OpenSimMirror/OpenSim/Region
dahlia d1ed16be71 backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 2010-12-21 20:09:06 -08:00
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Application Remove StandAlone from default hardcoded config 2010-08-03 20:10:13 -07:00
ClientStack backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 2010-12-21 20:09:06 -08:00
CoreModules backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 2010-12-21 20:09:06 -08:00
DataSnapshot Switched order of conditionals. 2010-07-07 02:42:48 -07:00
Examples/SimpleModule Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Framework * backport master commit 5968d343bb 2010-12-17 15:42:29 -08:00
OptionalModules backport libomv r3475 - mainly for binary OSD serialization compatibility newer versions of OpenMetaverse.StructuredData.dll 2010-12-21 20:09:06 -08:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Thank you, Snoopy, for a patch to fix child prim movement. This still doesn't 2010-07-31 09:30:44 -07:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00