OpenSimMirror/OpenSim/Region
MW d451dddcd0 Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00
..
Application Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
ClientStack Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
Communications OGS1GridServices.cs 2007-08-08 04:59:03 +00:00
Environment Start of replacing the old SceneObject/Primitive classes with the new versions. 2007-08-09 17:54:22 +00:00
Examples/SimpleApp Start of replacing the old SceneObject/Primitive classes with the new versions. 2007-08-09 17:54:22 +00:00
GridInterfaces Added checks to the last commit to make sure the xml files exist before it tries to load them. 2007-08-08 17:29:37 +00:00
Physics OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs 2007-08-03 21:54:21 +00:00
ScriptEngine The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). 2007-08-08 17:11:02 +00:00
Storage Start of replacing the old SceneObject/Primitive classes with the new versions. 2007-08-09 17:54:22 +00:00
Terrain.BasicTerrain Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain. 2007-08-08 14:50:44 +00:00