122 lines
4.9 KiB
C#
122 lines
4.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public class RegionEngineLoader : IRegionModule
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{
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// This is a region module.
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// This means: Every time a new region is created, a new instance of this module is also created.
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// This module is responsible for starting the script engine for this region.
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public string Name { get { return "SECS.DotNetEngine.Scheduler.RegionLoader"; } }
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public bool IsSharedModule { get { return true; } }
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string tempScriptEngineName = "DotNetEngine";
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public IScriptEngine scriptEngine;
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public IConfigSource ConfigSource;
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public IConfig ScriptConfigSource;
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public void Initialise(Scene scene, IConfigSource source)
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{
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// New region is being created
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// Create a new script engine
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// Make sure we have config
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try
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{
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if (ConfigSource.Configs["SECS"] == null)
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ConfigSource.AddConfig("SECS");
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ScriptConfigSource = ConfigSource.Configs["SECS"];
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// Is SECS enabled?
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if (ScriptConfigSource.GetBoolean("Enabled", false))
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{
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LoadEngine();
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if (scriptEngine != null)
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scriptEngine.Initialise(scene, source);
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}
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}
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catch (NullReferenceException)
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{
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}
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}
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public void PostInitialise()
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{
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if (scriptEngine != null)
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scriptEngine.PostInitialise();
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}
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public void Close()
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{
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try
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{
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if (scriptEngine != null)
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scriptEngine.Close();
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[{0}] Unable to close engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
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}
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}
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private void LoadEngine()
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{
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m_log.DebugFormat("[{0}] Loading region script engine engine \"{1}\".", Name, tempScriptEngineName);
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try
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{
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lock (ComponentFactory.scriptEngines)
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{
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if (!ComponentFactory.scriptEngines.ContainsKey(tempScriptEngineName))
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{
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m_log.ErrorFormat("[{0}] Unable to load region script engine: Script engine \"{1}\" does not exist.", Name, tempScriptEngineName);
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}
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else
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{
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scriptEngine =
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Activator.CreateInstance(ComponentFactory.scriptEngines[tempScriptEngineName]) as
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IScriptEngine;
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}
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}
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[{0}] Internal error loading region script engine \"{1}\": {2}", Name, tempScriptEngineName, ex.ToString());
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}
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}
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}
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}
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