. However, limiting strategies
/// could be used with other requests.
/// </summary>
public interface IRequestLimitStrategy<TId>
{
/// <summary>
/// Should the request be allowed? If the id is not monitored, then the request is always allowed.
/// Otherwise, the strategy criteria will be applied.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
bool AllowRequest(TId id);
/// <summary>
/// Has the request been refused just once?
/// </summary>
/// <returns>False if the request has not yet been refused, or if the request has been refused more
/// than once.</returns>
bool IsFirstRefusal(TId id);
/// <summary>
/// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring
/// continues.
/// </summary>
/// <param name="id"></param>
void MonitorRequests(TId id);
/// <summary>
/// Is the id being monitored?
/// </summary>
/// <param name="uuid"> </param>
/// <returns></returns>
bool IsMonitoringRequests(TId id);
}
}