OpenSimMirror/OpenSim/Data/Tests
Justin Clark-Casey (justincc) 56fe4c24b8 rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was
SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if
using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the
OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies).  And change data
columns in sqlite is a pita.
2010-04-30 19:28:28 +01:00
..
BasicAssetTest.cs Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
BasicEstateTest.cs Apply patch that fixes the failing T013_eStateSettingsRandomStorage test 2009-11-27 18:52:20 +00:00
BasicGridTest.cs Fixing a spot I missed in assets. Switching Grid to the new naming schema with Store/Get 2009-08-19 23:46:25 +01:00
BasicInventoryTest.cs * Added Expression based ignores to the PropertyScrambler, which makes a lot of the tests clearer because I'm not constantly resetting properties. 2009-08-16 14:34:16 -04:00
BasicRegionTest.cs Disable Data.BasicRegioNTest.T016_RandomSogWithSceneParts() temporarily since it's making the tests fail but the cause is not obvious (wrapped up in layers of reflection) 2010-02-16 19:31:49 +00:00
BasicUserTest.cs Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql. 2009-12-06 03:57:15 +00:00
DataTestUtil.cs rename SQLiteNG to SQLite and SQLite to SQLiteLegacy this seems the least evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was 2010-04-30 19:28:28 +01:00
PropertyCompareConstraint.cs Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
PropertyScrambler.cs Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00