156 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSimulator Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System;
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| using System.Reflection;
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| using System.Threading;
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| using NUnit.Framework;
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| using OpenMetaverse;
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| using OpenSim.Framework;
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| using OpenSim.Framework.Communications;
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| using OpenSim.Region.Framework.Scenes;
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| using OpenSim.Tests.Common;
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| using OpenSim.Tests.Common.Mock;
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| 
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| namespace OpenSim.Region.Framework.Scenes.Tests
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| {
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|     /// <summary>
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|     /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
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|     /// </summary>
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|     [TestFixture]
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|     public class SceneObjectSpatialTests : OpenSimTestCase
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|     {
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|         TestScene m_scene;
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|         UUID m_ownerId = TestHelpers.ParseTail(0x1);
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| 
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|         [SetUp]
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|         public override void SetUp()
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|         {
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|             base.SetUp();
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| 
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|             m_scene = new SceneHelpers().SetupScene();
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|         }
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| 
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|         [Test]
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|         public void TestGetSceneObjectGroupPosition()
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|         {
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|             TestHelpers.InMethod();
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| 
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|             Vector3 position = new Vector3(10, 20, 30);
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| 
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|             SceneObjectGroup so
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|                 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
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|             so.AbsolutePosition = position;
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|             m_scene.AddNewSceneObject(so, false);
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| 
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|             Assert.That(so.AbsolutePosition, Is.EqualTo(position));
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|         }
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| 
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|         [Test]
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|         public void TestGetRootPartPosition()
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|         {
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|             TestHelpers.InMethod();
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| 
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|             Vector3 partPosition = new Vector3(10, 20, 30);
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| 
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|             SceneObjectGroup so
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|                 = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
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|             so.AbsolutePosition = partPosition;
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|             m_scene.AddNewSceneObject(so, false);
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| 
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|             Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
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|             Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
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|             Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
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|             Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
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|             Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
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|         }
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| 
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|         [Test]
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|         public void TestGetChildPartPosition()
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|         {
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|             TestHelpers.InMethod();
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| 
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|             Vector3 rootPartPosition = new Vector3(10, 20, 30);
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|             Vector3 childOffsetPosition = new Vector3(2, 3, 4);
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| 
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|             SceneObjectGroup so
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|                 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
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|             so.AbsolutePosition = rootPartPosition;
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|             so.Parts[1].OffsetPosition = childOffsetPosition;
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| 
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|             m_scene.AddNewSceneObject(so, false);
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| 
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|             // Calculate child absolute position.
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|             Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
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| 
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|             SceneObjectPart childPart = so.Parts[1];
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|             Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
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|             Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
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|             Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
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|             Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
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|             Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
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|         }
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| 
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|         [Test]
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|         public void TestGetChildPartPositionAfterObjectRotation()
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|         {
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|             TestHelpers.InMethod();
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| 
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|             Vector3 rootPartPosition = new Vector3(10, 20, 30);
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|             Vector3 childOffsetPosition = new Vector3(2, 3, 4);
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| 
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|             SceneObjectGroup so
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|                 = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
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|             so.AbsolutePosition = rootPartPosition;
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|             so.Parts[1].OffsetPosition = childOffsetPosition;
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| 
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|             m_scene.AddNewSceneObject(so, false);
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| 
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|             so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
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| 
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|             // Calculate child absolute position.
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|             Vector3 rotatedChildOffsetPosition
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|                 = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
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| 
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|             Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
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| 
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|             SceneObjectPart childPart = so.Parts[1];
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| 
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|             // FIXME: Should be childPosition after rotation?
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|             Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
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| 
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|             Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
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|             Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
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| 
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|             // Relative to root part as (0, 0, 0)
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|             Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
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| 
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|             // Relative to root part as (0, 0, 0)
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|             Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
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|         }
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|     }
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| } |