OpenSimMirror/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs

64 lines
2.6 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using libsecondlife;
using OpenSim.Framework.Types;
using OpenSim.Region;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.LandManagement;
using System.Collections.Generic;
namespace OpenSim.Region.Interfaces
{
public interface IRegionDataStore
{
/// <summary>
/// Initialises the data storage engine
/// </summary>
/// <param name="filename">The file to save the database to (may not be applicable)</param>
/// <param name="dbname">The name of the database to store to (may not be applicable)</param>
void Initialise(string filename, string dbname);
void StoreObject(SceneObjectGroup obj);
void RemoveObject(LLUUID uuid);
List<SceneObjectGroup> LoadObjects();
void StoreTerrain(double[,] terrain);
double[,] LoadTerrain();
void StoreParcel(Land Parcel);
void RemoveLandObject(uint ID);
List<Land> LoadLandObjects();
void Shutdown();
}
}