OpenSimMirror/OpenSim/Region/Framework/Scenes
teravus d47a18fd09 * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this.
* Has a prim table migration..     that might take a while, hold on to your hats.
* Fixes a null-ref when shutting down while keyframed motion is active.
2013-06-11 08:56:20 -05:00
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Animation Trigger OnScenePresenceUpdated when the avatar's animations change. 2013-05-30 19:16:36 -07:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
Tests Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Add region heartbeat start event to complement heartbeat end event. 2013-05-30 19:16:31 -07:00
KeyframeMotion.cs Fix keyframe motion copyright 2013-06-06 23:49:02 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Comment out some debugging item permission messages since these are highly noisy on the console. 2013-05-14 19:44:41 +01:00
Scene.PacketHandlers.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneBase.cs On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created. 2013-05-03 18:48:50 +01:00
SceneCommunicationService.cs Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close. 2013-06-07 19:13:24 +01:00
SceneGraph.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneManager.cs Get "show modules" console command to obey selected command line region/s 2013-02-27 22:32:14 +00:00
SceneObjectGroup.Inventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
SceneObjectGroup.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneObjectPart.cs * Adds KeyFrameMotion storage support to SQLite, just a note, seems that there's still something wrong with keyframed motion starting when the sim starts up, you have to 'select' and 'deselect' the prim again to get it to appear to move. Not sure what this is but maybe melanie_t can comment on this. 2013-06-11 08:56:20 -05:00
SceneObjectPartInventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
ScenePresence.cs Avoid a deadlock where a script can attempt to take a ScriptInstance.m_Scripts lock then a lock on SP.m_attachments whilst SP.MakeRootAgent() attempts to take in the opposite order. 2013-06-05 22:20:48 +01:00
SimStatsReporter.cs Eliminate race condition where SimStatsReporter starts reporting 2013-05-14 13:40:07 -07:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs UUIDGatherer now includes UUIDs which reference texture assets used as materials 2013-04-24 20:43:15 -07:00