156 lines
6.2 KiB
C#
156 lines
6.2 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using NUnit.Framework;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Communications;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Tests.Common;
|
|
using OpenSim.Tests.Common.Mock;
|
|
|
|
namespace OpenSim.Region.Framework.Scenes.Tests
|
|
{
|
|
/// <summary>
|
|
/// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.)
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class SceneObjectSpatialTests : OpenSimTestCase
|
|
{
|
|
TestScene m_scene;
|
|
UUID m_ownerId = TestHelpers.ParseTail(0x1);
|
|
|
|
[SetUp]
|
|
public override void SetUp()
|
|
{
|
|
base.SetUp();
|
|
|
|
m_scene = new SceneHelpers().SetupScene();
|
|
}
|
|
|
|
[Test]
|
|
public void TestGetSceneObjectGroupPosition()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
Vector3 position = new Vector3(10, 20, 30);
|
|
|
|
SceneObjectGroup so
|
|
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
|
|
so.AbsolutePosition = position;
|
|
m_scene.AddNewSceneObject(so, false);
|
|
|
|
Assert.That(so.AbsolutePosition, Is.EqualTo(position));
|
|
}
|
|
|
|
[Test]
|
|
public void TestGetRootPartPosition()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
Vector3 partPosition = new Vector3(10, 20, 30);
|
|
|
|
SceneObjectGroup so
|
|
= SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10);
|
|
so.AbsolutePosition = partPosition;
|
|
m_scene.AddNewSceneObject(so, false);
|
|
|
|
Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition));
|
|
Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition));
|
|
Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition));
|
|
Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition));
|
|
Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero));
|
|
}
|
|
|
|
[Test]
|
|
public void TestGetChildPartPosition()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
Vector3 rootPartPosition = new Vector3(10, 20, 30);
|
|
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
|
|
|
|
SceneObjectGroup so
|
|
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
|
|
so.AbsolutePosition = rootPartPosition;
|
|
so.Parts[1].OffsetPosition = childOffsetPosition;
|
|
|
|
m_scene.AddNewSceneObject(so, false);
|
|
|
|
// Calculate child absolute position.
|
|
Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition);
|
|
|
|
SceneObjectPart childPart = so.Parts[1];
|
|
Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
|
|
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
|
|
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
|
|
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
|
|
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
|
|
}
|
|
|
|
[Test]
|
|
public void TestGetChildPartPositionAfterObjectRotation()
|
|
{
|
|
TestHelpers.InMethod();
|
|
|
|
Vector3 rootPartPosition = new Vector3(10, 20, 30);
|
|
Vector3 childOffsetPosition = new Vector3(2, 3, 4);
|
|
|
|
SceneObjectGroup so
|
|
= SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10);
|
|
so.AbsolutePosition = rootPartPosition;
|
|
so.Parts[1].OffsetPosition = childOffsetPosition;
|
|
|
|
m_scene.AddNewSceneObject(so, false);
|
|
|
|
so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD));
|
|
|
|
// Calculate child absolute position.
|
|
Vector3 rotatedChildOffsetPosition
|
|
= new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z);
|
|
|
|
Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
|
|
|
|
SceneObjectPart childPart = so.Parts[1];
|
|
|
|
// FIXME: Should be childPosition after rotation?
|
|
Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
|
|
|
|
Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
|
|
Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
|
|
|
|
// Relative to root part as (0, 0, 0)
|
|
Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition));
|
|
|
|
// Relative to root part as (0, 0, 0)
|
|
Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition));
|
|
}
|
|
}
|
|
} |