OpenSimMirror/OpenSim/Region/Physics
Robert Adams d016051fa0 BulletSim: renamed members of BulletShape, BulletSim and BulletBody
so the members case is consistant. Caused modifications everywhere.
New logic in BSShapeCollection to track use and sharing of shapes.
    I just reslized, though, that shapes cannot be shared because the
    shape's UserPointer is the localID of the prim and is required
    for tracking collisions. More changes coming.
Added DuplicateCollisionShape2() to API and changed BuildNativeShape2
    to take a ShapeData structure so don't have to pass so many parameters.
    This matches the latest version of BulletSim.dll.
Additions and removal of DetailLog() statements for debugging.
2012-09-27 22:01:37 -07:00
..
BasicPhysicsPlugin Remove some mono compiler warnings 2012-06-30 01:25:39 +01:00
BulletSPlugin BulletSim: renamed members of BulletShape, BulletSim and BulletBody 2012-09-27 22:01:37 -07:00
ConvexDecompositionDotNet BulletSim initial checkin 2011-06-20 17:24:42 -07:00
Manager Create the ability for physics modules to request assets on demand by 2012-08-01 22:37:38 +01:00
Meshing update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085 2012-07-13 21:22:15 -07:00
OdePlugin Remove the LandGeom checks in OdeScene - these are pointless since LandGeom is always IntPtr.Zero and contacts returned always have a valid geometry. 2012-07-27 23:31:19 +01:00
POSPlugin Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00